forked from MoonsideGames/Refresh
implementing some disposals
parent
9cecc63991
commit
e3f07a9f5a
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@ -91,7 +91,7 @@ static uint32_t deviceExtensionCount = SDL_arraysize(deviceExtensionNames);
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#define NULL_PIPELINE_LAYOUT (VkPipelineLayout) 0
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#define NULL_RENDER_PASS (REFRESH_RenderPass*) 0
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#define EXPAND_ARRAY_IF_NEEDED(arr, initialValue, type) \
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#define EXPAND_ELEMENTS_IF_NEEDED(arr, initialValue, type) \
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if (arr->count == arr->capacity) \
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{ \
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if (arr->capacity == 0) \
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@ -108,6 +108,16 @@ static uint32_t deviceExtensionCount = SDL_arraysize(deviceExtensionNames);
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); \
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}
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#define EXPAND_ARRAY_IF_NEEDED(arr, type, newCount, capacity, newCapacity) \
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if (newCount >= capacity) \
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{ \
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capacity = newCapacity; \
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arr = (type*) SDL_realloc( \
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arr, \
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sizeof(type) * capacity \
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); \
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}
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/* Enums */
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typedef enum VulkanResourceAccessType
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@ -188,16 +198,6 @@ static VkFormat RefreshToVK_DepthFormat[] =
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VK_FORMAT_D32_SFLOAT_S8_UINT
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};
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static VulkanResourceAccessType RefreshToVK_ImageLayout[] =
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{
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RESOURCE_ACCESS_TRANSFER_READ,
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RESOURCE_ACCESS_COLOR_ATTACHMENT_READ_WRITE,
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RESOURCE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_WRITE,
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RESOURCE_ACCESS_VERTEX_SHADER_READ_SAMPLED_IMAGE,
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RESOURCE_ACCESS_FRAGMENT_SHADER_READ_SAMPLED_IMAGE,
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RESOURCE_ACCESS_TRANSFER_WRITE
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};
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static VkFormat RefreshToVK_VertexFormat[] =
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{
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VK_FORMAT_R32_SFLOAT, /* SINGLE */
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@ -811,7 +811,7 @@ static inline void SamplerDescriptorSetLayoutHashTable_Insert(
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map.key = key;
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map.value = value;
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EXPAND_ARRAY_IF_NEEDED(arr, 4, SamplerDescriptorSetLayoutHashMap);
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EXPAND_ELEMENTS_IF_NEEDED(arr, 4, SamplerDescriptorSetLayoutHashMap);
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arr->elements[arr->count] = map;
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arr->count += 1;
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@ -891,7 +891,7 @@ static inline void PipelineLayoutHashArray_Insert(
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map.key = key;
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map.value = value;
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EXPAND_ARRAY_IF_NEEDED(arr, 4, PipelineLayoutHashMap)
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EXPAND_ELEMENTS_IF_NEEDED(arr, 4, PipelineLayoutHashMap)
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arr->elements[arr->count] = map;
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arr->count += 1;
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@ -1062,6 +1062,14 @@ typedef struct VulkanRenderer
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/* Deferred destroy storage */
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VulkanColorTarget **colorTargetsToDestroy;
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uint32_t colorTargetsToDestroyCount;
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uint32_t colorTargetsToDestroyCapacity;
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VulkanColorTarget **submittedColorTargetsToDestroy;
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uint32_t submittedColorTargetsToDestroyCount;
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uint32_t submittedColorTargetsToDestroyCapacity;
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VulkanTexture **texturesToDestroy;
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uint32_t texturesToDestroyCount;
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uint32_t texturesToDestroyCapacity;
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@ -1070,6 +1078,22 @@ typedef struct VulkanRenderer
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uint32_t submittedTexturesToDestroyCount;
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uint32_t submittedTexturesToDestroyCapacity;
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VulkanBuffer **buffersToDestroy;
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uint32_t buffersToDestroyCount;
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uint32_t buffersToDestroyCapacity;
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VulkanBuffer **submittedBuffersToDestroy;
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uint32_t submittedBuffersToDestroyCount;
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uint32_t submittedBuffersToDestroyCapacity;
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VulkanGraphicsPipeline **graphicsPipelinesToDestroy;
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uint32_t graphicsPipelinesToDestroyCount;
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uint32_t graphicsPipelinesToDestroyCapacity;
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VulkanGraphicsPipeline **submittedGraphicsPipelinesToDestroy;
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uint32_t submittedGraphicsPipelinesToDestroyCount;
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uint32_t submittedGraphicsPipelinesToDestroyCapacity;
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#define VULKAN_INSTANCE_FUNCTION(ext, ret, func, params) \
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vkfntype_##func func;
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#define VULKAN_DEVICE_FUNCTION(ext, ret, func, params) \
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@ -1784,6 +1808,102 @@ static void VULKAN_INTERNAL_ImageMemoryBarrier(
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/* Resource Disposal */
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static void VULKAN_INTERNAL_RemoveBuffer(
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REFRESH_Renderer *driverData,
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REFRESH_Buffer *buffer
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) {
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VulkanRenderer *renderer = (VulkanRenderer*) driverData;
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VulkanBuffer *vulkanBuffer = (VulkanBuffer*) buffer;
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SDL_LockMutex(renderer->disposeLock);
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/* Queue buffer for destruction */
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if (renderer->buffersToDestroyCount + 1 >= renderer->buffersToDestroyCapacity)
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{
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renderer->buffersToDestroyCapacity *= 2;
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renderer->buffersToDestroy = SDL_realloc(
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renderer->buffersToDestroy,
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sizeof(VulkanBuffer*) * renderer->buffersToDestroyCapacity
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);
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}
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renderer->buffersToDestroy[
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renderer->buffersToDestroyCount
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] = vulkanBuffer;
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renderer->buffersToDestroyCount += 1;
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SDL_UnlockMutex(renderer->disposeLock);
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}
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static void VULKAN_INTERNAL_DestroyTexture(
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VulkanRenderer* renderer,
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VulkanTexture* texture
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) {
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if (texture->allocation->dedicated)
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{
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renderer->vkFreeMemory(
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renderer->logicalDevice,
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texture->allocation->memory,
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NULL
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);
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SDL_free(texture->allocation->freeRegions);
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SDL_free(texture->allocation);
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}
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else
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{
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SDL_LockMutex(renderer->allocatorLock);
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VULKAN_INTERNAL_NewMemoryFreeRegion(
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texture->allocation,
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texture->offset,
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texture->memorySize
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);
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SDL_UnlockMutex(renderer->allocatorLock);
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}
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renderer->vkDestroyImageView(
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renderer->logicalDevice,
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texture->view,
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NULL
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);
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renderer->vkDestroyImage(
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renderer->logicalDevice,
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texture->image,
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NULL
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);
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SDL_free(texture);
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}
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static void VULKAN_INTERNAL_DestroyColorTarget(
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VulkanRenderer *renderer,
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VulkanColorTarget *colorTarget
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) {
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renderer->vkDestroyImageView(
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renderer->logicalDevice,
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colorTarget->view,
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NULL
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);
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/* The texture is not owned by the ColorTarget
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* so we don't free it here
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* But the multisampleTexture is!
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*/
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if (colorTarget->multisampleTexture != NULL)
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{
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VULKAN_INTERNAL_DestroyTexture(
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renderer,
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colorTarget->multisampleTexture
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);
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}
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SDL_free(colorTarget);
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}
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static void VULKAN_INTERNAL_DestroyBuffer(
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VulkanRenderer* renderer,
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VulkanBuffer* buffer
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@ -1837,6 +1957,30 @@ static void VULKAN_INTERNAL_DestroyBuffer(
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SDL_free(buffer);
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}
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static void VULKAN_INTERNAL_DestroyGraphicsPipeline(
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VulkanRenderer *renderer,
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VulkanGraphicsPipeline *graphicsPipeline
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) {
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VkDescriptorSet descriptorSets[2];
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descriptorSets[0] = graphicsPipeline->vertexUBODescriptorSet;
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descriptorSets[1] = graphicsPipeline->fragmentUBODescriptorSet;
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renderer->vkFreeDescriptorSets(
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renderer->logicalDevice,
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renderer->defaultDescriptorPool,
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2,
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descriptorSets
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);
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renderer->vkDestroyPipeline(
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renderer->logicalDevice,
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graphicsPipeline->pipeline,
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NULL
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);
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SDL_free(graphicsPipeline);
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}
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static void VULKAN_INTERNAL_DestroySwapchain(VulkanRenderer* renderer)
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{
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uint32_t i;
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@ -1864,49 +2008,6 @@ static void VULKAN_INTERNAL_DestroySwapchain(VulkanRenderer* renderer)
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);
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}
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static void VULKAN_INTERNAL_DestroyTexture(
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VulkanRenderer* renderer,
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VulkanTexture* texture
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) {
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if (texture->allocation->dedicated)
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{
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renderer->vkFreeMemory(
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renderer->logicalDevice,
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texture->allocation->memory,
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NULL
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);
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SDL_free(texture->allocation->freeRegions);
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SDL_free(texture->allocation);
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}
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else
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{
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SDL_LockMutex(renderer->allocatorLock);
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VULKAN_INTERNAL_NewMemoryFreeRegion(
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texture->allocation,
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texture->offset,
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texture->memorySize
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);
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SDL_UnlockMutex(renderer->allocatorLock);
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}
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renderer->vkDestroyImageView(
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renderer->logicalDevice,
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texture->view,
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NULL
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);
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renderer->vkDestroyImage(
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renderer->logicalDevice,
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texture->image,
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NULL
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);
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SDL_free(texture);
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}
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static void VULKAN_INTERNAL_DestroyTextureStagingBuffer(
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VulkanRenderer* renderer
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) {
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@ -1948,14 +2049,23 @@ static void VULKAN_INTERNAL_DestroySamplerDescriptorSetCache(
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SDL_free(cache);
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}
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static void VULKAN_INTERNAL_PerformDeferredDestroys(VulkanRenderer* renderer)
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static void VULKAN_INTERNAL_PostSubmitCleanup(VulkanRenderer* renderer)
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{
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uint32_t i;
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uint32_t i, j;
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/* Destroy submitted resources */
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SDL_LockMutex(renderer->disposeLock);
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for (i = 0; i < renderer->submittedColorTargetsToDestroyCount; i += 1)
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{
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VULKAN_INTERNAL_DestroyColorTarget(
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renderer,
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renderer->submittedColorTargetsToDestroy[i]
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);
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}
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renderer->submittedColorTargetsToDestroyCount = 0;
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for (i = 0; i < renderer->submittedTexturesToDestroyCount; i += 1)
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{
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VULKAN_INTERNAL_DestroyTexture(
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@ -1965,20 +2075,67 @@ static void VULKAN_INTERNAL_PerformDeferredDestroys(VulkanRenderer* renderer)
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}
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renderer->submittedTexturesToDestroyCount = 0;
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for (i = 0; i < renderer->submittedBuffersToDestroyCount; i += 1)
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{
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VULKAN_INTERNAL_DestroyBuffer(
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renderer,
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renderer->submittedBuffersToDestroy[i]
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);
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}
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renderer->submittedBuffersToDestroyCount = 0;
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for (i = 0; i < renderer->submittedGraphicsPipelinesToDestroyCount; i += 1)
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{
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VULKAN_INTERNAL_DestroyGraphicsPipeline(
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renderer,
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renderer->submittedGraphicsPipelinesToDestroy[i]
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);
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}
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renderer->submittedGraphicsPipelinesToDestroyCount = 0;
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/* Re-size submitted destroy lists */
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if (renderer->submittedTexturesToDestroyCapacity < renderer->texturesToDestroyCount)
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{
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renderer->submittedTexturesToDestroy = SDL_realloc(
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renderer->submittedTexturesToDestroy,
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sizeof(VulkanTexture*) * renderer->texturesToDestroyCount
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);
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EXPAND_ARRAY_IF_NEEDED(
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renderer->submittedColorTargetsToDestroy,
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VulkanColorTarget*,
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renderer->colorTargetsToDestroyCount,
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renderer->submittedColorTargetsToDestroyCapacity,
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renderer->colorTargetsToDestroyCount
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)
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renderer->submittedTexturesToDestroyCapacity = renderer->texturesToDestroyCount;
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}
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EXPAND_ARRAY_IF_NEEDED(
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renderer->submittedTexturesToDestroy,
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VulkanTexture*,
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renderer->texturesToDestroyCount,
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renderer->submittedTexturesToDestroyCapacity,
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renderer->texturesToDestroyCount
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)
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EXPAND_ARRAY_IF_NEEDED(
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renderer->submittedBuffersToDestroy,
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VulkanBuffer*,
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renderer->buffersToDestroyCount,
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renderer->submittedBuffersToDestroyCapacity,
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renderer->buffersToDestroyCount
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)
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EXPAND_ARRAY_IF_NEEDED(
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renderer->submittedGraphicsPipelinesToDestroy,
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VulkanGraphicsPipeline*,
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renderer->graphicsPipelinesToDestroyCount,
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renderer->submittedGraphicsPipelinesToDestroyCapacity,
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renderer->graphicsPipelinesToDestroyCount
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)
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/* Rotate destroy lists */
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for (i = 0; i < renderer->colorTargetsToDestroyCount; i += 1)
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{
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renderer->submittedColorTargetsToDestroy[i] = renderer->colorTargetsToDestroy[i];
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}
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renderer->submittedColorTargetsToDestroyCount = renderer->colorTargetsToDestroyCount;
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renderer->colorTargetsToDestroyCount = 0;
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for (i = 0; i < renderer->texturesToDestroyCount; i += 1)
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{
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renderer->submittedTexturesToDestroy[i] = renderer->texturesToDestroy[i];
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@ -1986,7 +2143,72 @@ static void VULKAN_INTERNAL_PerformDeferredDestroys(VulkanRenderer* renderer)
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renderer->submittedTexturesToDestroyCount = renderer->texturesToDestroyCount;
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renderer->texturesToDestroyCount = 0;
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for (i = 0; i < renderer->buffersToDestroyCount; i += 1)
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{
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renderer->submittedBuffersToDestroy[i] = renderer->buffersToDestroy[i];
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}
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renderer->submittedBuffersToDestroyCount = renderer->buffersToDestroyCount;
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renderer->buffersToDestroyCount = 0;
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for (i = 0; i < renderer->graphicsPipelinesToDestroyCount; i += 1)
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{
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renderer->submittedGraphicsPipelinesToDestroy[i] = renderer->graphicsPipelinesToDestroy[i];
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}
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renderer->submittedGraphicsPipelinesToDestroyCount = renderer->graphicsPipelinesToDestroyCount;
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renderer->graphicsPipelinesToDestroyCount = 0;
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SDL_UnlockMutex(renderer->disposeLock);
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/* Increment the frame index */
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/* FIXME: need a better name, and to get rid of the magic value % 2 */
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renderer->frameIndex = (renderer->frameIndex + 1) % 2;
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/* Mark sub buffers of previously submitted buffers as unbound */
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for (i = 0; i < renderer->submittedBufferCount; i += 1)
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{
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if (renderer->submittedBuffers[i] != NULL)
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{
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renderer->submittedBuffers[i]->boundSubmitted = 0;
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for (j = 0; j < renderer->submittedBuffers[i]->subBufferCount; j += 1)
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{
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if (renderer->submittedBuffers[i]->subBuffers[j]->bound == renderer->frameIndex)
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{
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renderer->submittedBuffers[i]->subBuffers[j]->bound = -1;
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}
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}
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renderer->submittedBuffers[i] = NULL;
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}
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}
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renderer->submittedBufferCount = 0;
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/* Mark currently bound buffers as submitted buffers */
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if (renderer->buffersInUseCount > renderer->submittedBufferCapacity)
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{
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renderer->submittedBuffers = SDL_realloc(
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renderer->submittedBuffers,
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sizeof(VulkanBuffer*) * renderer->buffersInUseCount
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);
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renderer->submittedBufferCapacity = renderer->buffersInUseCount;
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}
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for (i = 0; i < renderer->buffersInUseCount; i += 1)
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{
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if (renderer->buffersInUse[i] != NULL)
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{
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renderer->buffersInUse[i]->bound = 0;
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renderer->buffersInUse[i]->boundSubmitted = 1;
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renderer->submittedBuffers[i] = renderer->buffersInUse[i];
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renderer->buffersInUse[i] = NULL;
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}
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}
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renderer->submittedBufferCount = renderer->buffersInUseCount;
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renderer->buffersInUseCount = 0;
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}
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/* Swapchain */
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@ -2647,10 +2869,12 @@ static void VULKAN_DestroyDevice(
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VULKAN_INTERNAL_DestroyBuffer(renderer, renderer->dummyVertexUniformBuffer);
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VULKAN_INTERNAL_DestroyBuffer(renderer, renderer->dummyFragmentUniformBuffer);
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VULKAN_INTERNAL_DestroyBuffer(renderer, renderer->vertexUBO);
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VULKAN_INTERNAL_DestroyBuffer(renderer, renderer->fragmentUBO);
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/* We have to do this twice so the rotation happens correctly */
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VULKAN_INTERNAL_PerformDeferredDestroys(renderer);
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VULKAN_INTERNAL_PerformDeferredDestroys(renderer);
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VULKAN_INTERNAL_PostSubmitCleanup(renderer);
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VULKAN_INTERNAL_PostSubmitCleanup(renderer);
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VULKAN_INTERNAL_DestroyTextureStagingBuffer(renderer);
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|
@ -2738,6 +2962,18 @@ static void VULKAN_DestroyDevice(
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NULL
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);
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renderer->vkDestroyDescriptorSetLayout(
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renderer->logicalDevice,
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renderer->vertexParamLayout,
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NULL
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);
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renderer->vkDestroyDescriptorSetLayout(
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renderer->logicalDevice,
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renderer->fragmentParamLayout,
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NULL
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);
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VULKAN_INTERNAL_DestroySwapchain(renderer);
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if (!renderer->headless)
|
||||
|
@ -5455,7 +5691,7 @@ static VkDescriptorSet VULKAN_INTERNAL_FetchSamplerDescriptorSet(
|
|||
NULL
|
||||
);
|
||||
|
||||
EXPAND_ARRAY_IF_NEEDED(arr, 2, uint32_t)
|
||||
EXPAND_ELEMENTS_IF_NEEDED(arr, 2, uint32_t)
|
||||
arr->elements[arr->count] = samplerDescriptorSetCache->count;
|
||||
arr->count += 1;
|
||||
|
||||
|
@ -5609,15 +5845,13 @@ static void VULKAN_AddDisposeTexture(
|
|||
|
||||
SDL_LockMutex(renderer->disposeLock);
|
||||
|
||||
if (renderer->texturesToDestroyCount + 1 >= renderer->texturesToDestroyCapacity)
|
||||
{
|
||||
renderer->texturesToDestroyCapacity *= 2;
|
||||
|
||||
renderer->texturesToDestroy = SDL_realloc(
|
||||
renderer->texturesToDestroy,
|
||||
sizeof(VulkanTexture*) * renderer->texturesToDestroyCapacity
|
||||
);
|
||||
}
|
||||
EXPAND_ARRAY_IF_NEEDED(
|
||||
renderer->texturesToDestroy,
|
||||
VulkanTexture*,
|
||||
renderer->texturesToDestroyCount,
|
||||
renderer->texturesToDestroyCapacity,
|
||||
renderer->texturesToDestroyCapacity * 2
|
||||
)
|
||||
|
||||
renderer->texturesToDestroy[renderer->texturesToDestroyCount] = vulkanTexture;
|
||||
renderer->texturesToDestroyCount += 1;
|
||||
|
@ -5636,21 +5870,38 @@ static void VULKAN_AddDisposeVertexBuffer(
|
|||
REFRESH_Renderer *driverData,
|
||||
REFRESH_Buffer *buffer
|
||||
) {
|
||||
SDL_assert(0);
|
||||
VULKAN_INTERNAL_RemoveBuffer(driverData, buffer);
|
||||
}
|
||||
|
||||
static void VULKAN_AddDisposeIndexBuffer(
|
||||
REFRESH_Renderer *driverData,
|
||||
REFRESH_Buffer *buffer
|
||||
) {
|
||||
SDL_assert(0);
|
||||
VULKAN_INTERNAL_RemoveBuffer(driverData, buffer);
|
||||
}
|
||||
|
||||
static void VULKAN_AddDisposeColorTarget(
|
||||
REFRESH_Renderer *driverData,
|
||||
REFRESH_ColorTarget *colorTarget
|
||||
) {
|
||||
SDL_assert(0);
|
||||
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
|
||||
VulkanColorTarget *vulkanColorTarget = (VulkanColorTarget*) colorTarget;
|
||||
|
||||
SDL_LockMutex(renderer->disposeLock);
|
||||
|
||||
EXPAND_ARRAY_IF_NEEDED(
|
||||
renderer->colorTargetsToDestroy,
|
||||
VulkanColorTarget*,
|
||||
renderer->colorTargetsToDestroyCount,
|
||||
renderer->colorTargetsToDestroyCapacity,
|
||||
renderer->colorTargetsToDestroyCapacity * 2
|
||||
)
|
||||
|
||||
renderer->colorTargetsToDestroy[renderer->colorTargetsToDestroyCount] = vulkanColorTarget;
|
||||
renderer->colorTargetsToDestroyCount += 1;
|
||||
|
||||
SDL_UnlockMutex(renderer->disposeLock);
|
||||
|
||||
}
|
||||
|
||||
static void VULKAN_AddDisposeDepthStencilTarget(
|
||||
|
@ -5685,7 +5936,23 @@ static void VULKAN_AddDisposeGraphicsPipeline(
|
|||
REFRESH_Renderer *driverData,
|
||||
REFRESH_GraphicsPipeline *graphicsPipeline
|
||||
) {
|
||||
SDL_assert(0);
|
||||
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
|
||||
VulkanGraphicsPipeline *vulkanGraphicsPipeline = (VulkanGraphicsPipeline*) graphicsPipeline;
|
||||
|
||||
SDL_LockMutex(renderer->disposeLock);
|
||||
|
||||
EXPAND_ARRAY_IF_NEEDED(
|
||||
renderer->graphicsPipelinesToDestroy,
|
||||
VulkanGraphicsPipeline*,
|
||||
renderer->graphicsPipelinesToDestroyCount,
|
||||
renderer->graphicsPipelinesToDestroyCapacity,
|
||||
renderer->graphicsPipelinesToDestroyCapacity * 2
|
||||
)
|
||||
|
||||
renderer->graphicsPipelinesToDestroy[renderer->graphicsPipelinesToDestroyCount] = vulkanGraphicsPipeline;
|
||||
renderer->graphicsPipelinesToDestroyCount += 1;
|
||||
|
||||
SDL_UnlockMutex(renderer->disposeLock);
|
||||
}
|
||||
|
||||
static void VULKAN_BeginRenderPass(
|
||||
|
@ -6188,7 +6455,7 @@ static void VULKAN_Submit(
|
|||
VulkanRenderer* renderer = (VulkanRenderer*)driverData;
|
||||
VkSubmitInfo submitInfo;
|
||||
VkResult vulkanResult, presentResult = VK_SUCCESS;
|
||||
uint32_t i, j;
|
||||
uint32_t i;
|
||||
uint8_t present;
|
||||
|
||||
VkPipelineStageFlags waitStages = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
|
@ -6244,56 +6511,7 @@ static void VULKAN_Submit(
|
|||
return;
|
||||
}
|
||||
|
||||
VULKAN_INTERNAL_PerformDeferredDestroys(renderer);
|
||||
|
||||
renderer->frameIndex = (renderer->frameIndex + 1) % 2;
|
||||
|
||||
/* Mark sub buffers of previously submitted buffers as unbound */
|
||||
for (i = 0; i < renderer->submittedBufferCount; i += 1)
|
||||
{
|
||||
if (renderer->submittedBuffers[i] != NULL)
|
||||
{
|
||||
renderer->submittedBuffers[i]->boundSubmitted = 0;
|
||||
|
||||
for (j = 0; j < renderer->submittedBuffers[i]->subBufferCount; j += 1)
|
||||
{
|
||||
if (renderer->submittedBuffers[i]->subBuffers[j]->bound == renderer->frameIndex)
|
||||
{
|
||||
renderer->submittedBuffers[i]->subBuffers[j]->bound = -1;
|
||||
}
|
||||
}
|
||||
|
||||
renderer->submittedBuffers[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
renderer->submittedBufferCount = 0;
|
||||
|
||||
/* Mark currently bound buffers as submitted buffers */
|
||||
if (renderer->buffersInUseCount > renderer->submittedBufferCapacity)
|
||||
{
|
||||
renderer->submittedBuffers = SDL_realloc(
|
||||
renderer->submittedBuffers,
|
||||
sizeof(VulkanBuffer*) * renderer->buffersInUseCount
|
||||
);
|
||||
|
||||
renderer->submittedBufferCapacity = renderer->buffersInUseCount;
|
||||
}
|
||||
|
||||
for (i = 0; i < renderer->buffersInUseCount; i += 1)
|
||||
{
|
||||
if (renderer->buffersInUse[i] != NULL)
|
||||
{
|
||||
renderer->buffersInUse[i]->bound = 0;
|
||||
renderer->buffersInUse[i]->boundSubmitted = 1;
|
||||
|
||||
renderer->submittedBuffers[i] = renderer->buffersInUse[i];
|
||||
renderer->buffersInUse[i] = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
renderer->submittedBufferCount = renderer->buffersInUseCount;
|
||||
renderer->buffersInUseCount = 0;
|
||||
VULKAN_INTERNAL_PostSubmitCleanup(renderer);
|
||||
|
||||
/* Reset the previously submitted command buffers */
|
||||
for (i = 0; i < renderer->submittedCommandBufferCount; i += 1)
|
||||
|
@ -7272,7 +7490,7 @@ static REFRESH_Device* VULKAN_CreateDevice(
|
|||
UBO_ACTUAL_SIZE,
|
||||
RESOURCE_ACCESS_VERTEX_SHADER_READ_UNIFORM_BUFFER,
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
SUB_BUFFER_COUNT,
|
||||
1,
|
||||
renderer->vertexUBO
|
||||
)) {
|
||||
REFRESH_LogError("Failed to create vertex UBO!");
|
||||
|
@ -7286,7 +7504,7 @@ static REFRESH_Device* VULKAN_CreateDevice(
|
|||
UBO_ACTUAL_SIZE,
|
||||
RESOURCE_ACCESS_FRAGMENT_SHADER_READ_UNIFORM_BUFFER,
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
SUB_BUFFER_COUNT,
|
||||
1,
|
||||
renderer->fragmentUBO
|
||||
)) {
|
||||
REFRESH_LogError("Failed to create fragment UBO!");
|
||||
|
@ -7398,7 +7616,7 @@ static REFRESH_Device* VULKAN_CreateDevice(
|
|||
|
||||
defaultDescriptorPoolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
||||
defaultDescriptorPoolInfo.pNext = NULL;
|
||||
defaultDescriptorPoolInfo.flags = 0;
|
||||
defaultDescriptorPoolInfo.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
|
||||
defaultDescriptorPoolInfo.maxSets = UBO_POOL_SIZE + 2;
|
||||
defaultDescriptorPoolInfo.poolSizeCount = 2;
|
||||
defaultDescriptorPoolInfo.pPoolSizes = poolSizes;
|
||||
|
@ -7518,6 +7736,22 @@ static REFRESH_Device* VULKAN_CreateDevice(
|
|||
|
||||
/* Deferred destroy storage */
|
||||
|
||||
renderer->colorTargetsToDestroyCapacity = 16;
|
||||
renderer->colorTargetsToDestroyCount = 0;
|
||||
|
||||
renderer->colorTargetsToDestroy = (VulkanColorTarget**) SDL_malloc(
|
||||
sizeof(VulkanColorTarget*) *
|
||||
renderer->colorTargetsToDestroyCapacity
|
||||
);
|
||||
|
||||
renderer->submittedColorTargetsToDestroyCapacity = 16;
|
||||
renderer->submittedColorTargetsToDestroyCount = 0;
|
||||
|
||||
renderer->submittedColorTargetsToDestroy = (VulkanColorTarget**) SDL_malloc(
|
||||
sizeof(VulkanColorTarget*) *
|
||||
renderer->submittedColorTargetsToDestroyCapacity
|
||||
);
|
||||
|
||||
renderer->texturesToDestroyCapacity = 16;
|
||||
renderer->texturesToDestroyCount = 0;
|
||||
|
||||
|
@ -7534,6 +7768,38 @@ static REFRESH_Device* VULKAN_CreateDevice(
|
|||
renderer->submittedTexturesToDestroyCapacity
|
||||
);
|
||||
|
||||
renderer->buffersToDestroyCapacity = 16;
|
||||
renderer->buffersToDestroyCount = 0;
|
||||
|
||||
renderer->buffersToDestroy = (VulkanBuffer**) SDL_malloc(
|
||||
sizeof(VulkanBuffer*) *
|
||||
renderer->buffersToDestroyCapacity
|
||||
);
|
||||
|
||||
renderer->submittedBuffersToDestroyCapacity = 16;
|
||||
renderer->submittedBuffersToDestroyCount = 0;
|
||||
|
||||
renderer->submittedBuffersToDestroy = (VulkanBuffer**) SDL_malloc(
|
||||
sizeof(VulkanBuffer*) *
|
||||
renderer->submittedBuffersToDestroyCapacity
|
||||
);
|
||||
|
||||
renderer->graphicsPipelinesToDestroyCapacity = 16;
|
||||
renderer->graphicsPipelinesToDestroyCount = 0;
|
||||
|
||||
renderer->graphicsPipelinesToDestroy = (VulkanGraphicsPipeline**) SDL_malloc(
|
||||
sizeof(VulkanGraphicsPipeline*) *
|
||||
renderer->graphicsPipelinesToDestroyCapacity
|
||||
);
|
||||
|
||||
renderer->submittedGraphicsPipelinesToDestroyCapacity = 16;
|
||||
renderer->submittedGraphicsPipelinesToDestroyCount = 0;
|
||||
|
||||
renderer->submittedGraphicsPipelinesToDestroy = (VulkanGraphicsPipeline**) SDL_malloc(
|
||||
sizeof(VulkanGraphicsPipeline*) *
|
||||
renderer->submittedGraphicsPipelinesToDestroyCapacity
|
||||
);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
|
|
|
@ -136,6 +136,7 @@ VULKAN_DEVICE_FUNCTION(BaseVK, void, vkDestroyQueryPool, (VkDevice device, VkQue
|
|||
VULKAN_DEVICE_FUNCTION(BaseVK, VkResult, vkDeviceWaitIdle, (VkDevice device))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, VkResult, vkEndCommandBuffer, (VkCommandBuffer commandBuffer))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkFreeCommandBuffers, (VkDevice device, VkCommandPool commandPool, uint32_t commandBufferCount, const VkCommandBuffer *pCommandBuffers))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, VkResult, vkFreeDescriptorSets, (VkDevice device, VkDescriptorPool descriptorPool, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkFreeMemory, (VkDevice device, VkDeviceMemory memory, const VkAllocationCallbacks *pAllocator))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkGetBufferMemoryRequirements2KHR, (VkDevice device, const VkBufferMemoryRequirementsInfo2* pInfo, VkMemoryRequirements2* pMemoryRequirements))
|
||||
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkGetDeviceQueue, (VkDevice device, uint32_t queueFamilyIndex, uint32_t queueIndex, VkQueue *pQueue))
|
||||
|
|
Loading…
Reference in New Issue