implementing some disposals

submit_rewrite
cosmonaut 2020-12-28 16:28:14 -08:00
parent 9cecc63991
commit e3f07a9f5a
2 changed files with 403 additions and 136 deletions

View File

@ -91,7 +91,7 @@ static uint32_t deviceExtensionCount = SDL_arraysize(deviceExtensionNames);
#define NULL_PIPELINE_LAYOUT (VkPipelineLayout) 0
#define NULL_RENDER_PASS (REFRESH_RenderPass*) 0
#define EXPAND_ARRAY_IF_NEEDED(arr, initialValue, type) \
#define EXPAND_ELEMENTS_IF_NEEDED(arr, initialValue, type) \
if (arr->count == arr->capacity) \
{ \
if (arr->capacity == 0) \
@ -108,6 +108,16 @@ static uint32_t deviceExtensionCount = SDL_arraysize(deviceExtensionNames);
); \
}
#define EXPAND_ARRAY_IF_NEEDED(arr, type, newCount, capacity, newCapacity) \
if (newCount >= capacity) \
{ \
capacity = newCapacity; \
arr = (type*) SDL_realloc( \
arr, \
sizeof(type) * capacity \
); \
}
/* Enums */
typedef enum VulkanResourceAccessType
@ -188,16 +198,6 @@ static VkFormat RefreshToVK_DepthFormat[] =
VK_FORMAT_D32_SFLOAT_S8_UINT
};
static VulkanResourceAccessType RefreshToVK_ImageLayout[] =
{
RESOURCE_ACCESS_TRANSFER_READ,
RESOURCE_ACCESS_COLOR_ATTACHMENT_READ_WRITE,
RESOURCE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_WRITE,
RESOURCE_ACCESS_VERTEX_SHADER_READ_SAMPLED_IMAGE,
RESOURCE_ACCESS_FRAGMENT_SHADER_READ_SAMPLED_IMAGE,
RESOURCE_ACCESS_TRANSFER_WRITE
};
static VkFormat RefreshToVK_VertexFormat[] =
{
VK_FORMAT_R32_SFLOAT, /* SINGLE */
@ -811,7 +811,7 @@ static inline void SamplerDescriptorSetLayoutHashTable_Insert(
map.key = key;
map.value = value;
EXPAND_ARRAY_IF_NEEDED(arr, 4, SamplerDescriptorSetLayoutHashMap);
EXPAND_ELEMENTS_IF_NEEDED(arr, 4, SamplerDescriptorSetLayoutHashMap);
arr->elements[arr->count] = map;
arr->count += 1;
@ -891,7 +891,7 @@ static inline void PipelineLayoutHashArray_Insert(
map.key = key;
map.value = value;
EXPAND_ARRAY_IF_NEEDED(arr, 4, PipelineLayoutHashMap)
EXPAND_ELEMENTS_IF_NEEDED(arr, 4, PipelineLayoutHashMap)
arr->elements[arr->count] = map;
arr->count += 1;
@ -1062,6 +1062,14 @@ typedef struct VulkanRenderer
/* Deferred destroy storage */
VulkanColorTarget **colorTargetsToDestroy;
uint32_t colorTargetsToDestroyCount;
uint32_t colorTargetsToDestroyCapacity;
VulkanColorTarget **submittedColorTargetsToDestroy;
uint32_t submittedColorTargetsToDestroyCount;
uint32_t submittedColorTargetsToDestroyCapacity;
VulkanTexture **texturesToDestroy;
uint32_t texturesToDestroyCount;
uint32_t texturesToDestroyCapacity;
@ -1070,6 +1078,22 @@ typedef struct VulkanRenderer
uint32_t submittedTexturesToDestroyCount;
uint32_t submittedTexturesToDestroyCapacity;
VulkanBuffer **buffersToDestroy;
uint32_t buffersToDestroyCount;
uint32_t buffersToDestroyCapacity;
VulkanBuffer **submittedBuffersToDestroy;
uint32_t submittedBuffersToDestroyCount;
uint32_t submittedBuffersToDestroyCapacity;
VulkanGraphicsPipeline **graphicsPipelinesToDestroy;
uint32_t graphicsPipelinesToDestroyCount;
uint32_t graphicsPipelinesToDestroyCapacity;
VulkanGraphicsPipeline **submittedGraphicsPipelinesToDestroy;
uint32_t submittedGraphicsPipelinesToDestroyCount;
uint32_t submittedGraphicsPipelinesToDestroyCapacity;
#define VULKAN_INSTANCE_FUNCTION(ext, ret, func, params) \
vkfntype_##func func;
#define VULKAN_DEVICE_FUNCTION(ext, ret, func, params) \
@ -1784,6 +1808,102 @@ static void VULKAN_INTERNAL_ImageMemoryBarrier(
/* Resource Disposal */
static void VULKAN_INTERNAL_RemoveBuffer(
REFRESH_Renderer *driverData,
REFRESH_Buffer *buffer
) {
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
VulkanBuffer *vulkanBuffer = (VulkanBuffer*) buffer;
SDL_LockMutex(renderer->disposeLock);
/* Queue buffer for destruction */
if (renderer->buffersToDestroyCount + 1 >= renderer->buffersToDestroyCapacity)
{
renderer->buffersToDestroyCapacity *= 2;
renderer->buffersToDestroy = SDL_realloc(
renderer->buffersToDestroy,
sizeof(VulkanBuffer*) * renderer->buffersToDestroyCapacity
);
}
renderer->buffersToDestroy[
renderer->buffersToDestroyCount
] = vulkanBuffer;
renderer->buffersToDestroyCount += 1;
SDL_UnlockMutex(renderer->disposeLock);
}
static void VULKAN_INTERNAL_DestroyTexture(
VulkanRenderer* renderer,
VulkanTexture* texture
) {
if (texture->allocation->dedicated)
{
renderer->vkFreeMemory(
renderer->logicalDevice,
texture->allocation->memory,
NULL
);
SDL_free(texture->allocation->freeRegions);
SDL_free(texture->allocation);
}
else
{
SDL_LockMutex(renderer->allocatorLock);
VULKAN_INTERNAL_NewMemoryFreeRegion(
texture->allocation,
texture->offset,
texture->memorySize
);
SDL_UnlockMutex(renderer->allocatorLock);
}
renderer->vkDestroyImageView(
renderer->logicalDevice,
texture->view,
NULL
);
renderer->vkDestroyImage(
renderer->logicalDevice,
texture->image,
NULL
);
SDL_free(texture);
}
static void VULKAN_INTERNAL_DestroyColorTarget(
VulkanRenderer *renderer,
VulkanColorTarget *colorTarget
) {
renderer->vkDestroyImageView(
renderer->logicalDevice,
colorTarget->view,
NULL
);
/* The texture is not owned by the ColorTarget
* so we don't free it here
* But the multisampleTexture is!
*/
if (colorTarget->multisampleTexture != NULL)
{
VULKAN_INTERNAL_DestroyTexture(
renderer,
colorTarget->multisampleTexture
);
}
SDL_free(colorTarget);
}
static void VULKAN_INTERNAL_DestroyBuffer(
VulkanRenderer* renderer,
VulkanBuffer* buffer
@ -1837,6 +1957,30 @@ static void VULKAN_INTERNAL_DestroyBuffer(
SDL_free(buffer);
}
static void VULKAN_INTERNAL_DestroyGraphicsPipeline(
VulkanRenderer *renderer,
VulkanGraphicsPipeline *graphicsPipeline
) {
VkDescriptorSet descriptorSets[2];
descriptorSets[0] = graphicsPipeline->vertexUBODescriptorSet;
descriptorSets[1] = graphicsPipeline->fragmentUBODescriptorSet;
renderer->vkFreeDescriptorSets(
renderer->logicalDevice,
renderer->defaultDescriptorPool,
2,
descriptorSets
);
renderer->vkDestroyPipeline(
renderer->logicalDevice,
graphicsPipeline->pipeline,
NULL
);
SDL_free(graphicsPipeline);
}
static void VULKAN_INTERNAL_DestroySwapchain(VulkanRenderer* renderer)
{
uint32_t i;
@ -1864,49 +2008,6 @@ static void VULKAN_INTERNAL_DestroySwapchain(VulkanRenderer* renderer)
);
}
static void VULKAN_INTERNAL_DestroyTexture(
VulkanRenderer* renderer,
VulkanTexture* texture
) {
if (texture->allocation->dedicated)
{
renderer->vkFreeMemory(
renderer->logicalDevice,
texture->allocation->memory,
NULL
);
SDL_free(texture->allocation->freeRegions);
SDL_free(texture->allocation);
}
else
{
SDL_LockMutex(renderer->allocatorLock);
VULKAN_INTERNAL_NewMemoryFreeRegion(
texture->allocation,
texture->offset,
texture->memorySize
);
SDL_UnlockMutex(renderer->allocatorLock);
}
renderer->vkDestroyImageView(
renderer->logicalDevice,
texture->view,
NULL
);
renderer->vkDestroyImage(
renderer->logicalDevice,
texture->image,
NULL
);
SDL_free(texture);
}
static void VULKAN_INTERNAL_DestroyTextureStagingBuffer(
VulkanRenderer* renderer
) {
@ -1948,14 +2049,23 @@ static void VULKAN_INTERNAL_DestroySamplerDescriptorSetCache(
SDL_free(cache);
}
static void VULKAN_INTERNAL_PerformDeferredDestroys(VulkanRenderer* renderer)
static void VULKAN_INTERNAL_PostSubmitCleanup(VulkanRenderer* renderer)
{
uint32_t i;
uint32_t i, j;
/* Destroy submitted resources */
SDL_LockMutex(renderer->disposeLock);
for (i = 0; i < renderer->submittedColorTargetsToDestroyCount; i += 1)
{
VULKAN_INTERNAL_DestroyColorTarget(
renderer,
renderer->submittedColorTargetsToDestroy[i]
);
}
renderer->submittedColorTargetsToDestroyCount = 0;
for (i = 0; i < renderer->submittedTexturesToDestroyCount; i += 1)
{
VULKAN_INTERNAL_DestroyTexture(
@ -1965,20 +2075,67 @@ static void VULKAN_INTERNAL_PerformDeferredDestroys(VulkanRenderer* renderer)
}
renderer->submittedTexturesToDestroyCount = 0;
for (i = 0; i < renderer->submittedBuffersToDestroyCount; i += 1)
{
VULKAN_INTERNAL_DestroyBuffer(
renderer,
renderer->submittedBuffersToDestroy[i]
);
}
renderer->submittedBuffersToDestroyCount = 0;
for (i = 0; i < renderer->submittedGraphicsPipelinesToDestroyCount; i += 1)
{
VULKAN_INTERNAL_DestroyGraphicsPipeline(
renderer,
renderer->submittedGraphicsPipelinesToDestroy[i]
);
}
renderer->submittedGraphicsPipelinesToDestroyCount = 0;
/* Re-size submitted destroy lists */
if (renderer->submittedTexturesToDestroyCapacity < renderer->texturesToDestroyCount)
{
renderer->submittedTexturesToDestroy = SDL_realloc(
renderer->submittedTexturesToDestroy,
sizeof(VulkanTexture*) * renderer->texturesToDestroyCount
);
EXPAND_ARRAY_IF_NEEDED(
renderer->submittedColorTargetsToDestroy,
VulkanColorTarget*,
renderer->colorTargetsToDestroyCount,
renderer->submittedColorTargetsToDestroyCapacity,
renderer->colorTargetsToDestroyCount
)
renderer->submittedTexturesToDestroyCapacity = renderer->texturesToDestroyCount;
}
EXPAND_ARRAY_IF_NEEDED(
renderer->submittedTexturesToDestroy,
VulkanTexture*,
renderer->texturesToDestroyCount,
renderer->submittedTexturesToDestroyCapacity,
renderer->texturesToDestroyCount
)
EXPAND_ARRAY_IF_NEEDED(
renderer->submittedBuffersToDestroy,
VulkanBuffer*,
renderer->buffersToDestroyCount,
renderer->submittedBuffersToDestroyCapacity,
renderer->buffersToDestroyCount
)
EXPAND_ARRAY_IF_NEEDED(
renderer->submittedGraphicsPipelinesToDestroy,
VulkanGraphicsPipeline*,
renderer->graphicsPipelinesToDestroyCount,
renderer->submittedGraphicsPipelinesToDestroyCapacity,
renderer->graphicsPipelinesToDestroyCount
)
/* Rotate destroy lists */
for (i = 0; i < renderer->colorTargetsToDestroyCount; i += 1)
{
renderer->submittedColorTargetsToDestroy[i] = renderer->colorTargetsToDestroy[i];
}
renderer->submittedColorTargetsToDestroyCount = renderer->colorTargetsToDestroyCount;
renderer->colorTargetsToDestroyCount = 0;
for (i = 0; i < renderer->texturesToDestroyCount; i += 1)
{
renderer->submittedTexturesToDestroy[i] = renderer->texturesToDestroy[i];
@ -1986,7 +2143,72 @@ static void VULKAN_INTERNAL_PerformDeferredDestroys(VulkanRenderer* renderer)
renderer->submittedTexturesToDestroyCount = renderer->texturesToDestroyCount;
renderer->texturesToDestroyCount = 0;
for (i = 0; i < renderer->buffersToDestroyCount; i += 1)
{
renderer->submittedBuffersToDestroy[i] = renderer->buffersToDestroy[i];
}
renderer->submittedBuffersToDestroyCount = renderer->buffersToDestroyCount;
renderer->buffersToDestroyCount = 0;
for (i = 0; i < renderer->graphicsPipelinesToDestroyCount; i += 1)
{
renderer->submittedGraphicsPipelinesToDestroy[i] = renderer->graphicsPipelinesToDestroy[i];
}
renderer->submittedGraphicsPipelinesToDestroyCount = renderer->graphicsPipelinesToDestroyCount;
renderer->graphicsPipelinesToDestroyCount = 0;
SDL_UnlockMutex(renderer->disposeLock);
/* Increment the frame index */
/* FIXME: need a better name, and to get rid of the magic value % 2 */
renderer->frameIndex = (renderer->frameIndex + 1) % 2;
/* Mark sub buffers of previously submitted buffers as unbound */
for (i = 0; i < renderer->submittedBufferCount; i += 1)
{
if (renderer->submittedBuffers[i] != NULL)
{
renderer->submittedBuffers[i]->boundSubmitted = 0;
for (j = 0; j < renderer->submittedBuffers[i]->subBufferCount; j += 1)
{
if (renderer->submittedBuffers[i]->subBuffers[j]->bound == renderer->frameIndex)
{
renderer->submittedBuffers[i]->subBuffers[j]->bound = -1;
}
}
renderer->submittedBuffers[i] = NULL;
}
}
renderer->submittedBufferCount = 0;
/* Mark currently bound buffers as submitted buffers */
if (renderer->buffersInUseCount > renderer->submittedBufferCapacity)
{
renderer->submittedBuffers = SDL_realloc(
renderer->submittedBuffers,
sizeof(VulkanBuffer*) * renderer->buffersInUseCount
);
renderer->submittedBufferCapacity = renderer->buffersInUseCount;
}
for (i = 0; i < renderer->buffersInUseCount; i += 1)
{
if (renderer->buffersInUse[i] != NULL)
{
renderer->buffersInUse[i]->bound = 0;
renderer->buffersInUse[i]->boundSubmitted = 1;
renderer->submittedBuffers[i] = renderer->buffersInUse[i];
renderer->buffersInUse[i] = NULL;
}
}
renderer->submittedBufferCount = renderer->buffersInUseCount;
renderer->buffersInUseCount = 0;
}
/* Swapchain */
@ -2647,10 +2869,12 @@ static void VULKAN_DestroyDevice(
VULKAN_INTERNAL_DestroyBuffer(renderer, renderer->dummyVertexUniformBuffer);
VULKAN_INTERNAL_DestroyBuffer(renderer, renderer->dummyFragmentUniformBuffer);
VULKAN_INTERNAL_DestroyBuffer(renderer, renderer->vertexUBO);
VULKAN_INTERNAL_DestroyBuffer(renderer, renderer->fragmentUBO);
/* We have to do this twice so the rotation happens correctly */
VULKAN_INTERNAL_PerformDeferredDestroys(renderer);
VULKAN_INTERNAL_PerformDeferredDestroys(renderer);
VULKAN_INTERNAL_PostSubmitCleanup(renderer);
VULKAN_INTERNAL_PostSubmitCleanup(renderer);
VULKAN_INTERNAL_DestroyTextureStagingBuffer(renderer);
@ -2738,6 +2962,18 @@ static void VULKAN_DestroyDevice(
NULL
);
renderer->vkDestroyDescriptorSetLayout(
renderer->logicalDevice,
renderer->vertexParamLayout,
NULL
);
renderer->vkDestroyDescriptorSetLayout(
renderer->logicalDevice,
renderer->fragmentParamLayout,
NULL
);
VULKAN_INTERNAL_DestroySwapchain(renderer);
if (!renderer->headless)
@ -5455,7 +5691,7 @@ static VkDescriptorSet VULKAN_INTERNAL_FetchSamplerDescriptorSet(
NULL
);
EXPAND_ARRAY_IF_NEEDED(arr, 2, uint32_t)
EXPAND_ELEMENTS_IF_NEEDED(arr, 2, uint32_t)
arr->elements[arr->count] = samplerDescriptorSetCache->count;
arr->count += 1;
@ -5608,16 +5844,14 @@ static void VULKAN_AddDisposeTexture(
VulkanTexture* vulkanTexture = (VulkanTexture*)texture;
SDL_LockMutex(renderer->disposeLock);
if (renderer->texturesToDestroyCount + 1 >= renderer->texturesToDestroyCapacity)
{
renderer->texturesToDestroyCapacity *= 2;
renderer->texturesToDestroy = SDL_realloc(
renderer->texturesToDestroy,
sizeof(VulkanTexture*) * renderer->texturesToDestroyCapacity
);
}
EXPAND_ARRAY_IF_NEEDED(
renderer->texturesToDestroy,
VulkanTexture*,
renderer->texturesToDestroyCount,
renderer->texturesToDestroyCapacity,
renderer->texturesToDestroyCapacity * 2
)
renderer->texturesToDestroy[renderer->texturesToDestroyCount] = vulkanTexture;
renderer->texturesToDestroyCount += 1;
@ -5636,21 +5870,38 @@ static void VULKAN_AddDisposeVertexBuffer(
REFRESH_Renderer *driverData,
REFRESH_Buffer *buffer
) {
SDL_assert(0);
VULKAN_INTERNAL_RemoveBuffer(driverData, buffer);
}
static void VULKAN_AddDisposeIndexBuffer(
REFRESH_Renderer *driverData,
REFRESH_Buffer *buffer
) {
SDL_assert(0);
VULKAN_INTERNAL_RemoveBuffer(driverData, buffer);
}
static void VULKAN_AddDisposeColorTarget(
REFRESH_Renderer *driverData,
REFRESH_ColorTarget *colorTarget
) {
SDL_assert(0);
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
VulkanColorTarget *vulkanColorTarget = (VulkanColorTarget*) colorTarget;
SDL_LockMutex(renderer->disposeLock);
EXPAND_ARRAY_IF_NEEDED(
renderer->colorTargetsToDestroy,
VulkanColorTarget*,
renderer->colorTargetsToDestroyCount,
renderer->colorTargetsToDestroyCapacity,
renderer->colorTargetsToDestroyCapacity * 2
)
renderer->colorTargetsToDestroy[renderer->colorTargetsToDestroyCount] = vulkanColorTarget;
renderer->colorTargetsToDestroyCount += 1;
SDL_UnlockMutex(renderer->disposeLock);
}
static void VULKAN_AddDisposeDepthStencilTarget(
@ -5685,7 +5936,23 @@ static void VULKAN_AddDisposeGraphicsPipeline(
REFRESH_Renderer *driverData,
REFRESH_GraphicsPipeline *graphicsPipeline
) {
SDL_assert(0);
VulkanRenderer *renderer = (VulkanRenderer*) driverData;
VulkanGraphicsPipeline *vulkanGraphicsPipeline = (VulkanGraphicsPipeline*) graphicsPipeline;
SDL_LockMutex(renderer->disposeLock);
EXPAND_ARRAY_IF_NEEDED(
renderer->graphicsPipelinesToDestroy,
VulkanGraphicsPipeline*,
renderer->graphicsPipelinesToDestroyCount,
renderer->graphicsPipelinesToDestroyCapacity,
renderer->graphicsPipelinesToDestroyCapacity * 2
)
renderer->graphicsPipelinesToDestroy[renderer->graphicsPipelinesToDestroyCount] = vulkanGraphicsPipeline;
renderer->graphicsPipelinesToDestroyCount += 1;
SDL_UnlockMutex(renderer->disposeLock);
}
static void VULKAN_BeginRenderPass(
@ -6188,7 +6455,7 @@ static void VULKAN_Submit(
VulkanRenderer* renderer = (VulkanRenderer*)driverData;
VkSubmitInfo submitInfo;
VkResult vulkanResult, presentResult = VK_SUCCESS;
uint32_t i, j;
uint32_t i;
uint8_t present;
VkPipelineStageFlags waitStages = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
@ -6244,56 +6511,7 @@ static void VULKAN_Submit(
return;
}
VULKAN_INTERNAL_PerformDeferredDestroys(renderer);
renderer->frameIndex = (renderer->frameIndex + 1) % 2;
/* Mark sub buffers of previously submitted buffers as unbound */
for (i = 0; i < renderer->submittedBufferCount; i += 1)
{
if (renderer->submittedBuffers[i] != NULL)
{
renderer->submittedBuffers[i]->boundSubmitted = 0;
for (j = 0; j < renderer->submittedBuffers[i]->subBufferCount; j += 1)
{
if (renderer->submittedBuffers[i]->subBuffers[j]->bound == renderer->frameIndex)
{
renderer->submittedBuffers[i]->subBuffers[j]->bound = -1;
}
}
renderer->submittedBuffers[i] = NULL;
}
}
renderer->submittedBufferCount = 0;
/* Mark currently bound buffers as submitted buffers */
if (renderer->buffersInUseCount > renderer->submittedBufferCapacity)
{
renderer->submittedBuffers = SDL_realloc(
renderer->submittedBuffers,
sizeof(VulkanBuffer*) * renderer->buffersInUseCount
);
renderer->submittedBufferCapacity = renderer->buffersInUseCount;
}
for (i = 0; i < renderer->buffersInUseCount; i += 1)
{
if (renderer->buffersInUse[i] != NULL)
{
renderer->buffersInUse[i]->bound = 0;
renderer->buffersInUse[i]->boundSubmitted = 1;
renderer->submittedBuffers[i] = renderer->buffersInUse[i];
renderer->buffersInUse[i] = NULL;
}
}
renderer->submittedBufferCount = renderer->buffersInUseCount;
renderer->buffersInUseCount = 0;
VULKAN_INTERNAL_PostSubmitCleanup(renderer);
/* Reset the previously submitted command buffers */
for (i = 0; i < renderer->submittedCommandBufferCount; i += 1)
@ -7272,7 +7490,7 @@ static REFRESH_Device* VULKAN_CreateDevice(
UBO_ACTUAL_SIZE,
RESOURCE_ACCESS_VERTEX_SHADER_READ_UNIFORM_BUFFER,
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
SUB_BUFFER_COUNT,
1,
renderer->vertexUBO
)) {
REFRESH_LogError("Failed to create vertex UBO!");
@ -7286,7 +7504,7 @@ static REFRESH_Device* VULKAN_CreateDevice(
UBO_ACTUAL_SIZE,
RESOURCE_ACCESS_FRAGMENT_SHADER_READ_UNIFORM_BUFFER,
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
SUB_BUFFER_COUNT,
1,
renderer->fragmentUBO
)) {
REFRESH_LogError("Failed to create fragment UBO!");
@ -7398,7 +7616,7 @@ static REFRESH_Device* VULKAN_CreateDevice(
defaultDescriptorPoolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
defaultDescriptorPoolInfo.pNext = NULL;
defaultDescriptorPoolInfo.flags = 0;
defaultDescriptorPoolInfo.flags = VK_DESCRIPTOR_POOL_CREATE_FREE_DESCRIPTOR_SET_BIT;
defaultDescriptorPoolInfo.maxSets = UBO_POOL_SIZE + 2;
defaultDescriptorPoolInfo.poolSizeCount = 2;
defaultDescriptorPoolInfo.pPoolSizes = poolSizes;
@ -7518,6 +7736,22 @@ static REFRESH_Device* VULKAN_CreateDevice(
/* Deferred destroy storage */
renderer->colorTargetsToDestroyCapacity = 16;
renderer->colorTargetsToDestroyCount = 0;
renderer->colorTargetsToDestroy = (VulkanColorTarget**) SDL_malloc(
sizeof(VulkanColorTarget*) *
renderer->colorTargetsToDestroyCapacity
);
renderer->submittedColorTargetsToDestroyCapacity = 16;
renderer->submittedColorTargetsToDestroyCount = 0;
renderer->submittedColorTargetsToDestroy = (VulkanColorTarget**) SDL_malloc(
sizeof(VulkanColorTarget*) *
renderer->submittedColorTargetsToDestroyCapacity
);
renderer->texturesToDestroyCapacity = 16;
renderer->texturesToDestroyCount = 0;
@ -7534,6 +7768,38 @@ static REFRESH_Device* VULKAN_CreateDevice(
renderer->submittedTexturesToDestroyCapacity
);
renderer->buffersToDestroyCapacity = 16;
renderer->buffersToDestroyCount = 0;
renderer->buffersToDestroy = (VulkanBuffer**) SDL_malloc(
sizeof(VulkanBuffer*) *
renderer->buffersToDestroyCapacity
);
renderer->submittedBuffersToDestroyCapacity = 16;
renderer->submittedBuffersToDestroyCount = 0;
renderer->submittedBuffersToDestroy = (VulkanBuffer**) SDL_malloc(
sizeof(VulkanBuffer*) *
renderer->submittedBuffersToDestroyCapacity
);
renderer->graphicsPipelinesToDestroyCapacity = 16;
renderer->graphicsPipelinesToDestroyCount = 0;
renderer->graphicsPipelinesToDestroy = (VulkanGraphicsPipeline**) SDL_malloc(
sizeof(VulkanGraphicsPipeline*) *
renderer->graphicsPipelinesToDestroyCapacity
);
renderer->submittedGraphicsPipelinesToDestroyCapacity = 16;
renderer->submittedGraphicsPipelinesToDestroyCount = 0;
renderer->submittedGraphicsPipelinesToDestroy = (VulkanGraphicsPipeline**) SDL_malloc(
sizeof(VulkanGraphicsPipeline*) *
renderer->submittedGraphicsPipelinesToDestroyCapacity
);
return result;
}

View File

@ -136,6 +136,7 @@ VULKAN_DEVICE_FUNCTION(BaseVK, void, vkDestroyQueryPool, (VkDevice device, VkQue
VULKAN_DEVICE_FUNCTION(BaseVK, VkResult, vkDeviceWaitIdle, (VkDevice device))
VULKAN_DEVICE_FUNCTION(BaseVK, VkResult, vkEndCommandBuffer, (VkCommandBuffer commandBuffer))
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkFreeCommandBuffers, (VkDevice device, VkCommandPool commandPool, uint32_t commandBufferCount, const VkCommandBuffer *pCommandBuffers))
VULKAN_DEVICE_FUNCTION(BaseVK, VkResult, vkFreeDescriptorSets, (VkDevice device, VkDescriptorPool descriptorPool, uint32_t descriptorSetCount, const VkDescriptorSet* pDescriptorSets))
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkFreeMemory, (VkDevice device, VkDeviceMemory memory, const VkAllocationCallbacks *pAllocator))
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkGetBufferMemoryRequirements2KHR, (VkDevice device, const VkBufferMemoryRequirementsInfo2* pInfo, VkMemoryRequirements2* pMemoryRequirements))
VULKAN_DEVICE_FUNCTION(BaseVK, void, vkGetDeviceQueue, (VkDevice device, uint32_t queueFamilyIndex, uint32_t queueIndex, VkQueue *pQueue))