forked from MoonsideGames/MoonWorks
731 lines
22 KiB
C#
731 lines
22 KiB
C#
#region License
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/* MoonWorks - Game Development Framework
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* Copyright 2021 Evan Hemsley
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*/
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/* Derived from code by Ethan Lee (Copyright 2009-2021).
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* Released under the Microsoft Public License.
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* See fna.LICENSE for details.
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* Derived from code by the Mono.Xna Team (Copyright 2006).
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* Released under the MIT License. See monoxna.LICENSE for details.
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*/
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#endregion
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#region Using Statements
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using System;
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using System.Diagnostics;
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using System.Text;
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#endregion
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namespace MoonWorks.Math
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{
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/// <summary>
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/// Defines a viewing frustum for intersection operations.
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/// </summary>
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[DebuggerDisplay("{DebugDisplayString,nq}")]
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public class BoundingFrustum : IEquatable<BoundingFrustum>
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{
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#region Public Properties
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/// <summary>
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/// Gets or sets the <see cref="Matrix"/> of the frustum.
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/// </summary>
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public Matrix4x4 Matrix
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{
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get
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{
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return this.matrix;
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}
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set
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{
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/* FIXME: The odds are the planes will be used a lot more often than
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* the matrix is updated, so this should help performance. I hope. ;)
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*/
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this.matrix = value;
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this.CreatePlanes();
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this.CreateCorners();
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}
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}
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/// <summary>
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/// Gets the near plane of the frustum.
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/// </summary>
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public Plane Near
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{
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get
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{
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return this.planes[0];
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}
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}
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/// <summary>
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/// Gets the far plane of the frustum.
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/// </summary>
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public Plane Far
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{
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get
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{
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return this.planes[1];
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}
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}
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/// <summary>
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/// Gets the left plane of the frustum.
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/// </summary>
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public Plane Left
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{
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get
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{
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return this.planes[2];
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}
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}
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/// <summary>
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/// Gets the right plane of the frustum.
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/// </summary>
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public Plane Right
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{
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get
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{
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return this.planes[3];
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}
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}
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/// <summary>
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/// Gets the top plane of the frustum.
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/// </summary>
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public Plane Top
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{
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get
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{
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return this.planes[4];
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}
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}
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/// <summary>
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/// Gets the bottom plane of the frustum.
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/// </summary>
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public Plane Bottom
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{
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get
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{
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return this.planes[5];
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}
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}
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#endregion
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#region Internal Properties
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internal string DebugDisplayString
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{
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get
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{
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return string.Concat(
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"Near( ", planes[0].DebugDisplayString, " ) \r\n",
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"Far( ", planes[1].DebugDisplayString, " ) \r\n",
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"Left( ", planes[2].DebugDisplayString, " ) \r\n",
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"Right( ", planes[3].DebugDisplayString, " ) \r\n",
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"Top( ", planes[4].DebugDisplayString, " ) \r\n",
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"Bottom( ", planes[5].DebugDisplayString, " ) "
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);
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}
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}
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#endregion
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#region Public Fields
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/// <summary>
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/// The number of corner points in the frustum.
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/// </summary>
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public const int CornerCount = 8;
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#endregion
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#region Private Fields
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private Matrix4x4 matrix;
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private readonly Vector3[] corners = new Vector3[CornerCount];
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private readonly Plane[] planes = new Plane[PlaneCount];
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/// <summary>
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/// The number of planes in the frustum.
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/// </summary>
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private const int PlaneCount = 6;
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#endregion
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#region Public Constructors
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/// <summary>
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/// Constructs the frustum by extracting the view planes from a matrix.
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/// </summary>
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/// <param name="value">Combined matrix which usually is (View * Projection).</param>
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public BoundingFrustum(Matrix4x4 value)
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{
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this.matrix = value;
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this.CreatePlanes();
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this.CreateCorners();
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}
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#endregion
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#region Public Methods
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/// <summary>
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/// Containment test between this <see cref="BoundingFrustum"/> and specified <see cref="BoundingFrustum"/>.
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/// </summary>
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/// <param name="frustum">A <see cref="BoundingFrustum"/> for testing.</param>
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/// <returns>Result of testing for containment between this <see cref="BoundingFrustum"/> and specified <see cref="BoundingFrustum"/>.</returns>
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public ContainmentType Contains(BoundingFrustum frustum)
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{
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if (this == frustum)
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{
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return ContainmentType.Contains;
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}
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bool intersects = false;
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for (int i = 0; i < PlaneCount; i += 1)
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{
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PlaneIntersectionType planeIntersectionType;
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frustum.Intersects(ref planes[i], out planeIntersectionType);
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if (planeIntersectionType == PlaneIntersectionType.Front)
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{
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return ContainmentType.Disjoint;
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}
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else if (planeIntersectionType == PlaneIntersectionType.Intersecting)
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{
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intersects = true;
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}
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}
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return intersects ? ContainmentType.Intersects : ContainmentType.Contains;
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}
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/// <summary>
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/// Containment test between this <see cref="BoundingFrustum"/> and specified <see cref="BoundingBox"/>.
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/// </summary>
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/// <param name="box">A <see cref="BoundingBox"/> for testing.</param>
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/// <returns>Result of testing for containment between this <see cref="BoundingFrustum"/> and specified <see cref="BoundingBox"/>.</returns>
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public ContainmentType Contains(BoundingBox box)
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{
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ContainmentType result = default(ContainmentType);
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this.Contains(ref box, out result);
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return result;
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}
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/// <summary>
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/// Containment test between this <see cref="BoundingFrustum"/> and specified <see cref="BoundingBox"/>.
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/// </summary>
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/// <param name="box">A <see cref="BoundingBox"/> for testing.</param>
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/// <param name="result">Result of testing for containment between this <see cref="BoundingFrustum"/> and specified <see cref="BoundingBox"/> as an output parameter.</param>
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public void Contains(ref BoundingBox box, out ContainmentType result)
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{
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bool intersects = false;
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for (int i = 0; i < PlaneCount; i += 1)
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{
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PlaneIntersectionType planeIntersectionType = default(PlaneIntersectionType);
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box.Intersects(ref this.planes[i], out planeIntersectionType);
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switch (planeIntersectionType)
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{
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case PlaneIntersectionType.Front:
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result = ContainmentType.Disjoint;
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return;
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case PlaneIntersectionType.Intersecting:
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intersects = true;
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break;
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}
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}
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result = intersects ? ContainmentType.Intersects : ContainmentType.Contains;
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}
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/// <summary>
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/// Containment test between this <see cref="BoundingFrustum"/> and specified <see cref="BoundingSphere"/>.
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/// </summary>
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/// <param name="sphere">A <see cref="BoundingSphere"/> for testing.</param>
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/// <returns>Result of testing for containment between this <see cref="BoundingFrustum"/> and specified <see cref="BoundingSphere"/>.</returns>
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public ContainmentType Contains(BoundingSphere sphere)
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{
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ContainmentType result = default(ContainmentType);
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this.Contains(ref sphere, out result);
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return result;
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}
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/// <summary>
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/// Containment test between this <see cref="BoundingFrustum"/> and specified <see cref="BoundingSphere"/>.
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/// </summary>
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/// <param name="sphere">A <see cref="BoundingSphere"/> for testing.</param>
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/// <param name="result">Result of testing for containment between this <see cref="BoundingFrustum"/> and specified <see cref="BoundingSphere"/> as an output parameter.</param>
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public void Contains(ref BoundingSphere sphere, out ContainmentType result)
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{
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bool intersects = false;
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for (int i = 0; i < PlaneCount; i += 1)
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{
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PlaneIntersectionType planeIntersectionType = default(PlaneIntersectionType);
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// TODO: We might want to inline this for performance reasons.
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sphere.Intersects(ref this.planes[i], out planeIntersectionType);
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switch (planeIntersectionType)
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{
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case PlaneIntersectionType.Front:
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result = ContainmentType.Disjoint;
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return;
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case PlaneIntersectionType.Intersecting:
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intersects = true;
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break;
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}
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}
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result = intersects ? ContainmentType.Intersects : ContainmentType.Contains;
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}
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/// <summary>
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/// Containment test between this <see cref="BoundingFrustum"/> and specified <see cref="Vector3"/>.
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/// </summary>
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/// <param name="point">A <see cref="Vector3"/> for testing.</param>
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/// <returns>Result of testing for containment between this <see cref="BoundingFrustum"/> and specified <see cref="Vector3"/>.</returns>
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public ContainmentType Contains(Vector3 point)
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{
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ContainmentType result = default(ContainmentType);
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this.Contains(ref point, out result);
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return result;
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}
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/// <summary>
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/// Containment test between this <see cref="BoundingFrustum"/> and specified <see cref="Vector3"/>.
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/// </summary>
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/// <param name="point">A <see cref="Vector3"/> for testing.</param>
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/// <param name="result">Result of testing for containment between this <see cref="BoundingFrustum"/> and specified <see cref="Vector3"/> as an output parameter.</param>
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public void Contains(ref Vector3 point, out ContainmentType result)
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{
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bool intersects = false;
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for (int i = 0; i < PlaneCount; i += 1)
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{
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float classifyPoint = (
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(point.X * planes[i].Normal.X) +
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(point.Y * planes[i].Normal.Y) +
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(point.Z * planes[i].Normal.Z) +
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planes[i].D
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);
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if (classifyPoint > 0)
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{
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result = ContainmentType.Disjoint;
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return;
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}
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else if (classifyPoint == 0)
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{
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intersects = true;
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break;
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}
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}
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result = intersects ? ContainmentType.Intersects : ContainmentType.Contains;
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}
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/// <summary>
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/// Returns a copy of internal corners array.
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/// </summary>
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/// <returns>The array of corners.</returns>
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public Vector3[] GetCorners()
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{
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return (Vector3[]) this.corners.Clone();
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}
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/// <summary>
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/// Returns a copy of internal corners array.
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/// </summary>
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/// <param name="corners">The array which values will be replaced to corner values of this instance. It must have size of <see cref="BoundingFrustum.CornerCount"/>.</param>
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public void GetCorners(Vector3[] corners)
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{
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if (corners == null)
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{
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throw new ArgumentNullException("corners");
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}
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if (corners.Length < CornerCount)
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{
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throw new ArgumentOutOfRangeException("corners");
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}
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this.corners.CopyTo(corners, 0);
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}
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/// <summary>
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/// Gets whether or not a specified <see cref="BoundingFrustum"/> intersects with this <see cref="BoundingFrustum"/>.
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/// </summary>
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/// <param name="frustum">An other <see cref="BoundingFrustum"/> for intersection test.</param>
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/// <returns><c>true</c> if other <see cref="BoundingFrustum"/> intersects with this <see cref="BoundingFrustum"/>; <c>false</c> otherwise.</returns>
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public bool Intersects(BoundingFrustum frustum)
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{
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return (Contains(frustum) != ContainmentType.Disjoint);
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}
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/// <summary>
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/// Gets whether or not a specified <see cref="BoundingBox"/> intersects with this <see cref="BoundingFrustum"/>.
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/// </summary>
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/// <param name="box">A <see cref="BoundingBox"/> for intersection test.</param>
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/// <returns><c>true</c> if specified <see cref="BoundingBox"/> intersects with this <see cref="BoundingFrustum"/>; <c>false</c> otherwise.</returns>
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public bool Intersects(BoundingBox box)
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{
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bool result = false;
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this.Intersects(ref box, out result);
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return result;
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}
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/// <summary>
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/// Gets whether or not a specified <see cref="BoundingBox"/> intersects with this <see cref="BoundingFrustum"/>.
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/// </summary>
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/// <param name="box">A <see cref="BoundingBox"/> for intersection test.</param>
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/// <param name="result"><c>true</c> if specified <see cref="BoundingBox"/> intersects with this <see cref="BoundingFrustum"/>; <c>false</c> otherwise as an output parameter.</param>
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public void Intersects(ref BoundingBox box, out bool result)
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{
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ContainmentType containment = default(ContainmentType);
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this.Contains(ref box, out containment);
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result = containment != ContainmentType.Disjoint;
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}
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/// <summary>
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/// Gets whether or not a specified <see cref="BoundingSphere"/> intersects with this <see cref="BoundingFrustum"/>.
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/// </summary>
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/// <param name="sphere">A <see cref="BoundingSphere"/> for intersection test.</param>
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/// <returns><c>true</c> if specified <see cref="BoundingSphere"/> intersects with this <see cref="BoundingFrustum"/>; <c>false</c> otherwise.</returns>
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public bool Intersects(BoundingSphere sphere)
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{
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bool result = default(bool);
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this.Intersects(ref sphere, out result);
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return result;
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}
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/// <summary>
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/// Gets whether or not a specified <see cref="BoundingSphere"/> intersects with this <see cref="BoundingFrustum"/>.
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/// </summary>
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/// <param name="sphere">A <see cref="BoundingSphere"/> for intersection test.</param>
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/// <param name="result"><c>true</c> if specified <see cref="BoundingSphere"/> intersects with this <see cref="BoundingFrustum"/>; <c>false</c> otherwise as an output parameter.</param>
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public void Intersects(ref BoundingSphere sphere, out bool result)
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{
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ContainmentType containment = default(ContainmentType);
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this.Contains(ref sphere, out containment);
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result = containment != ContainmentType.Disjoint;
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}
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/// <summary>
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/// Gets type of intersection between specified <see cref="Plane"/> and this <see cref="BoundingFrustum"/>.
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/// </summary>
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/// <param name="plane">A <see cref="Plane"/> for intersection test.</param>
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/// <returns>A plane intersection type.</returns>
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public PlaneIntersectionType Intersects(Plane plane)
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{
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PlaneIntersectionType result;
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Intersects(ref plane, out result);
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return result;
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}
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/// <summary>
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/// Gets type of intersection between specified <see cref="Plane"/> and this <see cref="BoundingFrustum"/>.
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/// </summary>
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/// <param name="plane">A <see cref="Plane"/> for intersection test.</param>
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/// <param name="result">A plane intersection type as an output parameter.</param>
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public void Intersects(ref Plane plane, out PlaneIntersectionType result)
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{
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result = plane.Intersects(ref corners[0]);
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for (int i = 1; i < corners.Length; i += 1)
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{
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if (plane.Intersects(ref corners[i]) != result)
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{
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result = PlaneIntersectionType.Intersecting;
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}
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}
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}
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/// <summary>
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/// Gets the distance of intersection of <see cref="Ray"/> and this <see cref="BoundingFrustum"/> or null if no intersection happens.
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/// </summary>
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/// <param name="ray">A <see cref="Ray"/> for intersection test.</param>
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/// <returns>Distance at which ray intersects with this <see cref="BoundingFrustum"/> or null if no intersection happens.</returns>
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public float? Intersects(Ray ray)
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{
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float? result;
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Intersects(ref ray, out result);
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return result;
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}
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/// <summary>
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/// Gets the distance of intersection of <see cref="Ray"/> and this <see cref="BoundingFrustum"/> or null if no intersection happens.
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/// </summary>
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/// <param name="ray">A <see cref="Ray"/> for intersection test.</param>
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/// <param name="result">Distance at which ray intersects with this <see cref="BoundingFrustum"/> or null if no intersection happens as an output parameter.</param>
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public void Intersects(ref Ray ray, out float? result)
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{
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ContainmentType ctype;
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Contains(ref ray.Position, out ctype);
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if (ctype == ContainmentType.Disjoint)
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{
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result = null;
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return;
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}
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if (ctype == ContainmentType.Contains)
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{
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result = 0.0f;
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return;
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}
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if (ctype != ContainmentType.Intersects)
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{
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throw new ArgumentOutOfRangeException("ctype");
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}
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throw new NotImplementedException();
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}
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|
#endregion
|
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|
|
#region Private Methods
|
|
|
|
private void CreateCorners()
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{
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IntersectionPoint(
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ref this.planes[0],
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ref this.planes[2],
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ref this.planes[4],
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out this.corners[0]
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);
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IntersectionPoint(
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ref this.planes[0],
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ref this.planes[3],
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ref this.planes[4],
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out this.corners[1]
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);
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IntersectionPoint(
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ref this.planes[0],
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ref this.planes[3],
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ref this.planes[5],
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out this.corners[2]
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);
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IntersectionPoint(
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ref this.planes[0],
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ref this.planes[2],
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ref this.planes[5],
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out this.corners[3]
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);
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IntersectionPoint(
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ref this.planes[1],
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ref this.planes[2],
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ref this.planes[4],
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out this.corners[4]
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);
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IntersectionPoint(
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ref this.planes[1],
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ref this.planes[3],
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ref this.planes[4],
|
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out this.corners[5]
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);
|
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IntersectionPoint(
|
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ref this.planes[1],
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ref this.planes[3],
|
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ref this.planes[5],
|
|
out this.corners[6]
|
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);
|
|
IntersectionPoint(
|
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ref this.planes[1],
|
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ref this.planes[2],
|
|
ref this.planes[5],
|
|
out this.corners[7]
|
|
);
|
|
}
|
|
|
|
private void CreatePlanes()
|
|
{
|
|
this.planes[0] = new Plane(
|
|
-this.matrix.M13,
|
|
-this.matrix.M23,
|
|
-this.matrix.M33,
|
|
-this.matrix.M43
|
|
);
|
|
this.planes[1] = new Plane(
|
|
this.matrix.M13 - this.matrix.M14,
|
|
this.matrix.M23 - this.matrix.M24,
|
|
this.matrix.M33 - this.matrix.M34,
|
|
this.matrix.M43 - this.matrix.M44
|
|
);
|
|
this.planes[2] = new Plane(
|
|
-this.matrix.M14 - this.matrix.M11,
|
|
-this.matrix.M24 - this.matrix.M21,
|
|
-this.matrix.M34 - this.matrix.M31,
|
|
-this.matrix.M44 - this.matrix.M41
|
|
);
|
|
this.planes[3] = new Plane(
|
|
this.matrix.M11 - this.matrix.M14,
|
|
this.matrix.M21 - this.matrix.M24,
|
|
this.matrix.M31 - this.matrix.M34,
|
|
this.matrix.M41 - this.matrix.M44
|
|
);
|
|
this.planes[4] = new Plane(
|
|
this.matrix.M12 - this.matrix.M14,
|
|
this.matrix.M22 - this.matrix.M24,
|
|
this.matrix.M32 - this.matrix.M34,
|
|
this.matrix.M42 - this.matrix.M44
|
|
);
|
|
this.planes[5] = new Plane(
|
|
-this.matrix.M14 - this.matrix.M12,
|
|
-this.matrix.M24 - this.matrix.M22,
|
|
-this.matrix.M34 - this.matrix.M32,
|
|
-this.matrix.M44 - this.matrix.M42
|
|
);
|
|
|
|
this.NormalizePlane(ref this.planes[0]);
|
|
this.NormalizePlane(ref this.planes[1]);
|
|
this.NormalizePlane(ref this.planes[2]);
|
|
this.NormalizePlane(ref this.planes[3]);
|
|
this.NormalizePlane(ref this.planes[4]);
|
|
this.NormalizePlane(ref this.planes[5]);
|
|
}
|
|
|
|
private void NormalizePlane(ref Plane p)
|
|
{
|
|
float factor = 1f / p.Normal.Length();
|
|
p.Normal.X *= factor;
|
|
p.Normal.Y *= factor;
|
|
p.Normal.Z *= factor;
|
|
p.D *= factor;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Private Static Methods
|
|
|
|
private static void IntersectionPoint(
|
|
ref Plane a,
|
|
ref Plane b,
|
|
ref Plane c,
|
|
out Vector3 result
|
|
)
|
|
{
|
|
/* Formula used
|
|
* d1 ( N2 * N3 ) + d2 ( N3 * N1 ) + d3 ( N1 * N2 )
|
|
* P = -------------------------------------------------------------------
|
|
* N1 . ( N2 * N3 )
|
|
*
|
|
* Note: N refers to the normal, d refers to the displacement. '.' means dot
|
|
* product. '*' means cross product
|
|
*/
|
|
|
|
Vector3 v1, v2, v3;
|
|
Vector3 cross;
|
|
|
|
Vector3.Cross(ref b.Normal, ref c.Normal, out cross);
|
|
|
|
float f;
|
|
Vector3.Dot(ref a.Normal, ref cross, out f);
|
|
f *= -1.0f;
|
|
|
|
Vector3.Cross(ref b.Normal, ref c.Normal, out cross);
|
|
Vector3.Multiply(ref cross, a.D, out v1);
|
|
// v1 = (a.D * (Vector3.Cross(b.Normal, c.Normal)));
|
|
|
|
|
|
Vector3.Cross(ref c.Normal, ref a.Normal, out cross);
|
|
Vector3.Multiply(ref cross, b.D, out v2);
|
|
// v2 = (b.D * (Vector3.Cross(c.Normal, a.Normal)));
|
|
|
|
|
|
Vector3.Cross(ref a.Normal, ref b.Normal, out cross);
|
|
Vector3.Multiply(ref cross, c.D, out v3);
|
|
// v3 = (c.D * (Vector3.Cross(a.Normal, b.Normal)));
|
|
|
|
result.X = (v1.X + v2.X + v3.X) / f;
|
|
result.Y = (v1.Y + v2.Y + v3.Y) / f;
|
|
result.Z = (v1.Z + v2.Z + v3.Z) / f;
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Public Static Operators and Override Methods
|
|
|
|
/// <summary>
|
|
/// Compares whether two <see cref="BoundingFrustum"/> instances are equal.
|
|
/// </summary>
|
|
/// <param name="a"><see cref="BoundingFrustum"/> instance on the left of the equal sign.</param>
|
|
/// <param name="b"><see cref="BoundingFrustum"/> instance on the right of the equal sign.</param>
|
|
/// <returns><c>true</c> if the instances are equal; <c>false</c> otherwise.</returns>
|
|
public static bool operator ==(BoundingFrustum a, BoundingFrustum b)
|
|
{
|
|
if (object.Equals(a, null))
|
|
{
|
|
return (object.Equals(b, null));
|
|
}
|
|
|
|
if (object.Equals(b, null))
|
|
{
|
|
return (object.Equals(a, null));
|
|
}
|
|
|
|
return a.matrix == (b.matrix);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Compares whether two <see cref="BoundingFrustum"/> instances are not equal.
|
|
/// </summary>
|
|
/// <param name="a"><see cref="BoundingFrustum"/> instance on the left of the not equal sign.</param>
|
|
/// <param name="b"><see cref="BoundingFrustum"/> instance on the right of the not equal sign.</param>
|
|
/// <returns><c>true</c> if the instances are not equal; <c>false</c> otherwise.</returns>
|
|
public static bool operator !=(BoundingFrustum a, BoundingFrustum b)
|
|
{
|
|
return !(a == b);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Compares whether current instance is equal to specified <see cref="BoundingFrustum"/>.
|
|
/// </summary>
|
|
/// <param name="other">The <see cref="BoundingFrustum"/> to compare.</param>
|
|
/// <returns><c>true</c> if the instances are equal; <c>false</c> otherwise.</returns>
|
|
public bool Equals(BoundingFrustum other)
|
|
{
|
|
return (this == other);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Compares whether current instance is equal to specified <see cref="BoundingFrustum"/>.
|
|
/// </summary>
|
|
/// <param name="obj">The <see cref="Object"/> to compare.</param>
|
|
/// <returns><c>true</c> if the instances are equal; <c>false</c> otherwise.</returns>
|
|
public override bool Equals(object obj)
|
|
{
|
|
return (obj is BoundingFrustum) && Equals((BoundingFrustum) obj);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns a <see cref="String"/> representation of this <see cref="BoundingFrustum"/> in the format:
|
|
/// {Near:[nearPlane] Far:[farPlane] Left:[leftPlane] Right:[rightPlane] Top:[topPlane] Bottom:[bottomPlane]}
|
|
/// </summary>
|
|
/// <returns><see cref="String"/> representation of this <see cref="BoundingFrustum"/>.</returns>
|
|
public override string ToString()
|
|
{
|
|
StringBuilder sb = new StringBuilder(256);
|
|
sb.Append("{Near:");
|
|
sb.Append(this.planes[0].ToString());
|
|
sb.Append(" Far:");
|
|
sb.Append(this.planes[1].ToString());
|
|
sb.Append(" Left:");
|
|
sb.Append(this.planes[2].ToString());
|
|
sb.Append(" Right:");
|
|
sb.Append(this.planes[3].ToString());
|
|
sb.Append(" Top:");
|
|
sb.Append(this.planes[4].ToString());
|
|
sb.Append(" Bottom:");
|
|
sb.Append(this.planes[5].ToString());
|
|
sb.Append("}");
|
|
return sb.ToString();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the hash code of this <see cref="BoundingFrustum"/>.
|
|
/// </summary>
|
|
/// <returns>Hash code of this <see cref="BoundingFrustum"/>.</returns>
|
|
public override int GetHashCode()
|
|
{
|
|
return this.matrix.GetHashCode();
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|