Caleb Cornett
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33751db045
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Remove spirv-cross, take HLSL files as shader module input, update vertex format ABI
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2022-03-20 18:24:23 -04:00 |
Caleb Cornett
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5529a4a9ae
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Actually, just bake the spirv-cross source files into the Refresh VS project directly
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2022-03-12 01:22:19 -05:00 |
Caleb Cornett
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0137503ec3
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Added SPIRV-Cross as a submodule. Implemented CreateShaderModule and QueueDestroyShaderModule
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2022-03-12 01:18:31 -05:00 |
Caleb Cornett
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77acc3c47a
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Device setup/teardown + Command buffer acquisition and submission
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2022-03-10 23:37:57 -05:00 |
cosmonaut
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952cf974b4
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fix empty compute image descriptor set creation
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2021-01-31 14:30:16 -08:00 |
cosmonaut
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941cce595c
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add texture layout transition to API
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2020-12-28 12:15:17 -08:00 |
cosmonaut
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51f447a208
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fix relative paths on visualc solution
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2020-12-17 17:04:07 -08:00 |
cosmonaut
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ef5577727f
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add visualc project
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2020-12-17 16:57:10 -08:00 |