forked from MoonsideGames/MoonWorks
24 lines
540 B
C#
24 lines
540 B
C#
using SDL2;
|
|
|
|
namespace MoonWorks.Input
|
|
{
|
|
public class GamepadButton : VirtualButton
|
|
{
|
|
public Gamepad Parent { get; }
|
|
SDL.SDL_GameControllerButton SDL_Button;
|
|
public GamepadButtonCode Code { get; }
|
|
|
|
internal GamepadButton(Gamepad parent, GamepadButtonCode code, SDL.SDL_GameControllerButton sdlButton)
|
|
{
|
|
Parent = parent;
|
|
Code = code;
|
|
SDL_Button = sdlButton;
|
|
}
|
|
|
|
internal override bool CheckPressed()
|
|
{
|
|
return MoonWorks.Conversions.ByteToBool(SDL.SDL_GameControllerGetButton(Parent.Handle, SDL_Button));
|
|
}
|
|
}
|
|
}
|