cosmonaut
e59e3e6b02
insert missing memory barrier after buffer copy
2022-01-17 19:57:45 -08:00
cosmonaut
49d7b1fabc
fix transfer buffer offset not incrementing
2022-01-17 18:32:45 -08:00
cosmonaut
34e4b4f576
SetBufferData rework ( #6 )
...
Buffer uploads now require a command buffer, like textures do. Additionally it is now regarded as an error to upload data in the middle of a render pass.
Reviewed-on: MoonsideGames/Refresh#6
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-01-13 23:08:08 +00:00
cosmonaut
0cd9a2e8e9
fix validation error on exit
2022-01-13 12:03:44 -08:00
cosmonaut
0ffa045f78
fix UBO descriptor set not being resized
2022-01-13 12:03:32 -08:00
cosmonaut
c17ec99c50
deadlock fixes
2022-01-12 23:09:06 -08:00
cosmonaut
8e04b357db
reset uniform buffer offset when acquiring
2022-01-12 22:47:04 -08:00
cosmonaut
62789005dd
fix for multi-submit
2022-01-12 22:04:07 -08:00
cosmonaut
53c65fb5eb
fix incorrect index
2022-01-12 22:00:08 -08:00
cosmonaut
0e05ed6b34
Buffer and Submission Rework ( #1 )
...
We used to have monolithic uniform buffers on the VulkanRenderer object, but this was inefficient in the case of threaded usage.
Now, we have a pool of uniform buffers. A uniform buffer is selected from the pool when a pipeline is bound. The uniform buffers are rotated upon presentation.
Now pushing uniforms is now a concern of the command buffer instead of the pipeline. The pipeline should just always have been a static object anyway.
Additionally, we now do extra buffer record-keeping so that buffer data can be updated after a bind/draw.
Fence submission has also been restructured so that submissions don't cause unnecessary blocks. Now we assign one fence per submission, and we don't wait for fences until it's time to present.
Reviewed-on: MoonsideGames/Refresh#1
Co-authored-by: cosmonaut <evan@moonside.games>
Co-committed-by: cosmonaut <evan@moonside.games>
2022-01-12 22:41:10 +00:00
David Weil
c51b4e95d2
Fixed multiple command buffer submissions
2022-01-03 13:51:13 -08:00
cosmonaut
c7666cd8fc
fix use after free
2022-01-03 10:36:47 -08:00
cosmonaut
ca07286e29
change texture transfer to be per-CB
2022-01-02 14:35:57 -08:00
cosmonaut
78c5d54bf1
revise SetTextureData to take a command buffer
2021-11-14 20:36:26 -08:00
cosmonaut
fa61cd4653
remove cursed typedef
2021-11-08 14:48:44 -08:00
cosmonaut
ab941a68df
fix debug mode flag not set before creating instance
2021-11-08 14:25:18 -08:00
cosmonaut
8e37f72dc2
fix windows build release path
2021-02-27 15:35:46 -08:00
cosmonaut
9e508f4a0b
add release step
2021-02-27 15:29:07 -08:00
cosmonaut
7ffaa28ae5
update vulkan headers
2021-02-27 15:14:48 -08:00
cosmonaut
d53d777c31
never mind
2021-02-27 15:06:38 -08:00
cosmonaut
92cfbfb8f8
spend latest
2021-02-27 15:01:16 -08:00
cosmonaut
66c46c4bbd
docker image has SDL2-devel
2021-02-27 14:58:40 -08:00
cosmonaut
20033769c5
docker image takes care of some of these packages
2021-02-27 14:18:31 -08:00
cosmonaut
98d31a3a57
separate windows build dir
2021-02-27 13:37:19 -08:00
cosmonaut
2255c9d81a
use mingw64-cmake
2021-02-27 13:35:13 -08:00
cosmonaut
f70b4cc285
trying something
2021-02-27 13:25:19 -08:00
cosmonaut
3c75371168
there it is
2021-02-27 13:19:12 -08:00
cosmonaut
5924be20a7
is this what its called
2021-02-27 13:17:21 -08:00
cosmonaut
adcfa2bb6c
make windows build use mingw
2021-02-27 13:14:39 -08:00
cosmonaut
7a35721a69
whoops
2021-02-27 13:13:42 -08:00
cosmonaut
5c61dc1bc5
fix build dir
2021-02-27 13:11:37 -08:00
cosmonaut
2fe0396bcc
separate steps for linux and windows
2021-02-27 13:10:20 -08:00
cosmonaut
587f74bf34
re-add SDL2-devel to build
2021-02-27 13:07:09 -08:00
cosmonaut
6b2f49dd22
trying new docker image
2021-02-27 13:03:30 -08:00
cosmonaut
dd1ba55312
fix YUV upload
2021-02-27 13:03:30 -08:00
cosmonaut
b6a09517c2
change clear color type
2021-02-09 22:51:49 -08:00
cosmonaut
17524fd30b
fix depth attachment barriers
2021-02-09 17:52:26 -08:00
cosmonaut
8f1cdf190f
change shader uniform push to take pipelines instead of command buffers
2021-02-05 19:59:29 -08:00
cosmonaut
7f3e89315e
uniform API update
2021-02-02 16:37:01 -08:00
cosmonaut
4699c158f3
calculate texture length internally + fix rename
2021-01-31 21:17:27 -08:00
cosmonaut
76c845cbb4
rename PushShaderParams to PushShaderUniforms
2021-01-31 19:37:16 -08:00
cosmonaut
254d209a48
fix issue where texture staging buffer would be too small to contain incoming data
2021-01-31 18:01:21 -08:00
cosmonaut
a60725fecc
fix bad malloc size
2021-01-31 17:16:32 -08:00
cosmonaut
d99bd756f4
remove extra region merge checks
2021-01-31 16:29:38 -08:00
cosmonaut
952cf974b4
fix empty compute image descriptor set creation
2021-01-31 14:30:16 -08:00
cosmonaut
52d06f9f6c
merge free regions
2021-01-29 16:03:00 -08:00
cosmonaut
b2199fcaae
improve device enumeration + fix host memory allocation
2021-01-29 15:57:58 -08:00
cosmonaut
978d1e9451
cpu texture alloc tweak
2021-01-28 22:05:44 -08:00
cosmonaut
7bbb15d8a5
fix depth RTs
2021-01-28 21:48:50 -08:00
cosmonaut
b854a822d6
fix some depth issues
2021-01-28 21:37:11 -08:00