forked from MoonsideGames/MoonWorks
72 lines
1.5 KiB
C#
72 lines
1.5 KiB
C#
namespace MoonWorks.Input
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{
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public struct ButtonState
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{
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public ButtonStatus ButtonStatus { get; }
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public bool IsPressed => ButtonStatus == ButtonStatus.Pressed;
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public bool IsHeld => ButtonStatus == ButtonStatus.Held;
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public bool IsDown => ButtonStatus == ButtonStatus.Pressed || ButtonStatus == ButtonStatus.Held;
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public bool IsReleased => ButtonStatus == ButtonStatus.Released;
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public bool IsIdle => ButtonStatus == ButtonStatus.Idle;
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public bool IsUp => ButtonStatus == ButtonStatus.Idle || ButtonStatus == ButtonStatus.Released;
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public ButtonState(ButtonStatus buttonStatus)
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{
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ButtonStatus = buttonStatus;
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}
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internal ButtonState Update(bool isPressed)
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{
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if (isPressed)
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{
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if (IsUp)
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{
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return new ButtonState(ButtonStatus.Pressed);
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}
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else
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{
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return new ButtonState(ButtonStatus.Held);
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}
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}
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else
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{
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if (IsDown)
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{
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return new ButtonState(ButtonStatus.Released);
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}
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else
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{
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return new ButtonState(ButtonStatus.Idle);
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}
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}
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}
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/// <summary>
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/// Combines two button states. Useful for alt controls or input buffering.
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/// </summary>
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public static ButtonState operator |(ButtonState a, ButtonState b)
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{
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if (a.ButtonStatus == ButtonStatus.Idle || a.ButtonStatus == ButtonStatus.Released)
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{
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return b;
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}
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else if (a.ButtonStatus == ButtonStatus.Pressed)
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{
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if (b.ButtonStatus == ButtonStatus.Held)
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{
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return new ButtonState(ButtonStatus.Held);
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}
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else
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{
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return a;
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}
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}
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else // held
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{
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return a;
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}
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}
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}
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}
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