MoonWorks/src/Video/Shaders/Source/Fullscreen.vert

10 lines
198 B
GLSL

#version 450
layout(location = 0) out vec2 outTexCoord;
void main()
{
outTexCoord = vec2((gl_VertexIndex << 1) & 2, gl_VertexIndex & 2);
gl_Position = vec4(outTexCoord * 2.0 - 1.0, 0.0, 1.0);
}