forked from MoonsideGames/MoonWorks
cosmonaut
efb9893aef
- `SoundInstance.Play` no longer takes a loop parameter - `SoundInstance.Stop` is split into `Stop` and `StopImmediate` instead of taking an immediate parameter - Added `StreamingSoundSeekable` to better support streaming audio that does not support seek - `StreamingSound` no longer has a Loop property, but `StreamingSoundSeekable` does - abstract `StreamingSound.AddBuffer` renamed to `FillBuffer` - `FillBuffer` is now provided with a native buffer to avoid an extra data copy - `StreamingSound` buffer implementation optimized to avoid repeated alloc/frees - added `Video` class which can load and play Theora (.ogv) streaming video/audio Reviewed-on: MoonsideGames/MoonWorks#20 |
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.. | ||
AudioDevice.cs | ||
AudioEmitter.cs | ||
AudioListener.cs | ||
AudioResource.cs | ||
SoundInstance.cs | ||
SoundState.cs | ||
StaticSound.cs | ||
StaticSoundInstance.cs | ||
StreamingSound.cs | ||
StreamingSoundOgg.cs | ||
StreamingSoundSeekable.cs |