forked from MoonsideGames/MoonWorks
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807deb2c33
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230c1b41b4
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@ -1,10 +1,9 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFrameworks>net7.0</TargetFrameworks>
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<TargetFrameworks>net6.0;net7.0</TargetFrameworks>
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<Platforms>x64</Platforms>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<LangVersion>11</LangVersion>
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</PropertyGroup>
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<PropertyGroup>
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@ -1 +1 @@
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Subproject commit 11ba6b37509a6c2fa2690f2643ee7bf5ce2ab4f2
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Subproject commit 6567310793f90e24438ae8682492c660207275af
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@ -1 +1 @@
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Subproject commit 1643061386177f62b516ccaad0ea04607cae2333
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Subproject commit 9068263afcf5743ac8f2c023eb68610523feb905
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@ -1 +1 @@
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Subproject commit f8c6fc407fbb22072fdafcda918aec52b2102519
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Subproject commit eb2178f6d042038463fb18bd756576cd5152003e
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@ -1,7 +0,0 @@
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namespace MoonWorks.Graphics
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{
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public interface IVertexType
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{
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static abstract VertexElementFormat[] Formats { get; }
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}
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}
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@ -127,11 +127,12 @@ namespace MoonWorks.Graphics
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public uint Stride;
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public VertexInputRate InputRate;
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public static VertexBinding Create<T>(uint binding = 0) where T : unmanaged
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// Shortcut for the common case of having a single vertex binding.
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public unsafe static VertexBinding Create<T>() where T : unmanaged
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{
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return new VertexBinding
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{
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Binding = binding,
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Binding = 0,
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InputRate = VertexInputRate.Vertex,
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Stride = (uint) Marshal.SizeOf<T>()
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};
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@ -145,6 +146,28 @@ namespace MoonWorks.Graphics
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public uint Binding;
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public VertexElementFormat Format;
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public uint Offset;
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public static VertexAttribute Create<T>(
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string fieldName,
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uint location,
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uint binding = 0
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)
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{
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var fieldInfo = typeof(T).GetField(fieldName);
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if (fieldInfo == null)
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{
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throw new System.ArgumentException("Field not recognized!");
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}
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return new VertexAttribute
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{
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Binding = binding,
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Location = location,
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Format = Conversions.TypeToVertexElementFormat(fieldInfo.FieldType),
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Offset = (uint) Marshal.OffsetOf<T>(fieldName)
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};
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}
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}
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[StructLayout(LayoutKind.Sequential)]
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@ -272,12 +272,14 @@ namespace MoonWorks.Graphics
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const uint DDS_MAGIC = 0x20534444;
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const uint DDS_HEADERSIZE = 124;
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const uint DDS_PIXFMTSIZE = 32;
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const uint DDSD_CAPS = 0x1;
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const uint DDSD_HEIGHT = 0x2;
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const uint DDSD_WIDTH = 0x4;
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const uint DDSD_PITCH = 0x8;
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const uint DDSD_FMT = 0x1000;
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const uint DDSD_LINEARSIZE = 0x80000;
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const uint DDSD_REQ = (
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DDSD_HEIGHT | DDSD_WIDTH
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DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_FMT
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);
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const uint DDSCAPS_MIPMAP = 0x400000;
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const uint DDSCAPS_TEXTURE = 0x1000;
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@ -10,61 +10,16 @@
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public static readonly VertexInputState Empty = new VertexInputState
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{
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VertexBindings = System.Array.Empty<VertexBinding>(),
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VertexAttributes = System.Array.Empty<VertexAttribute>()
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VertexBindings = new VertexBinding[0],
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VertexAttributes = new VertexAttribute[0]
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};
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public VertexInputState(
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VertexBinding vertexBinding,
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VertexAttribute[] vertexAttributes
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params VertexAttribute[] vertexAttributes
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) {
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VertexBindings = new VertexBinding[] { vertexBinding };
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VertexAttributes = vertexAttributes;
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}
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public VertexInputState(
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VertexBinding[] vertexBindings,
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VertexAttribute[] vertexAttributes
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) {
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VertexBindings = vertexBindings;
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VertexAttributes = vertexAttributes;
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}
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public VertexInputState(
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VertexBindingAndAttributes bindingAndAttributes
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) {
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VertexBindings = new VertexBinding[] { bindingAndAttributes.VertexBinding };
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VertexAttributes = bindingAndAttributes.VertexAttributes;
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}
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public VertexInputState(
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VertexBindingAndAttributes[] bindingAndAttributesArray
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) {
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VertexBindings = new VertexBinding[bindingAndAttributesArray.Length];
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var attributesLength = 0;
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for (var i = 0; i < bindingAndAttributesArray.Length; i += 1)
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{
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VertexBindings[i] = bindingAndAttributesArray[i].VertexBinding;
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attributesLength += bindingAndAttributesArray[i].VertexAttributes.Length;
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}
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VertexAttributes = new VertexAttribute[attributesLength];
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var attributeIndex = 0;
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for (var i = 0; i < bindingAndAttributesArray.Length; i += 1)
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{
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for (var j = 0; j < bindingAndAttributesArray[i].VertexAttributes.Length; j += 1)
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{
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VertexAttributes[attributeIndex] = bindingAndAttributesArray[i].VertexAttributes[j];
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attributeIndex += 1;
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}
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}
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}
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public static VertexInputState CreateSingleBinding<T>() where T : unmanaged, IVertexType
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{
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return new VertexInputState(VertexBindingAndAttributes.Create<T>(0));
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}
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}
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}
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@ -1,28 +1,7 @@
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using MoonWorks.Graphics;
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namespace MoonWorks
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namespace MoonWorks
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{
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public static class Conversions
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{
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private readonly static Dictionary<VertexElementFormat, uint> Sizes = new Dictionary<VertexElementFormat, uint>
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{
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{ VertexElementFormat.Byte4, (uint) Marshal.SizeOf<Byte4>() },
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{ VertexElementFormat.Color, (uint) Marshal.SizeOf<Color>() },
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{ VertexElementFormat.Float, (uint) Marshal.SizeOf<float>() },
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{ VertexElementFormat.HalfVector2, (uint) Marshal.SizeOf<HalfVector2>() },
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{ VertexElementFormat.HalfVector4, (uint) Marshal.SizeOf<HalfVector4>() },
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{ VertexElementFormat.NormalizedShort2, (uint) Marshal.SizeOf<NormalizedShort2>() },
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{ VertexElementFormat.NormalizedShort4, (uint) Marshal.SizeOf<NormalizedShort4>() },
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{ VertexElementFormat.Short2, (uint) Marshal.SizeOf<Short2>() },
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{ VertexElementFormat.Short4, (uint) Marshal.SizeOf<Short4>() },
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{ VertexElementFormat.UInt, (uint) Marshal.SizeOf<uint>() },
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{ VertexElementFormat.Vector2, (uint) Marshal.SizeOf<Math.Float.Vector2>() },
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{ VertexElementFormat.Vector3, (uint) Marshal.SizeOf<Math.Float.Vector3>() },
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{ VertexElementFormat.Vector4, (uint) Marshal.SizeOf<Math.Float.Vector4>() }
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};
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public static byte BoolToByte(bool b)
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{
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return (byte) (b ? 1 : 0);
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@ -33,9 +12,38 @@ namespace MoonWorks
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return b != 0;
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}
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public static uint VertexElementFormatSize(VertexElementFormat format)
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public static Graphics.VertexElementFormat TypeToVertexElementFormat(System.Type type)
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{
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return Sizes[format];
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if (type == typeof(uint))
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{
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return Graphics.VertexElementFormat.UInt;
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}
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if (type == typeof(float))
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{
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return Graphics.VertexElementFormat.Float;
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}
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else if (type == typeof(Math.Float.Vector2))
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{
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return Graphics.VertexElementFormat.Vector2;
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}
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else if (type == typeof(Math.Float.Vector3))
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{
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return Graphics.VertexElementFormat.Vector3;
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}
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else if (type == typeof(Math.Float.Vector4))
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{
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return Graphics.VertexElementFormat.Vector4;
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}
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else if (type == typeof(Graphics.Color))
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{
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return Graphics.VertexElementFormat.Color;
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}
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else
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{
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throw new System.ArgumentException(
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"Cannot automatically convert this type to a VertexElementFormat!"
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);
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}
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}
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}
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}
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@ -1,39 +0,0 @@
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namespace MoonWorks.Graphics
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{
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// This is a convenience structure for pairing a vertex binding with its associated attributes.
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public struct VertexBindingAndAttributes
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{
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public VertexBinding VertexBinding { get; }
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public VertexAttribute[] VertexAttributes { get; }
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public VertexBindingAndAttributes(VertexBinding binding, VertexAttribute[] attributes)
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{
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VertexBinding = binding;
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VertexAttributes = attributes;
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}
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public static VertexBindingAndAttributes Create<T>(uint bindingIndex) where T : unmanaged, IVertexType
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{
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VertexBinding binding = VertexBinding.Create<T>(bindingIndex);
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VertexAttribute[] attributes = new VertexAttribute[T.Formats.Length];
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uint offset = 0;
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for (uint i = 0; i < T.Formats.Length; i += 1)
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{
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var format = T.Formats[i];
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attributes[i] = new VertexAttribute
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{
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Binding = bindingIndex,
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Location = i,
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Format = format,
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Offset = offset
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};
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offset += Conversions.VertexElementFormatSize(format);
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}
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return new VertexBindingAndAttributes(binding, attributes);
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}
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}
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}
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