D3D compatibility ABI break

updatetemplate
cosmonaut 2022-03-02 11:10:28 -08:00
parent e4ea104a88
commit 61e83cfba8
2 changed files with 39 additions and 78 deletions

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@ -1,4 +1,4 @@
/* Refresh - XNA-inspired 3D Graphics Library with modern capabilities /* Refresh - XNA-inspired 3D Graphics Library with modern capabilities
* *
* Copyright (c) 2020 Evan Hemsley * Copyright (c) 2020 Evan Hemsley
* *
@ -202,16 +202,14 @@ typedef enum Refresh_VertexInputRate
typedef enum Refresh_FillMode typedef enum Refresh_FillMode
{ {
REFRESH_FILLMODE_FILL, REFRESH_FILLMODE_FILL,
REFRESH_FILLMODE_LINE, REFRESH_FILLMODE_LINE
REFRESH_FILLMODE_POINT
} Refresh_FillMode; } Refresh_FillMode;
typedef enum Refresh_CullMode typedef enum Refresh_CullMode
{ {
REFRESH_CULLMODE_NONE, REFRESH_CULLMODE_NONE,
REFRESH_CULLMODE_FRONT, REFRESH_CULLMODE_FRONT,
REFRESH_CULLMODE_BACK, REFRESH_CULLMODE_BACK
REFRESH_CULLMODE_FRONT_AND_BACK
} Refresh_CullMode; } Refresh_CullMode;
typedef enum Refresh_FrontFace typedef enum Refresh_FrontFace
@ -253,47 +251,25 @@ typedef enum Refresh_BlendOp
REFRESH_BLENDOP_MAX REFRESH_BLENDOP_MAX
} Refresh_BlendOp; } Refresh_BlendOp;
typedef enum Refresh_LogicOp
{
REFRESH_LOGICOP_CLEAR = 0,
REFRESH_LOGICOP_AND = 1,
REFRESH_LOGICOP_AND_REVERSE = 2,
REFRESH_LOGICOP_COPY = 3,
REFRESH_LOGICOP_AND_INVERTED = 4,
REFRESH_LOGICOP_NO_OP = 5,
REFRESH_LOGICOP_XOR = 6,
REFRESH_LOGICOP_OR = 7,
REFRESH_LOGICOP_NOR = 8,
REFRESH_LOGICOP_EQUIVALENT = 9,
REFRESH_LOGICOP_INVERT = 10,
REFRESH_LOGICOP_OR_REVERSE = 11,
REFRESH_LOGICOP_COPY_INVERTED = 12,
REFRESH_LOGICOP_OR_INVERTED = 13,
REFRESH_LOGICOP_NAND = 14,
REFRESH_LOGICOP_SET = 15
} Refresh_LogicOp;
typedef enum Refresh_BlendFactor typedef enum Refresh_BlendFactor
{ {
REFRESH_BLENDFACTOR_ZERO = 0, REFRESH_BLENDFACTOR_ZERO,
REFRESH_BLENDFACTOR_ONE = 1, REFRESH_BLENDFACTOR_ONE,
REFRESH_BLENDFACTOR_SRC_COLOR = 2, REFRESH_BLENDFACTOR_SRC_COLOR,
REFRESH_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 3, REFRESH_BLENDFACTOR_ONE_MINUS_SRC_COLOR,
REFRESH_BLENDFACTOR_DST_COLOR = 4, REFRESH_BLENDFACTOR_DST_COLOR,
REFRESH_BLENDFACTOR_ONE_MINUS_DST_COLOR = 5, REFRESH_BLENDFACTOR_ONE_MINUS_DST_COLOR,
REFRESH_BLENDFACTOR_SRC_ALPHA = 6, REFRESH_BLENDFACTOR_SRC_ALPHA,
REFRESH_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 7, REFRESH_BLENDFACTOR_ONE_MINUS_SRC_ALPHA,
REFRESH_BLENDFACTOR_DST_ALPHA = 8, REFRESH_BLENDFACTOR_DST_ALPHA,
REFRESH_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 9, REFRESH_BLENDFACTOR_ONE_MINUS_DST_ALPHA,
REFRESH_BLENDFACTOR_CONSTANT_COLOR = 10, REFRESH_BLENDFACTOR_CONSTANT_COLOR,
REFRESH_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR = 11, REFRESH_BLENDFACTOR_ONE_MINUS_CONSTANT_COLOR,
REFRESH_BLENDFACTOR_CONSTANT_ALPHA = 12, REFRESH_BLENDFACTOR_SRC_ALPHA_SATURATE,
REFRESH_BLENDFACTOR_ONE_MINUS_CONSTANT_ALPHA = 13, REFRESH_BLENDFACTOR_SRC1_COLOR,
REFRESH_BLENDFACTOR_SRC_ALPHA_SATURATE = 14, REFRESH_BLENDFACTOR_ONE_MINUS_SRC1_COLOR,
REFRESH_BLENDFACTOR_SRC1_COLOR = 15, REFRESH_BLENDFACTOR_SRC1_ALPHA,
REFRESH_BLENDFACTOR_ONE_MINUS_SRC1_COLOR = 16, REFRESH_BLENDFACTOR_ONE_MINUS_SRC1_ALPHA
REFRESH_BLENDFACTOR_SRC1_ALPHA = 17,
REFRESH_BLENDFACTOR_ONE_MINUS_SRC1_ALPHA = 18
} Refresh_BlendFactor; } Refresh_BlendFactor;
typedef enum Refresh_ColorComponentFlagBits typedef enum Refresh_ColorComponentFlagBits
@ -315,8 +291,7 @@ typedef enum Refresh_ShaderStageType
typedef enum Refresh_Filter typedef enum Refresh_Filter
{ {
REFRESH_FILTER_NEAREST, REFRESH_FILTER_NEAREST,
REFRESH_FILTER_LINEAR, REFRESH_FILTER_LINEAR
REFRESH_FILTER_CUBIC
} Refresh_Filter; } Refresh_Filter;
typedef enum Refresh_SamplerMipmapMode typedef enum Refresh_SamplerMipmapMode
@ -336,12 +311,12 @@ typedef enum Refresh_SamplerAddressMode
/* FIXME: we should probably make a library-level decision about color types */ /* FIXME: we should probably make a library-level decision about color types */
typedef enum Refresh_BorderColor typedef enum Refresh_BorderColor
{ {
REFRESH_BORDERCOLOR_FLOAT_TRANSPARENT_BLACK = 0, REFRESH_BORDERCOLOR_FLOAT_TRANSPARENT_BLACK,
REFRESH_BORDERCOLOR_INT_TRANSPARENT_BLACK = 1, REFRESH_BORDERCOLOR_INT_TRANSPARENT_BLACK,
REFRESH_BORDERCOLOR_FLOAT_OPAQUE_BLACK = 2, REFRESH_BORDERCOLOR_FLOAT_OPAQUE_BLACK,
REFRESH_BORDERCOLOR_INT_OPAQUE_BLACK = 3, REFRESH_BORDERCOLOR_INT_OPAQUE_BLACK,
REFRESH_BORDERCOLOR_FLOAT_OPAQUE_WHITE = 4, REFRESH_BORDERCOLOR_FLOAT_OPAQUE_WHITE,
REFRESH_BORDERCOLOR_INT_OPAQUE_WHITE = 5 REFRESH_BORDERCOLOR_INT_OPAQUE_WHITE
} Refresh_BorderColor; } Refresh_BorderColor;
/* Structures */ /* Structures */
@ -465,12 +440,6 @@ typedef struct Refresh_ComputePipelineLayoutCreateInfo
uint32_t imageBindingCount; uint32_t imageBindingCount;
} Refresh_ComputePipelineLayoutCreateInfo; } Refresh_ComputePipelineLayoutCreateInfo;
typedef struct Refresh_GraphicsPipelineLayoutCreateInfo
{
uint32_t vertexSamplerBindingCount;
uint32_t fragmentSamplerBindingCount;
} Refresh_GraphicsPipelineLayoutCreateInfo;
typedef struct Refresh_ShaderModuleCreateInfo typedef struct Refresh_ShaderModuleCreateInfo
{ {
size_t codeSize; size_t codeSize;
@ -496,6 +465,7 @@ typedef struct Refresh_ShaderStageState
Refresh_ShaderModule *shaderModule; Refresh_ShaderModule *shaderModule;
const char* entryPointName; const char* entryPointName;
uint64_t uniformBufferSize; uint64_t uniformBufferSize;
uint32_t samplerBindingCount;
} Refresh_ShaderStageState; } Refresh_ShaderStageState;
typedef struct Refresh_ViewportState typedef struct Refresh_ViewportState
@ -538,13 +508,6 @@ typedef struct Refresh_DepthStencilState
float maxDepthBounds; float maxDepthBounds;
} Refresh_DepthStencilState; } Refresh_DepthStencilState;
typedef struct Refresh_PipelineColorBlendState
{
uint8_t logicOpEnable;
Refresh_LogicOp logicOp;
float blendConstants[4];
} Refresh_PipelineColorBlendState;
typedef struct Refresh_ComputePipelineCreateInfo typedef struct Refresh_ComputePipelineCreateInfo
{ {
Refresh_ShaderStageState computeShaderState; Refresh_ShaderStageState computeShaderState;
@ -576,9 +539,8 @@ typedef struct Refresh_GraphicsPipelineCreateInfo
Refresh_RasterizerState rasterizerState; Refresh_RasterizerState rasterizerState;
Refresh_MultisampleState multisampleState; Refresh_MultisampleState multisampleState;
Refresh_DepthStencilState depthStencilState; Refresh_DepthStencilState depthStencilState;
Refresh_PipelineColorBlendState colorBlendState;
Refresh_GraphicsPipelineLayoutCreateInfo pipelineLayoutCreateInfo;
Refresh_GraphicsPipelineAttachmentInfo attachmentInfo; Refresh_GraphicsPipelineAttachmentInfo attachmentInfo;
float blendConstants[4];
} Refresh_GraphicsPipelineCreateInfo; } Refresh_GraphicsPipelineCreateInfo;
/* Render pass structures */ /* Render pass structures */

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@ -5894,30 +5894,29 @@ static Refresh_GraphicsPipeline* VULKAN_CreateGraphicsPipeline(
colorBlendStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO; colorBlendStateCreateInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO;
colorBlendStateCreateInfo.pNext = NULL; colorBlendStateCreateInfo.pNext = NULL;
colorBlendStateCreateInfo.flags = 0; colorBlendStateCreateInfo.flags = 0;
colorBlendStateCreateInfo.logicOpEnable =
pipelineCreateInfo->colorBlendState.logicOpEnable;
colorBlendStateCreateInfo.logicOp = RefreshToVK_LogicOp[
pipelineCreateInfo->colorBlendState.logicOp
];
colorBlendStateCreateInfo.attachmentCount = colorBlendStateCreateInfo.attachmentCount =
pipelineCreateInfo->attachmentInfo.colorAttachmentCount; pipelineCreateInfo->attachmentInfo.colorAttachmentCount;
colorBlendStateCreateInfo.pAttachments = colorBlendStateCreateInfo.pAttachments =
colorBlendAttachmentStates; colorBlendAttachmentStates;
colorBlendStateCreateInfo.blendConstants[0] = colorBlendStateCreateInfo.blendConstants[0] =
pipelineCreateInfo->colorBlendState.blendConstants[0]; pipelineCreateInfo->blendConstants[0];
colorBlendStateCreateInfo.blendConstants[1] = colorBlendStateCreateInfo.blendConstants[1] =
pipelineCreateInfo->colorBlendState.blendConstants[1]; pipelineCreateInfo->blendConstants[1];
colorBlendStateCreateInfo.blendConstants[2] = colorBlendStateCreateInfo.blendConstants[2] =
pipelineCreateInfo->colorBlendState.blendConstants[2]; pipelineCreateInfo->blendConstants[2];
colorBlendStateCreateInfo.blendConstants[3] = colorBlendStateCreateInfo.blendConstants[3] =
pipelineCreateInfo->colorBlendState.blendConstants[3]; pipelineCreateInfo->blendConstants[3];
/* We don't support LogicOp, so this is easy. */
colorBlendStateCreateInfo.logicOpEnable = VK_FALSE;
colorBlendStateCreateInfo.logicOp = 0;
/* Pipeline Layout */ /* Pipeline Layout */
graphicsPipeline->pipelineLayout = VULKAN_INTERNAL_FetchGraphicsPipelineLayout( graphicsPipeline->pipelineLayout = VULKAN_INTERNAL_FetchGraphicsPipelineLayout(
renderer, renderer,
pipelineCreateInfo->pipelineLayoutCreateInfo.vertexSamplerBindingCount, pipelineCreateInfo->vertexShaderState.samplerBindingCount,
pipelineCreateInfo->pipelineLayoutCreateInfo.fragmentSamplerBindingCount pipelineCreateInfo->fragmentShaderState.samplerBindingCount
); );
/* Pipeline */ /* Pipeline */