MoonWorks/src/Input/Mouse.cs

72 lines
1.6 KiB
C#

using System.Collections.Generic;
using SDL2;
namespace MoonWorks.Input
{
public class Mouse
{
public Button LeftButton { get; } = new Button();
public Button MiddleButton { get; } = new Button();
public Button RightButton { get; } = new Button();
public int X { get; private set; }
public int Y { get; private set; }
public int DeltaX { get; private set; }
public int DeltaY { get; private set; }
public int Wheel { get; internal set; }
private bool relativeMode;
public bool RelativeMode
{
get => relativeMode;
set
{
relativeMode = value;
SDL.SDL_SetRelativeMouseMode(
relativeMode ?
SDL.SDL_bool.SDL_TRUE :
SDL.SDL_bool.SDL_FALSE
);
}
}
private readonly Dictionary<MouseButtonCode, Button> CodeToButton;
public Mouse()
{
CodeToButton = new Dictionary<MouseButtonCode, Button>
{
{ MouseButtonCode.Left, LeftButton },
{ MouseButtonCode.Right, RightButton },
{ MouseButtonCode.Middle, MiddleButton }
};
}
internal void Update()
{
var buttonMask = SDL.SDL_GetMouseState(out var x, out var y);
var _ = SDL.SDL_GetRelativeMouseState(out var deltaX, out var deltaY);
X = x;
Y = y;
DeltaX = deltaX;
DeltaY = deltaY;
LeftButton.Update(IsPressed(buttonMask, SDL.SDL_BUTTON_LMASK));
MiddleButton.Update(IsPressed(buttonMask, SDL.SDL_BUTTON_MMASK));
RightButton.Update(IsPressed(buttonMask, SDL.SDL_BUTTON_RMASK));
}
public ButtonState ButtonState(MouseButtonCode buttonCode)
{
return CodeToButton[buttonCode].State;
}
private bool IsPressed(uint buttonMask, uint buttonFlag)
{
return (buttonMask & buttonFlag) != 0;
}
}
}