MoonWorks/src/Collision/Fixed/SpatialHash2D.cs

253 lines
7.0 KiB
C#

using System.Collections.Generic;
using MoonWorks.Math.Fixed;
namespace MoonWorks.Collision.Fixed
{
/// <summary>
/// Used to quickly check if two shapes are potentially overlapping.
/// </summary>
/// <typeparam name="T">The type that will be used to uniquely identify shape-transform pairs.</typeparam>
public class SpatialHash2D<T> where T : System.IEquatable<T>
{
private readonly Fix64 cellSize;
private readonly Dictionary<long, HashSet<T>> hashDictionary = new Dictionary<long, HashSet<T>>();
private readonly Dictionary<T, (ICollidable, Transform2D, uint)> IDLookup = new Dictionary<T, (ICollidable, Transform2D, uint)>();
public int MinX { get; private set; } = 0;
public int MaxX { get; private set; } = 0;
public int MinY { get; private set; } = 0;
public int MaxY { get; private set; } = 0;
private Queue<HashSet<T>> hashSetPool = new Queue<HashSet<T>>();
public SpatialHash2D(int cellSize)
{
this.cellSize = new Fix64(cellSize);
}
private (int, int) Hash(Vector2 position)
{
return ((int) (position.X / cellSize), (int) (position.Y / cellSize));
}
/// <summary>
/// Inserts an element into the SpatialHash.
/// </summary>
/// <param name="id">A unique ID for the shape-transform pair.</param>
/// <param name="shape"></param>
/// <param name="transform2D"></param>
/// <param name="collisionGroups">A bitmask value specifying the groups this object belongs to.</param>
public void Insert(T id, ICollidable shape, Transform2D transform2D, uint collisionGroups = uint.MaxValue)
{
var box = shape.TransformedAABB(transform2D);
var minHash = Hash(box.Min);
var maxHash = Hash(box.Max);
foreach (var key in Keys(minHash.Item1, minHash.Item2, maxHash.Item1, maxHash.Item2))
{
if (!hashDictionary.ContainsKey(key))
{
hashDictionary.Add(key, new HashSet<T>());
}
hashDictionary[key].Add(id);
IDLookup[id] = (shape, transform2D, collisionGroups);
}
MinX = System.Math.Min(MinX, minHash.Item1);
MinY = System.Math.Min(MinY, minHash.Item2);
MaxX = System.Math.Max(MaxX, maxHash.Item1);
MaxY = System.Math.Max(MaxY, maxHash.Item2);
}
/// <summary>
/// Retrieves all the potential collisions of a shape-transform pair. Excludes any shape-transforms with the given ID.
/// </summary>
public IEnumerable<(T, ICollidable, Transform2D, uint)> Retrieve(T id, ICollidable shape, Transform2D transform2D, uint collisionMask = uint.MaxValue)
{
var returned = AcquireHashSet();
var box = shape.TransformedAABB(transform2D);
var (minX, minY) = Hash(box.Min);
var (maxX, maxY) = Hash(box.Max);
if (minX < MinX) { minX = MinX; }
if (maxX > MaxX) { maxX = MaxX; }
if (minY < MinY) { minY = MinY; }
if (maxY > MaxY) { maxY = MaxY; }
foreach (var key in Keys(minX, minY, maxX, maxY))
{
if (hashDictionary.ContainsKey(key))
{
foreach (var t in hashDictionary[key])
{
if (!returned.Contains(t))
{
var (otherShape, otherTransform, collisionGroups) = IDLookup[t];
if (!id.Equals(t) && ((collisionGroups & collisionMask) > 0) && AABB2D.TestOverlap(box, otherShape.TransformedAABB(otherTransform)))
{
returned.Add(t);
yield return (t, otherShape, otherTransform, collisionGroups);
}
}
}
}
}
FreeHashSet(returned);
}
/// <summary>
/// Retrieves all the potential collisions of a shape-transform pair.
/// </summary>
public IEnumerable<(T, ICollidable, Transform2D, uint)> Retrieve(ICollidable shape, Transform2D transform2D, uint collisionMask = uint.MaxValue)
{
var returned = AcquireHashSet();
var box = shape.TransformedAABB(transform2D);
var (minX, minY) = Hash(box.Min);
var (maxX, maxY) = Hash(box.Max);
if (minX < MinX) { minX = MinX; }
if (maxX > MaxX) { maxX = MaxX; }
if (minY < MinY) { minY = MinY; }
if (maxY > MaxY) { maxY = MaxY; }
foreach (var key in Keys(minX, minY, maxX, maxY))
{
if (hashDictionary.ContainsKey(key))
{
foreach (var t in hashDictionary[key])
{
if (!returned.Contains(t))
{
var (otherShape, otherTransform, collisionGroups) = IDLookup[t];
if (((collisionGroups & collisionMask) > 0) && AABB2D.TestOverlap(box, otherShape.TransformedAABB(otherTransform)))
{
returned.Add(t);
yield return (t, otherShape, otherTransform, collisionGroups);
}
}
}
}
}
FreeHashSet(returned);
}
/// <summary>
/// Retrieves objects based on a pre-transformed AABB.
/// </summary>
/// <param name="aabb">A transformed AABB.</param>
/// <returns></returns>
public IEnumerable<(T, ICollidable, Transform2D, uint)> Retrieve(AABB2D aabb, uint collisionMask = uint.MaxValue)
{
var returned = AcquireHashSet();
var (minX, minY) = Hash(aabb.Min);
var (maxX, maxY) = Hash(aabb.Max);
if (minX < MinX) { minX = MinX; }
if (maxX > MaxX) { maxX = MaxX; }
if (minY < MinY) { minY = MinY; }
if (maxY > MaxY) { maxY = MaxY; }
foreach (var key in Keys(minX, minY, maxX, maxY))
{
if (hashDictionary.ContainsKey(key))
{
foreach (var t in hashDictionary[key])
{
if (!returned.Contains(t))
{
var (otherShape, otherTransform, collisionGroups) = IDLookup[t];
if (((collisionGroups & collisionMask) > 0) && AABB2D.TestOverlap(aabb, otherShape.TransformedAABB(otherTransform)))
{
yield return (t, otherShape, otherTransform, collisionGroups);
}
}
}
}
}
FreeHashSet(returned);
}
public void Update(T id, ICollidable shape, Transform2D transform2D, uint collisionGroups = uint.MaxValue)
{
Remove(id);
Insert(id, shape, transform2D, collisionGroups);
}
/// <summary>
/// Removes a specific ID from the SpatialHash.
/// </summary>
public void Remove(T id)
{
var (shape, transform, collisionGroups) = IDLookup[id];
var box = shape.TransformedAABB(transform);
var minHash = Hash(box.Min);
var maxHash = Hash(box.Max);
foreach (var key in Keys(minHash.Item1, minHash.Item2, maxHash.Item1, maxHash.Item2))
{
if (hashDictionary.ContainsKey(key))
{
hashDictionary[key].Remove(id);
}
}
IDLookup.Remove(id);
}
/// <summary>
/// Removes everything that has been inserted into the SpatialHash.
/// </summary>
public void Clear()
{
foreach (var hash in hashDictionary.Values)
{
hash.Clear();
}
IDLookup.Clear();
}
private static long MakeLong(int left, int right)
{
return ((long) left << 32) | ((uint) right);
}
private IEnumerable<long> Keys(int minX, int minY, int maxX, int maxY)
{
for (var i = minX; i <= maxX; i++)
{
for (var j = minY; j <= maxY; j++)
{
yield return MakeLong(i, j);
}
}
}
private HashSet<T> AcquireHashSet()
{
if (hashSetPool.Count == 0)
{
hashSetPool.Enqueue(new HashSet<T>());
}
var hashSet = hashSetPool.Dequeue();
hashSet.Clear();
return hashSet;
}
private void FreeHashSet(HashSet<T> hashSet)
{
hashSetPool.Enqueue(hashSet);
}
}
}