forked from MoonsideGames/Refresh
vulkan boilerplate
parent
dcef2e68c7
commit
16d70b2ad8
|
@ -35,6 +35,429 @@
|
|||
#include <SDL_syswm.h>
|
||||
#include <SDL_vulkan.h>
|
||||
|
||||
typedef struct VulkanRenderer
|
||||
{
|
||||
FNA3D_Device *device;
|
||||
} VulkanRenderer;
|
||||
|
||||
static void VULKAN_DestroyDevice(
|
||||
REFRESH_Device *device
|
||||
) {
|
||||
SDL_assert(0);
|
||||
}
|
||||
|
||||
static void VULKAN_Clear(
|
||||
REFRESH_Renderer *renderer,
|
||||
REFRESH_ClearOptions options,
|
||||
REFRESH_Vec4 **colors,
|
||||
uint32_t colorCount,
|
||||
float depth,
|
||||
int32_t stencil
|
||||
) {
|
||||
SDL_assert(0);
|
||||
}
|
||||
|
||||
static void VULKAN_DrawIndexedPrimitives(
|
||||
REFRESH_Renderer *renderer,
|
||||
REFRESH_PrimitiveType primitiveType,
|
||||
uint32_t baseVertex,
|
||||
uint32_t minVertexIndex,
|
||||
uint32_t numVertices,
|
||||
uint32_t startIndex,
|
||||
uint32_t primitiveCount,
|
||||
REFRESH_Buffer *indices,
|
||||
REFRESH_IndexElementSize indexElementSize
|
||||
) {
|
||||
SDL_assert(0);
|
||||
}
|
||||
|
||||
static void VULKAN_DrawInstancedPrimitives(
|
||||
REFRESH_Renderer *renderer,
|
||||
REFRESH_PrimitiveType primitiveType,
|
||||
uint32_t baseVertex,
|
||||
uint32_t minVertexIndex,
|
||||
uint32_t numVertices,
|
||||
uint32_t startIndex,
|
||||
uint32_t primitiveCount,
|
||||
uint32_t instanceCount,
|
||||
REFRESH_Buffer *indices,
|
||||
REFRESH_IndexElementSize indexElementSize
|
||||
) {
|
||||
SDL_assert(0);
|
||||
}
|
||||
|
||||
static void VULKAN_DrawPrimitives(
|
||||
REFRESH_Renderer *renderer,
|
||||
REFRESH_PrimitiveType primitiveType,
|
||||
uint32_t vertexStart,
|
||||
uint32_t primitiveCount
|
||||
) {
|
||||
SDL_assert(0);
|
||||
}
|
||||
|
||||
static REFRESH_RenderPass* VULKAN_CreateRenderPass(
|
||||
REFRESH_Renderer *renderer,
|
||||
REFRESH_RenderPassCreateInfo *renderPassCreateInfo
|
||||
) {
|
||||
SDL_assert(0);
|
||||
}
|
||||
|
||||
static REFRESH_GraphicsPipeline* VULKAN_CreateGraphicsPipeline(
|
||||
REFRESH_Renderer *renderer,
|
||||
REFRESH_GraphicsPipelineCreateInfo *pipelineCreateInfo
|
||||
) {
|
||||
SDL_assert(0);
|
||||
}
|
||||
|
||||
static REFRESH_Sampler* VULKAN_CreateSampler(
|
||||
REFRESH_Renderer *renderer,
|
||||
REFRESH_SamplerStateCreateInfo *samplerStateCreateInfo
|
||||
) {
|
||||
SDL_assert(0);
|
||||
}
|
||||
|
||||
static REFRESH_Framebuffer* VULKAN_CreateFramebuffer(
|
||||
REFRESH_Renderer *renderer,
|
||||
REFRESH_FramebufferCreateInfo *framebufferCreateInfo
|
||||
) {
|
||||
SDL_assert(0);
|
||||
}
|
||||
|
||||
static REFRESH_ShaderModule* VULKAN_CreateShaderModule(
|
||||
REFRESH_Renderer *renderer,
|
||||
REFRESH_ShaderModuleCreateInfo *shaderModuleCreateInfo
|
||||
) {
|
||||
SDL_assert(0);
|
||||
}
|
||||
|
||||
static REFRESH_Texture* VULKAN_CreateTexture2D(
|
||||
REFRESH_Renderer *renderer,
|
||||
REFRESH_SurfaceFormat format,
|
||||
uint32_t width,
|
||||
uint32_t height,
|
||||
uint32_t levelCount
|
||||
) {
|
||||
SDL_assert(0);
|
||||
}
|
||||
|
||||
static REFRESH_Texture* VULKAN_CreateTexture3D(
|
||||
REFRESH_Renderer *renderer,
|
||||
REFRESH_SurfaceFormat format,
|
||||
uint32_t width,
|
||||
uint32_t height,
|
||||
uint32_t depth,
|
||||
uint32_t levelCount
|
||||
) {
|
||||
SDL_assert(0);
|
||||
}
|
||||
|
||||
static REFRESH_Texture* VULKAN_CreateTextureCube(
|
||||
REFRESH_Renderer *renderer,
|
||||
REFRESH_SurfaceFormat format,
|
||||
uint32_t size,
|
||||
uint32_t levelCount
|
||||
) {
|
||||
SDL_assert(0);
|
||||
}
|
||||
|
||||
static REFRESH_ColorTarget* VULKAN_GenColorTarget(
|
||||
REFRESH_Renderer *renderer,
|
||||
uint32_t width,
|
||||
uint32_t height,
|
||||
REFRESH_SurfaceFormat format,
|
||||
uint32_t multisampleCount,
|
||||
REFRESH_Texture *texture
|
||||
) {
|
||||
SDL_assert(0);
|
||||
}
|
||||
|
||||
static REFRESH_DepthStencilTarget* VULKAN_GenDepthStencilTarget(
|
||||
REFRESH_Renderer *renderer,
|
||||
uint32_t width,
|
||||
uint32_t height,
|
||||
REFRESH_DepthFormat format,
|
||||
REFRESH_Texture *texture
|
||||
) {
|
||||
SDL_assert(0);
|
||||
}
|
||||
|
||||
static REFRESH_Buffer* VULKAN_GenVertexBuffer(
|
||||
REFRESH_Renderer *renderer,
|
||||
uint32_t sizeInBytes
|
||||
) {
|
||||
SDL_assert(0);
|
||||
}
|
||||
|
||||
static REFRESH_Buffer* VULKAN_GenIndexBuffer(
|
||||
REFRESH_Renderer *renderer,
|
||||
uint32_t sizeInBytes
|
||||
) {
|
||||
SDL_assert(0);
|
||||
}
|
||||
|
||||
static REFRESH_Buffer* VULKAN_GenShaderParamBuffer(
|
||||
REFRESH_Renderer *renderer,
|
||||
uint32_t sizeInBytes
|
||||
) {
|
||||
SDL_assert(0);
|
||||
}
|
||||
|
||||
static void VULKAN_SetTextureData2D(
|
||||
REFRESH_Renderer *renderer,
|
||||
REFRESH_Texture *texture,
|
||||
uint32_t x,
|
||||
uint32_t y,
|
||||
uint32_t w,
|
||||
uint32_t h,
|
||||
uint32_t level,
|
||||
void *data,
|
||||
uint32_t dataLengthInBytes
|
||||
) {
|
||||
SDL_assert(0);
|
||||
}
|
||||
|
||||
static void VULKAN_SetTextureData3D(
|
||||
REFRESH_Renderer *renderer,
|
||||
REFRESH_Texture *texture,
|
||||
uint32_t x,
|
||||
uint32_t y,
|
||||
uint32_t z,
|
||||
uint32_t w,
|
||||
uint32_t h,
|
||||
uint32_t d,
|
||||
uint32_t level,
|
||||
void* data,
|
||||
uint32_t dataLength
|
||||
) {
|
||||
SDL_assert(0);
|
||||
}
|
||||
|
||||
static void VULKAN_SetTextureDataCube(
|
||||
REFRESH_Renderer *renderer,
|
||||
REFRESH_Texture *texture,
|
||||
uint32_t x,
|
||||
uint32_t y,
|
||||
uint32_t w,
|
||||
uint32_t h,
|
||||
REFRESH_CubeMapFace cubeMapFace,
|
||||
uint32_t level,
|
||||
void* data,
|
||||
uint32_t dataLength
|
||||
) {
|
||||
SDL_assert(0);
|
||||
}
|
||||
|
||||
static void VULKAN_SetTextureDataYUV(
|
||||
REFRESH_Renderer *renderer,
|
||||
REFRESH_Texture *y,
|
||||
REFRESH_Texture *u,
|
||||
REFRESH_Texture *v,
|
||||
uint32_t yWidth,
|
||||
uint32_t yHeight,
|
||||
uint32_t uvWidth,
|
||||
uint32_t uvHeight,
|
||||
void* data,
|
||||
uint32_t dataLength
|
||||
) {
|
||||
SDL_assert(0);
|
||||
}
|
||||
|
||||
static void VULKAN_SetVertexBufferData(
|
||||
REFRESH_Renderer *renderer,
|
||||
REFRESH_Buffer *buffer,
|
||||
uint32_t offsetInBytes,
|
||||
void* data,
|
||||
uint32_t elementCount,
|
||||
uint32_t elementSizeInBytes
|
||||
) {
|
||||
SDL_assert(0);
|
||||
}
|
||||
|
||||
static void VULKAN_SetIndexBufferData(
|
||||
REFRESH_Renderer *renderer,
|
||||
REFRESH_Buffer *buffer,
|
||||
uint32_t offsetInBytes,
|
||||
void* data,
|
||||
uint32_t dataLength
|
||||
) {
|
||||
SDL_assert(0);
|
||||
}
|
||||
|
||||
static void VULKAN_SetShaderParamData(
|
||||
REFRESH_Renderer *renderer,
|
||||
REFRESH_Buffer *shaderParamBuffer,
|
||||
uint32_t offsetInBytes,
|
||||
void *data,
|
||||
uint32_t elementCount,
|
||||
uint32_t elementSizeInBytes
|
||||
) {
|
||||
SDL_assert(0);
|
||||
}
|
||||
|
||||
static void VULKAN_SetVertexSamplers(
|
||||
REFRESH_Renderer *renderer,
|
||||
uint32_t startIndex,
|
||||
REFRESH_Texture *pTextures,
|
||||
REFRESH_Sampler *pSamplers,
|
||||
uint32_t count
|
||||
) {
|
||||
SDL_assert(0);
|
||||
}
|
||||
|
||||
static void VULKAN_SetFragmentSamplers(
|
||||
REFRESH_Renderer *renderer,
|
||||
uint32_t startIndex,
|
||||
REFRESH_Texture *pTextures,
|
||||
REFRESH_Sampler *pSamplers,
|
||||
uint32_t count
|
||||
) {
|
||||
SDL_assert(0);
|
||||
}
|
||||
|
||||
static void VULKAN_GetTextureData2D(
|
||||
REFRESH_Renderer *renderer,
|
||||
REFRESH_Texture *texture,
|
||||
uint32_t x,
|
||||
uint32_t y,
|
||||
uint32_t w,
|
||||
uint32_t h,
|
||||
uint32_t level,
|
||||
void* data,
|
||||
uint32_t dataLength
|
||||
) {
|
||||
SDL_assert(0);
|
||||
}
|
||||
|
||||
static void VULKAN_GetTextureDataCube(
|
||||
REFRESH_Renderer *renderer,
|
||||
REFRESH_Texture *texture,
|
||||
uint32_t x,
|
||||
uint32_t y,
|
||||
uint32_t w,
|
||||
uint32_t h,
|
||||
REFRESH_CubeMapFace cubeMapFace,
|
||||
uint32_t level,
|
||||
void* data,
|
||||
uint32_t dataLength
|
||||
) {
|
||||
SDL_assert(0);
|
||||
}
|
||||
|
||||
static void VULKAN_AddDisposeTexture(
|
||||
REFRESH_Renderer *renderer,
|
||||
REFRESH_Texture *texture
|
||||
) {
|
||||
SDL_assert(0);
|
||||
}
|
||||
|
||||
static void VULKAN_AddDisposeSampler(
|
||||
REFRESH_Renderer *renderer,
|
||||
REFRESH_Sampler *sampler
|
||||
) {
|
||||
SDL_assert(0);
|
||||
}
|
||||
|
||||
static void VULKAN_AddDisposeVertexBuffer(
|
||||
REFRESH_Renderer *renderer,
|
||||
REFRESH_Buffer *buffer
|
||||
) {
|
||||
SDL_assert(0);
|
||||
}
|
||||
|
||||
static void VULKAN_AddDisposeIndexBuffer(
|
||||
REFRESH_Renderer *renderer,
|
||||
REFRESH_Buffer *buffer
|
||||
) {
|
||||
SDL_assert(0);
|
||||
}
|
||||
|
||||
static void VULKAN_AddDisposeShaderParamBuffer(
|
||||
REFRESH_Renderer *renderer,
|
||||
REFRESH_Buffer *buffer
|
||||
) {
|
||||
SDL_assert(0);
|
||||
}
|
||||
|
||||
static void VULKAN_AddDisposeColorTarget(
|
||||
REFRESH_Renderer *renderer,
|
||||
REFRESH_ColorTarget *colorTarget
|
||||
) {
|
||||
SDL_assert(0);
|
||||
}
|
||||
|
||||
static void VULKAN_AddDisposeDepthStencilTarget(
|
||||
REFRESH_Renderer *renderer,
|
||||
REFRESH_DepthStencilTarget *depthStencilTarget
|
||||
) {
|
||||
SDL_assert(0);
|
||||
}
|
||||
|
||||
static void VULKAN_AddDisposeFramebuffer(
|
||||
REFRESH_Renderer *renderer,
|
||||
REFRESH_Framebuffer *frameBuffer
|
||||
) {
|
||||
SDL_assert(0);
|
||||
}
|
||||
|
||||
static void VULKAN_AddDisposeShaderModule(
|
||||
REFRESH_Renderer *renderer,
|
||||
REFRESH_ShaderModule *shaderModule
|
||||
) {
|
||||
SDL_assert(0);
|
||||
}
|
||||
|
||||
static void VULKAN_AddDisposeRenderPass(
|
||||
REFRESH_Renderer *renderer,
|
||||
REFRESH_RenderPass *renderPass
|
||||
) {
|
||||
SDL_assert(0);
|
||||
}
|
||||
|
||||
static void VULKAN_AddDisposeGraphicsPipeline(
|
||||
REFRESH_Renderer *renderer,
|
||||
REFRESH_GraphicsPipeline *graphicsPipeline
|
||||
) {
|
||||
SDL_assert(0);
|
||||
}
|
||||
|
||||
static void VULKAN_BeginRenderPass(
|
||||
REFRESH_Renderer *renderer,
|
||||
REFRESH_RenderPass *renderPass,
|
||||
REFRESH_Framebuffer *framebuffer,
|
||||
REFRESH_Rect renderArea,
|
||||
REFRESH_ClearValue *pClearValues,
|
||||
uint32_t clearCount
|
||||
) {
|
||||
SDL_assert(0);
|
||||
}
|
||||
|
||||
static void VULKAN_EndRenderPass(
|
||||
REFRESH_Renderer *renderer
|
||||
) {
|
||||
SDL_assert(0);
|
||||
}
|
||||
|
||||
static void VULKAN_BindGraphicsPipeline(
|
||||
REFRESH_Renderer *renderer,
|
||||
REFRESH_GraphicsPipeline *graphicsPipeline
|
||||
) {
|
||||
SDL_assert(0);
|
||||
}
|
||||
|
||||
static REFRESH_Device* VULKAN_CreateDevice(
|
||||
FNA3D_Device *fnaDevice
|
||||
) {
|
||||
REFRESH_Device *result;
|
||||
VulkanRenderer *renderer;
|
||||
|
||||
result = (REFRESH_Device*) SDL_malloc(sizeof(REFRESH_Device));
|
||||
ASSIGN_DRIVER(VULKAN)
|
||||
|
||||
renderer = (VulkanRenderer*) SDL_malloc(sizeof(VulkanRenderer));
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
REFRESH_Driver VulkanDriver = {
|
||||
"Vulkan",
|
||||
VULKAN_CreateDevice
|
||||
|
|
Loading…
Reference in New Issue