compute barriers

submit_rewrite
cosmonaut 2020-12-30 22:28:37 -08:00 committed by thatcosmonaut
parent 08c4f8a24f
commit bc3c52162b
2 changed files with 65 additions and 5 deletions

View File

@ -172,9 +172,9 @@ typedef enum REFRESH_CubeMapFace
typedef enum REFRESH_BufferUsageFlagBits typedef enum REFRESH_BufferUsageFlagBits
{ {
REFRESH_BUFFERUSAGE_VERTEX_BIT = 0x00000001, REFRESH_BUFFERUSAGE_VERTEX_BIT = 0x00000001,
REFRESH_BUFFERUSAGE_INDEX_BIT = 0x00000002, REFRESH_BUFFERUSAGE_INDEX_BIT = 0x00000002,
REFRESH_BUFFERUSAGE_STORAGE_BIT = 0x00000004 REFRESH_BUFFERUSAGE_COMPUTE_BIT = 0x00000004
} REFRESH_BufferUsageFlagBits; } REFRESH_BufferUsageFlagBits;
typedef uint32_t REFRESH_BufferUsageFlags; typedef uint32_t REFRESH_BufferUsageFlags;

View File

@ -141,6 +141,7 @@ typedef enum VulkanResourceAccessType
RESOURCE_ACCESS_FRAGMENT_SHADER_READ_COLOR_ATTACHMENT, RESOURCE_ACCESS_FRAGMENT_SHADER_READ_COLOR_ATTACHMENT,
RESOURCE_ACCESS_FRAGMENT_SHADER_READ_DEPTH_STENCIL_ATTACHMENT, RESOURCE_ACCESS_FRAGMENT_SHADER_READ_DEPTH_STENCIL_ATTACHMENT,
RESOURCE_ACCESS_COMPUTE_SHADER_READ_UNIFORM_BUFFER, RESOURCE_ACCESS_COMPUTE_SHADER_READ_UNIFORM_BUFFER,
RESOURCE_ACCESS_COMPUTE_SHADER_READ_OTHER,
RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE, RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE,
RESOURCE_ACCESS_COLOR_ATTACHMENT_READ, RESOURCE_ACCESS_COLOR_ATTACHMENT_READ,
RESOURCE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ, RESOURCE_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ,
@ -517,6 +518,13 @@ static const VulkanResourceAccessInfo AccessMap[RESOURCE_ACCESS_TYPES_COUNT] =
VK_IMAGE_LAYOUT_UNDEFINED VK_IMAGE_LAYOUT_UNDEFINED
}, },
/* RESOURCE_ACCESS_COMPUTE_SHADER_READ_OTHER */
{
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT,
VK_ACCESS_SHADER_READ_BIT,
VK_IMAGE_LAYOUT_UNDEFINED
},
/* RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE */ /* RESOURCE_ACCESS_ANY_SHADER_READ_SAMPLED_IMAGE */
{ {
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
@ -1190,6 +1198,9 @@ typedef struct VulkanRenderer
VulkanGraphicsPipeline *currentGraphicsPipeline; VulkanGraphicsPipeline *currentGraphicsPipeline;
VulkanFramebuffer *currentFramebuffer; VulkanFramebuffer *currentFramebuffer;
VulkanBuffer *boundComputeBuffers[MAX_BUFFER_BINDINGS];
uint32_t boundComputeBufferCount;
DescriptorSetLayoutHashTable descriptorSetLayoutHashTable; DescriptorSetLayoutHashTable descriptorSetLayoutHashTable;
GraphicsPipelineLayoutHashTable graphicsPipelineLayoutHashTable; GraphicsPipelineLayoutHashTable graphicsPipelineLayoutHashTable;
@ -3698,8 +3709,20 @@ static void VULKAN_DispatchCompute(
) { ) {
VulkanRenderer *renderer = (VulkanRenderer*) driverData; VulkanRenderer *renderer = (VulkanRenderer*) driverData;
VulkanComputePipeline *computePipeline = renderer->currentComputePipeline; VulkanComputePipeline *computePipeline = renderer->currentComputePipeline;
VulkanBuffer *currentBuffer;
VkDescriptorSet descriptorSets[3]; VkDescriptorSet descriptorSets[3];
uint32_t i;
for (i = 0; i < renderer->boundComputeBufferCount; i += 1)
{
currentBuffer = renderer->boundComputeBuffers[i];
VULKAN_INTERNAL_BufferMemoryBarrier(
renderer,
RESOURCE_ACCESS_COMPUTE_SHADER_READ_OTHER,
currentBuffer,
currentBuffer->subBuffers[currentBuffer->currentSubBufferIndex]
);
}
descriptorSets[0] = computePipeline->bufferDescriptorSet; descriptorSets[0] = computePipeline->bufferDescriptorSet;
descriptorSets[1] = computePipeline->imageDescriptorSet; descriptorSets[1] = computePipeline->imageDescriptorSet;
@ -3722,6 +3745,29 @@ static void VULKAN_DispatchCompute(
groupCountY, groupCountY,
groupCountZ groupCountZ
)); ));
for (i = 0; i < renderer->boundComputeBufferCount; i += 1)
{
currentBuffer = renderer->boundComputeBuffers[i];
if (currentBuffer->usage & VK_BUFFER_USAGE_VERTEX_BUFFER_BIT)
{
VULKAN_INTERNAL_BufferMemoryBarrier(
renderer,
RESOURCE_ACCESS_VERTEX_BUFFER,
currentBuffer,
currentBuffer->subBuffers[currentBuffer->currentSubBufferIndex]
);
}
else if (currentBuffer->usage & VK_BUFFER_USAGE_INDEX_BUFFER_BIT)
{
VULKAN_INTERNAL_BufferMemoryBarrier(
renderer,
RESOURCE_ACCESS_INDEX_BUFFER,
currentBuffer,
currentBuffer->subBuffers[currentBuffer->currentSubBufferIndex]
);
}
}
} }
static REFRESH_RenderPass* VULKAN_CreateRenderPass( static REFRESH_RenderPass* VULKAN_CreateRenderPass(
@ -5582,7 +5628,7 @@ static REFRESH_Buffer* VULKAN_CreateBuffer(
vulkanUsageFlags |= VK_BUFFER_USAGE_INDEX_BUFFER_BIT; vulkanUsageFlags |= VK_BUFFER_USAGE_INDEX_BUFFER_BIT;
} }
if (usageFlags & REFRESH_BUFFERUSAGE_STORAGE_BIT) if (usageFlags & REFRESH_BUFFERUSAGE_COMPUTE_BIT)
{ {
vulkanUsageFlags |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT; vulkanUsageFlags |= VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
} }
@ -7287,11 +7333,17 @@ static void VULKAN_BindComputeBuffers(
for (i = 0; i < computePipeline->pipelineLayout->bufferDescriptorSetCache->bindingCount; i += 1) for (i = 0; i < computePipeline->pipelineLayout->bufferDescriptorSetCache->bindingCount; i += 1)
{ {
currentBuffer = (VulkanBuffer*) pBuffers[i]; currentBuffer = (VulkanBuffer*) pBuffers[i];
bufferDescriptorSetData.descriptorBufferInfo[i].buffer = currentBuffer->subBuffers[currentBuffer->currentSubBufferIndex]->buffer; bufferDescriptorSetData.descriptorBufferInfo[i].buffer = currentBuffer->subBuffers[currentBuffer->currentSubBufferIndex]->buffer;
bufferDescriptorSetData.descriptorBufferInfo[i].offset = 0; bufferDescriptorSetData.descriptorBufferInfo[i].offset = 0;
bufferDescriptorSetData.descriptorBufferInfo[i].range = currentBuffer->subBuffers[currentBuffer->currentSubBufferIndex]->size; bufferDescriptorSetData.descriptorBufferInfo[i].range = currentBuffer->subBuffers[currentBuffer->currentSubBufferIndex]->size;
VULKAN_INTERNAL_MarkAsBound(renderer, currentBuffer);
renderer->boundComputeBuffers[i] = currentBuffer;
} }
renderer->boundComputeBufferCount = computePipeline->pipelineLayout->bufferDescriptorSetCache->bindingCount;
computePipeline->bufferDescriptorSet = computePipeline->bufferDescriptorSet =
VULKAN_INTERNAL_FetchBufferDescriptorSet( VULKAN_INTERNAL_FetchBufferDescriptorSet(
renderer, renderer,
@ -8959,6 +9011,14 @@ static REFRESH_Device* VULKAN_CreateDevice(
renderer->currentGraphicsPipeline = NULL; renderer->currentGraphicsPipeline = NULL;
renderer->currentFramebuffer = NULL; renderer->currentFramebuffer = NULL;
/* init bound compute buffer array */
for (i = 0; i < MAX_BUFFER_BINDINGS; i += 1)
{
renderer->boundComputeBuffers[i] = NULL;
}
renderer->boundComputeBufferCount = 0;
/* Deferred destroy storage */ /* Deferred destroy storage */
renderer->colorTargetsToDestroyCapacity = 16; renderer->colorTargetsToDestroyCapacity = 16;