MoonWorks/src/Collision/Float/Shapes/Point.cs

62 lines
1.1 KiB
C#

using System.Collections.Generic;
using MoonWorks.Math.Float;
namespace MoonWorks.Collision.Float
{
/// <summary>
/// A Point is "that which has no part".
/// All points by themselves are identical.
/// </summary>
public struct Point : IShape2D, System.IEquatable<Point>
{
public AABB2D AABB { get; }
public IEnumerable<IShape2D> Shapes
{
get
{
yield return this;
}
}
public AABB2D TransformedAABB(Transform2D transform)
{
return AABB2D.Transformed(AABB, transform);
}
public Vector2 Support(Vector2 direction, Transform2D transform)
{
return Vector2.Transform(Vector2.Zero, transform.TransformMatrix);
}
public override bool Equals(object obj)
{
return obj is IShape2D other && Equals(other);
}
public bool Equals(IShape2D other)
{
return other is Point otherPoint && Equals(otherPoint);
}
public bool Equals(Point other)
{
return true;
}
public override int GetHashCode()
{
return 0;
}
public static bool operator ==(Point a, Point b)
{
return true;
}
public static bool operator !=(Point a, Point b)
{
return false;
}
}
}