MoonWorks/src/Audio
cosmonaut 1f0e3b5040 Audio Improvements (#47)
- Audio is now processed on a background thread instead of the main thread
- Audio tick rate is now ~200Hz
- MoonWorks.Math.Easings class completely rewritten to be easier to understand and use
- SoundInstance properties no longer call into FAudio unless the value actually changed
- SoundInstance property values can now be interpolated over time (tweens)
- SoundInstance tweens can be delayed
- SoundInstance sets a sane filter frequency default when switching filter type
- StreamingSound classes can be designated to update automatically on the audio thread or manually
- StreamingSound buffer consumption should now set Stopped state in a more sane way
- Added ReverbEffect, which creates a submix voice for a reverb effect
- SoundInstance can apply a ReverbEffect, which enables the Reverb property
- Audio resource tracking improvements
- Some tweaks to VideoPlayer to make its behavior more consistent

Reviewed-on: MoonsideGames/MoonWorks#47
2023-03-07 23:28:57 +00:00
..
AudioDevice.cs Audio Improvements (#47) 2023-03-07 23:28:57 +00:00
AudioEmitter.cs Fixed Point Math (#19) 2022-05-11 17:34:09 +00:00
AudioListener.cs Fixed Point Math (#19) 2022-05-11 17:34:09 +00:00
AudioResource.cs Audio Improvements (#47) 2023-03-07 23:28:57 +00:00
AudioTween.cs Audio Improvements (#47) 2023-03-07 23:28:57 +00:00
AudioTweenManager.cs Audio Improvements (#47) 2023-03-07 23:28:57 +00:00
FilterType.cs reset static audio on free + rework filter API 2022-08-29 22:45:28 -07:00
ReverbEffect.cs Audio Improvements (#47) 2023-03-07 23:28:57 +00:00
SoundInstance.cs Audio Improvements (#47) 2023-03-07 23:28:57 +00:00
SoundState.cs Formatting pass 2022-02-22 21:14:32 -08:00
StaticSound.cs reset static audio on free + rework filter API 2022-08-29 22:45:28 -07:00
StaticSoundInstance.cs add ReverbEffect 2023-03-01 17:47:09 -08:00
StreamingSound.cs Audio Improvements (#47) 2023-03-07 23:28:57 +00:00
StreamingSoundOgg.cs Audio Improvements (#47) 2023-03-07 23:28:57 +00:00
StreamingSoundSeekable.cs Audio Improvements (#47) 2023-03-07 23:28:57 +00:00