MoonWorks/src/Graphics/Font/TextBatch.cs

111 lines
3.0 KiB
C#

using System;
using WellspringCS;
namespace MoonWorks.Graphics.Font
{
public class TextBatch
{
private GraphicsDevice GraphicsDevice { get; }
public IntPtr Handle { get; }
public Buffer VertexBuffer { get; protected set; } = null;
public Buffer IndexBuffer { get; protected set; } = null;
public Texture Texture { get; protected set; }
public uint PrimitiveCount { get; protected set; }
private byte[] StringBytes;
public TextBatch(GraphicsDevice graphicsDevice)
{
GraphicsDevice = graphicsDevice;
Handle = Wellspring.Wellspring_CreateTextBatch();
StringBytes = new byte[128];
}
public void Start(Packer packer)
{
Wellspring.Wellspring_StartTextBatch(Handle, packer.Handle);
Texture = packer.Texture;
PrimitiveCount = 0;
}
public unsafe void Draw(
string text,
float x,
float y,
float depth,
Color color,
HorizontalAlignment horizontalAlignment = HorizontalAlignment.Left,
VerticalAlignment verticalAlignment = VerticalAlignment.Baseline
) {
var byteCount = System.Text.Encoding.UTF8.GetByteCount(text);
if (StringBytes.Length < byteCount)
{
System.Array.Resize(ref StringBytes, byteCount);
}
fixed (char* chars = text)
fixed (byte* bytes = StringBytes)
{
System.Text.Encoding.UTF8.GetBytes(chars, text.Length, bytes, byteCount);
var result = Wellspring.Wellspring_Draw(
Handle,
x,
y,
depth,
new Wellspring.Color { R = color.R, G = color.G, B = color.B, A = color.A },
(Wellspring.HorizontalAlignment) horizontalAlignment,
(Wellspring.VerticalAlignment) verticalAlignment,
(IntPtr) bytes,
(uint) byteCount
);
if (result == 0)
{
throw new System.ArgumentException("Could not decode string!");
}
}
}
// Call this after you have made all the Draw calls you want.
public unsafe void UploadBufferData(CommandBuffer commandBuffer)
{
Wellspring.Wellspring_GetBufferData(
Handle,
out uint vertexCount,
out IntPtr vertexDataPointer,
out uint vertexDataLengthInBytes,
out IntPtr indexDataPointer,
out uint indexDataLengthInBytes
);
if (VertexBuffer == null)
{
VertexBuffer = new Buffer(GraphicsDevice, BufferUsageFlags.Vertex, vertexDataLengthInBytes);
}
else if (VertexBuffer.Size < vertexDataLengthInBytes)
{
VertexBuffer.Dispose();
VertexBuffer = new Buffer(GraphicsDevice, BufferUsageFlags.Vertex, vertexDataLengthInBytes);
}
if (IndexBuffer == null)
{
IndexBuffer = new Buffer(GraphicsDevice, BufferUsageFlags.Index, indexDataLengthInBytes);
}
else if (IndexBuffer.Size < indexDataLengthInBytes)
{
IndexBuffer.Dispose();
IndexBuffer = new Buffer(GraphicsDevice, BufferUsageFlags.Index, indexDataLengthInBytes);
}
commandBuffer.SetBufferData(VertexBuffer, vertexDataPointer, 0, vertexDataLengthInBytes);
commandBuffer.SetBufferData(IndexBuffer, indexDataPointer, 0, indexDataLengthInBytes);
PrimitiveCount = vertexCount / 2; // FIXME: is this jank?
}
}
}