MoonWorks/src/Video/Video.cs

358 lines
7.2 KiB
C#

/* Heavily based on https://github.com/FNA-XNA/FNA/blob/master/src/Media/Xiph/VideoPlayer.cs */
using System;
using System.Diagnostics;
using System.Runtime.InteropServices;
using MoonWorks.Audio;
using MoonWorks.Graphics;
namespace MoonWorks.Video
{
public enum VideoState
{
Playing,
Paused,
Stopped
}
public unsafe class Video : IDisposable
{
internal IntPtr Handle;
public bool Loop { get; private set; }
public float Volume {
get => volume;
set
{
volume = value;
if (audioStream != null)
{
audioStream.Volume = value;
}
}
}
public float PlaybackSpeed { get; set; }
public double FramesPerSecond => fps;
private VideoState State = VideoState.Stopped;
private double fps;
private int yWidth;
private int yHeight;
private int uvWidth;
private int uvHeight;
private void* yuvData = null;
private int yuvDataLength;
private int currentFrame;
private GraphicsDevice GraphicsDevice;
private Texture RenderTexture = null;
private Texture yTexture = null;
private Texture uTexture = null;
private Texture vTexture = null;
private Sampler LinearSampler;
private AudioDevice AudioDevice = null;
private StreamingSoundTheora audioStream = null;
private float volume = 1.0f;
private Stopwatch timer;
private double lastTimestamp;
private double timeElapsed;
private bool disposed;
/* TODO: is there some way for us to load the data into memory? */
public Video(GraphicsDevice graphicsDevice, AudioDevice audioDevice, string filename)
{
GraphicsDevice = graphicsDevice;
AudioDevice = audioDevice;
if (!System.IO.File.Exists(filename))
{
throw new ArgumentException("Video file not found!");
}
if (Theorafile.tf_fopen(filename, out Handle) < 0)
{
throw new ArgumentException("Invalid video file!");
}
Theorafile.th_pixel_fmt format;
Theorafile.tf_videoinfo(
Handle,
out yWidth,
out yHeight,
out fps,
out format
);
if (format == Theorafile.th_pixel_fmt.TH_PF_420)
{
uvWidth = yWidth / 2;
uvHeight = yHeight / 2;
}
else if (format == Theorafile.th_pixel_fmt.TH_PF_422)
{
uvWidth = yWidth / 2;
uvHeight = yHeight;
}
else if (format == Theorafile.th_pixel_fmt.TH_PF_444)
{
uvWidth = yWidth;
uvHeight = yHeight;
}
else
{
throw new NotSupportedException("Unrecognized YUV format!");
}
yuvDataLength = (
(yWidth * yHeight) +
(uvWidth * uvHeight * 2)
);
yuvData = NativeMemory.Alloc((nuint) yuvDataLength);
InitializeTheoraStream();
if (Theorafile.tf_hasvideo(Handle) == 1)
{
RenderTexture = Texture.CreateTexture2D(
GraphicsDevice,
(uint) yWidth,
(uint) yHeight,
TextureFormat.R8G8B8A8,
TextureUsageFlags.ColorTarget | TextureUsageFlags.Sampler
);
yTexture = Texture.CreateTexture2D(
GraphicsDevice,
(uint) yWidth,
(uint) yHeight,
TextureFormat.R8,
TextureUsageFlags.Sampler
);
uTexture = Texture.CreateTexture2D(
GraphicsDevice,
(uint) uvWidth,
(uint) uvHeight,
TextureFormat.R8,
TextureUsageFlags.Sampler
);
vTexture = Texture.CreateTexture2D(
GraphicsDevice,
(uint) uvWidth,
(uint) uvHeight,
TextureFormat.R8,
TextureUsageFlags.Sampler
);
LinearSampler = new Sampler(GraphicsDevice, SamplerCreateInfo.LinearClamp);
}
timer = new Stopwatch();
}
public void Play(bool loop = false)
{
if (State == VideoState.Playing)
{
return;
}
Loop = loop;
timer.Start();
if (audioStream != null)
{
audioStream.Play();
}
State = VideoState.Playing;
}
public void Pause()
{
if (State != VideoState.Playing)
{
return;
}
timer.Stop();
if (audioStream != null)
{
audioStream.Pause();
}
State = VideoState.Paused;
}
public void Stop()
{
if (State == VideoState.Stopped)
{
return;
}
timer.Stop();
timer.Reset();
Theorafile.tf_reset(Handle);
lastTimestamp = 0;
timeElapsed = 0;
if (audioStream != null)
{
audioStream.StopImmediate();
audioStream.Dispose();
audioStream = null;
}
State = VideoState.Stopped;
}
public Texture GetTexture()
{
if (RenderTexture == null)
{
throw new InvalidOperationException();
}
if (State == VideoState.Stopped)
{
return RenderTexture;
}
timeElapsed += (timer.Elapsed.TotalMilliseconds - lastTimestamp) * PlaybackSpeed;
lastTimestamp = timer.Elapsed.TotalMilliseconds;
int thisFrame = ((int) (timeElapsed / (1000.0 / FramesPerSecond)));
if (thisFrame > currentFrame)
{
if (Theorafile.tf_readvideo(
Handle,
(IntPtr) yuvData,
thisFrame - currentFrame
) == 1 || currentFrame == -1) {
UpdateTexture();
}
currentFrame = thisFrame;
}
bool ended = Theorafile.tf_eos(Handle) == 1;
if (ended)
{
timer.Stop();
timer.Reset();
if (audioStream != null)
{
audioStream.Stop();
audioStream.Dispose();
audioStream = null;
}
Theorafile.tf_reset(Handle);
if (Loop)
{
// Start over!
InitializeTheoraStream();
timer.Start();
}
else
{
State = VideoState.Stopped;
}
}
return RenderTexture;
}
private void UpdateTexture()
{
var commandBuffer = GraphicsDevice.AcquireCommandBuffer();
commandBuffer.SetTextureDataYUV(
yTexture,
uTexture,
vTexture,
(IntPtr) yuvData,
(uint) yuvDataLength
);
commandBuffer.BeginRenderPass(
new ColorAttachmentInfo(RenderTexture, Color.Black)
);
commandBuffer.BindGraphicsPipeline(GraphicsDevice.VideoPipeline);
commandBuffer.BindFragmentSamplers(
new TextureSamplerBinding(yTexture, LinearSampler),
new TextureSamplerBinding(uTexture, LinearSampler),
new TextureSamplerBinding(vTexture, LinearSampler)
);
commandBuffer.DrawPrimitives(0, 1, 0, 0);
commandBuffer.EndRenderPass();
GraphicsDevice.Submit(commandBuffer);
}
private void InitializeTheoraStream()
{
// Grab the first video frame ASAP.
while (Theorafile.tf_readvideo(Handle, (IntPtr) yuvData, 1) == 0);
// Grab the first bit of audio. We're trying to start the decoding ASAP.
if (AudioDevice != null && Theorafile.tf_hasaudio(Handle) == 1)
{
int channels, sampleRate;
Theorafile.tf_audioinfo(Handle, out channels, out sampleRate);
audioStream = new StreamingSoundTheora(AudioDevice, Handle, channels, (uint) sampleRate);
}
currentFrame = -1;
}
protected virtual void Dispose(bool disposing)
{
if (!disposed)
{
if (disposing)
{
// dispose managed state (managed objects)
RenderTexture.Dispose();
yTexture.Dispose();
uTexture.Dispose();
vTexture.Dispose();
}
// free unmanaged resources (unmanaged objects)
Theorafile.tf_close(ref Handle);
NativeMemory.Free(yuvData);
disposed = true;
}
}
~Video()
{
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
Dispose(disposing: false);
}
public void Dispose()
{
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
}
}