forked from MoonsideGames/MoonWorks
70 lines
1.3 KiB
C#
70 lines
1.3 KiB
C#
using System;
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using RefreshCS;
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namespace MoonWorks
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{
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public static class Logger
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{
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public static Action<string> LogInfo;
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public static Action<string> LogWarn;
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public static Action<string> LogError;
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private static RefreshCS.Refresh.Refresh_LogFunc LogInfoFunc = RefreshLogInfo;
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private static RefreshCS.Refresh.Refresh_LogFunc LogWarnFunc = RefreshLogWarn;
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private static RefreshCS.Refresh.Refresh_LogFunc LogErrorFunc = RefreshLogError;
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internal static void Initialize()
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{
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if (Logger.LogInfo == null)
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{
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Logger.LogInfo = Console.WriteLine;
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}
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if (Logger.LogWarn == null)
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{
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Logger.LogWarn = Console.WriteLine;
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}
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if (Logger.LogError == null)
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{
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Logger.LogError = Console.WriteLine;
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}
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Refresh.Refresh_HookLogFunctions(
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LogInfoFunc,
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LogWarnFunc,
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LogErrorFunc
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);
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}
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private static void RefreshLogInfo(IntPtr msg)
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{
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LogInfo(UTF8_ToManaged(msg));
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}
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private static void RefreshLogWarn(IntPtr msg)
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{
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LogWarn(UTF8_ToManaged(msg));
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}
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private static void RefreshLogError(IntPtr msg)
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{
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LogError(UTF8_ToManaged(msg));
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}
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private unsafe static string UTF8_ToManaged(IntPtr s)
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{
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byte* ptr = (byte*) s;
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while (*ptr != 0)
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{
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ptr += 1;
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}
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string result = System.Text.Encoding.UTF8.GetString(
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(byte*) s,
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(int) (ptr - (byte*) s)
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);
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return result;
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}
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}
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}
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