forked from MoonsideGames/MoonWorks
36 lines
1.1 KiB
XML
36 lines
1.1 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFrameworks>net6.0;net7.0</TargetFrameworks>
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<Platforms>x64</Platforms>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup>
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<DefaultItemExcludes>$(DefaultItemExcludes);lib\**\*</DefaultItemExcludes>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="lib\FAudio\csharp\FAudio.cs" />
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<Compile Include="lib\RefreshCS\src\Refresh.cs" />
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<Compile Include="lib\SDL2-CS\src\SDL2.cs" />
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<Compile Include="lib\Theorafile\csharp\Theorafile.cs" />
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<Compile Include="lib\WellspringCS\WellspringCS.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="MoonWorks.dll.config">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="src\Video\Shaders\Compiled\FullscreenVert.spv">
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<LogicalName>MoonWorks.Shaders.FullscreenVert.spv</LogicalName>
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</EmbeddedResource>
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<EmbeddedResource Include="src\Video\Shaders\Compiled\YUV2RGBAFrag.spv">
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<LogicalName>MoonWorks.Shaders.YUV2RGBAFrag.spv</LogicalName>
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</EmbeddedResource>
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</ItemGroup>
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</Project>
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