forked from MoonsideGames/MoonWorks
26 lines
579 B
C#
26 lines
579 B
C#
using System;
|
|
using SDL2;
|
|
|
|
namespace MoonWorks.Input
|
|
{
|
|
public class GamepadButton : VirtualButton
|
|
{
|
|
IntPtr GamepadHandle;
|
|
SDL.SDL_GameControllerButton SDL_Button;
|
|
|
|
public GamepadButtonCode Code { get; private set; }
|
|
|
|
internal GamepadButton(IntPtr gamepadHandle, GamepadButtonCode code, SDL.SDL_GameControllerButton sdlButton)
|
|
{
|
|
GamepadHandle = gamepadHandle;
|
|
Code = code;
|
|
SDL_Button = sdlButton;
|
|
}
|
|
|
|
internal override bool CheckPressed()
|
|
{
|
|
return MoonWorks.Conversions.ByteToBool(SDL.SDL_GameControllerGetButton(GamepadHandle, SDL_Button));
|
|
}
|
|
}
|
|
}
|