forked from MoonsideGames/MoonWorks
203 lines
4.6 KiB
C#
203 lines
4.6 KiB
C#
#region License
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/* MoonWorks - Game Development Framework
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* Copyright 2021 Evan Hemsley
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*/
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/* Derived from code by Ethan Lee (Copyright 2009-2021).
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* Released under the Microsoft Public License.
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* See fna.LICENSE for details.
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*/
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#endregion
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#region Using Statements
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Reflection;
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using System.Runtime.InteropServices;
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using System.Runtime.CompilerServices;
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using System.Xml;
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#endregion
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namespace MoonWorks
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{
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internal static class MoonWorksDllMap
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{
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#region Private Static Variables
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private static Dictionary<string, string> mapDictionary
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= new Dictionary<string, string>();
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#endregion
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#region Private Static Methods
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private static string GetPlatformName()
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{
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if (OperatingSystem.IsWindows())
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{
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return "windows";
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}
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else if (OperatingSystem.IsMacOS())
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{
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return "osx";
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}
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else if (OperatingSystem.IsLinux())
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{
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return "linux";
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}
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else if (OperatingSystem.IsFreeBSD())
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{
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return "freebsd";
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}
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else
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{
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// Maybe this platform statically links?
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return "unknown";
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}
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}
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#endregion
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#region DllImportResolver Callback Method
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private static IntPtr MapAndLoad(
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string libraryName,
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Assembly assembly,
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DllImportSearchPath? dllImportSearchPath
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)
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{
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string mappedName;
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if (!mapDictionary.TryGetValue(libraryName, out mappedName))
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{
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mappedName = libraryName;
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}
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return NativeLibrary.Load(mappedName, assembly, dllImportSearchPath);
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}
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#endregion
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#region Module Initializer
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[ModuleInitializer]
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public static void Init()
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{
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// Ignore NativeAOT platforms since they don't perform dynamic loading.
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if (!RuntimeFeature.IsDynamicCodeSupported)
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{
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return;
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}
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// Get the platform and architecture
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string os = GetPlatformName();
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string cpu = RuntimeInformation.ProcessArchitecture.ToString().ToLowerInvariant();
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string wordsize = (IntPtr.Size * 8).ToString();
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// Get the path to the assembly
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Assembly assembly = Assembly.GetExecutingAssembly();
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string assemblyPath = System.AppContext.BaseDirectory;
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// Locate the config file
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string xmlPath = Path.Combine(
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assemblyPath,
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"MoonWorks.dll.config"
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);
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if (!File.Exists(xmlPath))
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{
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// Let's hope for the best...
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return;
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}
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// Load the XML
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XmlDocument xmlDoc = new XmlDocument();
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xmlDoc.Load(xmlPath);
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// The NativeLibrary API cannot remap function names. :(
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if (xmlDoc.GetElementsByTagName("dllentry").Count > 0)
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{
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string msg = "Function remapping is not supported by .NET Core. Ignoring dllentry elements...";
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Console.WriteLine(msg);
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// Log it in the debugger for non-console apps.
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if (Debugger.IsAttached)
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{
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Debug.WriteLine(msg);
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}
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}
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// Parse the XML into a mapping dictionary
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foreach (XmlNode node in xmlDoc.GetElementsByTagName("dllmap"))
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{
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XmlAttribute attribute;
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// Check the OS
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attribute = node.Attributes["os"];
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if (attribute != null)
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{
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bool containsOS = attribute.Value.Contains(os);
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bool invert = attribute.Value.StartsWith("!");
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if ((!containsOS && !invert) || (containsOS && invert))
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{
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continue;
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}
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}
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// Check the CPU
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attribute = node.Attributes["cpu"];
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if (attribute != null)
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{
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bool containsCPU = attribute.Value.Contains(cpu);
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bool invert = attribute.Value.StartsWith("!");
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if ((!containsCPU && !invert) || (containsCPU && invert))
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{
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continue;
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}
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}
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// Check the word size
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attribute = node.Attributes["wordsize"];
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if (attribute != null)
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{
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bool containsWordsize = attribute.Value.Contains(wordsize);
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bool invert = attribute.Value.StartsWith("!");
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if ((!containsWordsize && !invert) || (containsWordsize && invert))
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{
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continue;
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}
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}
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// Check for the existence of 'dll' and 'target' attributes
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XmlAttribute dllAttribute = node.Attributes["dll"];
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XmlAttribute targetAttribute = node.Attributes["target"];
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if (dllAttribute == null || targetAttribute == null)
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{
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continue;
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}
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// Get the actual library names
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string oldLib = dllAttribute.Value;
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string newLib = targetAttribute.Value;
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if (string.IsNullOrWhiteSpace(oldLib) || string.IsNullOrWhiteSpace(newLib))
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{
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continue;
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}
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// Don't allow duplicates
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if (mapDictionary.ContainsKey(oldLib))
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{
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continue;
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}
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mapDictionary.Add(oldLib, newLib);
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}
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// Set the resolver callback for our native assemblies
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NativeLibrary.SetDllImportResolver(assembly, MapAndLoad);
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}
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#endregion
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}
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}
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