forked from MoonsideGames/MoonWorks
				
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			3348449a2e
		
	
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						3348449a2e | |
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						05de9a4066 | 
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			@ -24,13 +24,4 @@
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			<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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		</None>
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	</ItemGroup>
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	<ItemGroup>
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		<EmbeddedResource Include="src\Video\Shaders\Compiled\FullscreenVert.spv">
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			<LogicalName>MoonWorks.Shaders.FullscreenVert.spv</LogicalName>
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		</EmbeddedResource>
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		<EmbeddedResource Include="src\Video\Shaders\Compiled\YUV2RGBAFrag.spv">
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			<LogicalName>MoonWorks.Shaders.YUV2RGBAFrag.spv</LogicalName>
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		</EmbeddedResource>
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	</ItemGroup>
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</Project>
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			@ -1489,7 +1489,6 @@ namespace MoonWorks.Graphics
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		/// <summary>
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		/// Draws using instanced rendering.
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		/// It is an error to call this method unless two vertex buffers have been bound.
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		/// </summary>
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		/// <param name="baseVertex">The starting index offset for the vertex buffer.</param>
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		/// <param name="startIndex">The starting index offset for the index buffer.</param>
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			@ -14,8 +14,6 @@ namespace MoonWorks.Graphics
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		public SDL2.SDL.SDL_WindowFlags WindowFlags => (SDL2.SDL.SDL_WindowFlags) windowFlags;
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		// Built-in video pipeline
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		private ShaderModule VideoVertexShader { get; }
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		private ShaderModule VideoFragmentShader { get; }
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		internal GraphicsPipeline VideoPipeline { get; }
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		public bool IsDisposed { get; private set; }
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			@ -25,8 +23,7 @@ namespace MoonWorks.Graphics
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		public GraphicsDevice(
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			Backend preferredBackend,
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			bool debugMode
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		)
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		{
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		) {
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			Backend = (Backend) Refresh.Refresh_SelectBackend((Refresh.Backend) preferredBackend, out windowFlags);
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			if (Backend == Backend.Invalid)
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			@ -38,25 +35,43 @@ namespace MoonWorks.Graphics
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				Conversions.BoolToByte(debugMode)
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			);
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			VideoVertexShader = new ShaderModule(this, GetEmbeddedResource("MoonWorks.Shaders.FullscreenVert.spv"));
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			VideoFragmentShader = new ShaderModule(this, GetEmbeddedResource("MoonWorks.Shaders.YUV2RGBAFrag.spv"));
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			// Check for optional video shaders
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			string basePath = SDL2.SDL.SDL_GetBasePath();
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			string videoVertPath = Path.Combine(basePath, "video_fullscreen.refresh");
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			string videoFragPath = Path.Combine(basePath, "video_yuv2rgba.refresh");
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			if (File.Exists(videoVertPath) && File.Exists(videoFragPath))
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			{
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				ShaderModule videoVertShader = new ShaderModule(this, videoVertPath);
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				ShaderModule videoFragShader = new ShaderModule(this, videoFragPath);
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			VideoPipeline = new GraphicsPipeline(
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				this,
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				new GraphicsPipelineCreateInfo
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				{
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					AttachmentInfo = new GraphicsPipelineAttachmentInfo(
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						new ColorAttachmentDescription(TextureFormat.R8G8B8A8, ColorAttachmentBlendState.None)
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					),
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					DepthStencilState = DepthStencilState.Disable,
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					VertexShaderInfo = GraphicsShaderInfo.Create(VideoVertexShader, "main", 0),
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					FragmentShaderInfo = GraphicsShaderInfo.Create(VideoFragmentShader, "main", 3),
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					VertexInputState = VertexInputState.Empty,
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					RasterizerState = RasterizerState.CCW_CullNone,
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					PrimitiveType = PrimitiveType.TriangleList,
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					MultisampleState = MultisampleState.None
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				}
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			);
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				VideoPipeline = new GraphicsPipeline(
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					this,
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					new GraphicsPipelineCreateInfo
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					{
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						AttachmentInfo = new GraphicsPipelineAttachmentInfo(
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							new ColorAttachmentDescription(
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								TextureFormat.R8G8B8A8,
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								ColorAttachmentBlendState.None
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							)
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						),
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						DepthStencilState = DepthStencilState.Disable,
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						VertexShaderInfo = GraphicsShaderInfo.Create(
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							videoVertShader,
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							"main",
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							0
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						),
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						FragmentShaderInfo = GraphicsShaderInfo.Create(
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							videoFragShader,
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							"main",
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							3
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						),
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						VertexInputState = VertexInputState.Empty,
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						RasterizerState = RasterizerState.CCW_CullNone,
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						PrimitiveType = PrimitiveType.TriangleList,
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						MultisampleState = MultisampleState.None
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					}
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				);
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			}
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		}
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		public bool ClaimWindow(Window window, PresentMode presentMode)
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			@ -214,11 +229,6 @@ namespace MoonWorks.Graphics
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			}
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		}
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		private static Stream GetEmbeddedResource(string name)
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		{
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			return typeof(GraphicsDevice).Assembly.GetManifestResourceStream(name);
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		}
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		protected virtual void Dispose(bool disposing)
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		{
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			if (!IsDisposed)
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			@ -5,7 +5,7 @@ using System.IO;
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namespace MoonWorks.Graphics
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{
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	/// <summary>
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	/// Shader modules expect input in SPIR-V bytecode format.
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	/// Shader modules expect input in Refresh bytecode format.
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	/// </summary>
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	public class ShaderModule : GraphicsResource
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	{
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			@ -50,6 +50,11 @@ namespace MoonWorks.Video
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		public VideoPlayer(GraphicsDevice graphicsDevice, AudioDevice audioDevice)
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		{
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			GraphicsDevice = graphicsDevice;
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			if (GraphicsDevice.VideoPipeline == null)
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			{
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				throw new InvalidOperationException("Missing video shaders!");
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			}
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			AudioDevice = audioDevice;
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			LinearSampler = new Sampler(graphicsDevice, SamplerCreateInfo.LinearClamp);
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