forked from MoonsideGames/Refresh
parent
99e9dc5b8c
commit
e5da75d33a
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@ -9470,9 +9470,9 @@ static void VULKAN_Submit(
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/* Mark command buffers as submitted */
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/* Mark command buffers as submitted */
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if (renderer->submittedCommandBufferCount + commandBufferCount >= renderer->submittedCommandBufferCapacity)
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if (renderer->submittedCommandBufferCount + 1 >= renderer->submittedCommandBufferCapacity)
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{
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{
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renderer->submittedCommandBufferCapacity = renderer->submittedCommandBufferCount + commandBufferCount;
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renderer->submittedCommandBufferCapacity = renderer->submittedCommandBufferCount + 1;
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renderer->submittedCommandBuffers = SDL_realloc(
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renderer->submittedCommandBuffers = SDL_realloc(
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renderer->submittedCommandBuffers,
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renderer->submittedCommandBuffers,
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@ -9480,12 +9480,9 @@ static void VULKAN_Submit(
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);
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);
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}
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}
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for (i = 0; i < commandBufferCount; i += 1)
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((VulkanCommandBuffer*)pCommandBuffers[i])->submitted = 1;
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{
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renderer->submittedCommandBuffers[renderer->submittedCommandBufferCount] = (VulkanCommandBuffer*) pCommandBuffers[i];
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((VulkanCommandBuffer*)pCommandBuffers[i])->submitted = 1;
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renderer->submittedCommandBufferCount += 1;
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renderer->submittedCommandBuffers[renderer->submittedCommandBufferCount] = (VulkanCommandBuffer*) pCommandBuffers[i];
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renderer->submittedCommandBufferCount += 1;
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}
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/* Present, if applicable */
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/* Present, if applicable */
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