forked from MoonsideGames/MoonWorks
50 lines
1.0 KiB
C#
50 lines
1.0 KiB
C#
namespace MoonWorks
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{
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public static class Conversions
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{
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public static byte BoolToByte(bool b)
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{
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return (byte) (b ? 1 : 0);
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}
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public static bool ByteToBool(byte b)
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{
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return b != 0;
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}
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public static Graphics.VertexElementFormat TypeToVertexElementFormat(System.Type type)
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{
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if (type == typeof(uint))
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{
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return Graphics.VertexElementFormat.UInt;
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}
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if (type == typeof(float))
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{
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return Graphics.VertexElementFormat.Float;
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}
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else if (type == typeof(Math.Float.Vector2))
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{
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return Graphics.VertexElementFormat.Vector2;
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}
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else if (type == typeof(Math.Float.Vector3))
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{
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return Graphics.VertexElementFormat.Vector3;
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}
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else if (type == typeof(Math.Float.Vector4))
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{
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return Graphics.VertexElementFormat.Vector4;
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}
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else if (type == typeof(Graphics.Color))
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{
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return Graphics.VertexElementFormat.Color;
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}
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else
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{
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throw new System.ArgumentException(
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"Cannot automatically convert this type to a VertexElementFormat!"
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);
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}
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}
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}
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}
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