MoonWorks/src/Graphics/Resources
TheSpydog b39526ca90 Textures now have a sample count, not render passes (#45)
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: MoonsideGames/MoonWorks#45
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
2023-01-31 20:27:26 +00:00
..
Buffer.cs change sizeof calls to Marshal.SizeOf in interop situations 2022-12-13 19:01:40 -08:00
ComputePipeline.cs Added more graphics validation, misc api tweaks (#30) 2022-11-08 19:29:05 +00:00
GraphicsPipeline.cs RasterizerState / BlendFactor ABI break (#38) 2022-12-29 03:22:47 +00:00
Sampler.cs destroy update 2022-03-03 17:16:39 -08:00
ShaderModule.cs Make video shaders optional and search for them in the root output directory (#42) 2023-01-21 23:37:01 +00:00
Texture.cs Textures now have a sample count, not render passes (#45) 2023-01-31 20:27:26 +00:00