MoonWorks/src/Collision/Float/Simplex2D.cs

137 lines
2.8 KiB
C#

using System.Collections.Generic;
using MoonWorks.Math.Float;
namespace MoonWorks.Collision.Float
{
/// <summary>
/// A simplex is a shape with up to n - 2 vertices in the nth dimension.
/// </summary>
public struct Simplex2D : System.IEquatable<Simplex2D>
{
private Vector2 a;
private Vector2? b;
private Vector2? c;
public Vector2 A => a;
public Vector2? B => b;
public Vector2? C => c;
public bool ZeroSimplex { get { return !b.HasValue && !c.HasValue; } }
public bool OneSimplex { get { return b.HasValue && !c.HasValue; } }
public bool TwoSimplex { get { return b.HasValue && c.HasValue; } }
public int Count => TwoSimplex ? 3 : (OneSimplex ? 2 : 1);
public Simplex2D(Vector2 a)
{
this.a = a;
b = null;
c = null;
}
public Simplex2D(Vector2 a, Vector2 b)
{
this.a = a;
this.b = b;
c = null;
}
public Simplex2D(Vector2 a, Vector2 b, Vector2 c)
{
this.a = a;
this.b = b;
this.c = c;
}
public Vector2 this[int index]
{
get
{
if (index == 0) { return a; }
if (index == 1) { return b.Value; }
if (index == 2) { return c.Value; }
throw new System.IndexOutOfRangeException();
}
}
public IEnumerable<Vector2> Vertices
{
get
{
yield return (Vector2) a;
if (b.HasValue) { yield return (Vector2) b; }
if (c.HasValue) { yield return (Vector2) c; }
}
}
public Vector2 Support(Vector2 direction, Transform2D transform)
{
var maxDotProduct = float.NegativeInfinity;
var maxVertex = a;
foreach (var vertex in Vertices)
{
var transformed = Vector2.Transform(vertex, transform.TransformMatrix);
var dot = Vector2.Dot(transformed, direction);
if (dot > maxDotProduct)
{
maxVertex = transformed;
maxDotProduct = dot;
}
}
return maxVertex;
}
public void Insert(Vector2 point, int index)
{
if (index == 0)
{
c = b;
b = a;
a = point;
}
else if (index == 1)
{
c = b;
b = point;
}
else
{
c = point;
}
}
public override bool Equals(object obj)
{
return obj is Simplex2D other && Equals(other);
}
public bool Equals(Simplex2D other)
{
if (Count != other.Count) { return false; }
return
(A == other.A && B == other.B && C == other.C) ||
(A == other.A && B == other.C && C == other.B) ||
(A == other.B && B == other.A && C == other.C) ||
(A == other.B && B == other.C && C == other.A) ||
(A == other.C && B == other.A && C == other.B) ||
(A == other.C && B == other.B && C == other.A);
}
public override int GetHashCode()
{
return System.HashCode.Combine(Vertices);
}
public static bool operator ==(Simplex2D a, Simplex2D b)
{
return a.Equals(b);
}
public static bool operator !=(Simplex2D a, Simplex2D b)
{
return !(a == b);
}
}
}