MoonWorks/src/Input/Axis.cs

38 lines
662 B
C#

using MoonWorks.Math;
using SDL2;
namespace MoonWorks.Input
{
public class Axis
{
public Gamepad Parent { get; }
SDL.SDL_GameControllerAxis SDL_Axis;
public AxisCode Code { get; private set; }
/// <summary>
/// An axis value between -1 and 1.
/// </summary>
public float Value { get; private set; }
public Axis(
Gamepad parent,
AxisCode code,
SDL.SDL_GameControllerAxis sdlAxis
) {
Parent = parent;
SDL_Axis = sdlAxis;
Code = code;
}
internal void Update()
{
Value = MathHelper.Normalize(
SDL.SDL_GameControllerGetAxis(Parent.Handle, SDL_Axis),
short.MinValue, short.MaxValue,
-1, 1
);
}
}
}