Commit Graph

15 Commits (efb9893aef4bbc3229943b689b14e4cc69fa01ab)

Author SHA1 Message Date
cosmonaut efb9893aef Theora video support + audio improvements (#20)
- `SoundInstance.Play` no longer takes a loop parameter
- `SoundInstance.Stop` is split into `Stop` and `StopImmediate` instead of taking an immediate parameter
- Added `StreamingSoundSeekable` to better support streaming audio that does not support seek
- `StreamingSound` no longer has a Loop property, but `StreamingSoundSeekable` does
- abstract `StreamingSound.AddBuffer` renamed to `FillBuffer`
- `FillBuffer` is now provided with a native buffer to avoid an extra data copy
- `StreamingSound` buffer implementation optimized to avoid repeated alloc/frees

- added `Video` class which can load and play Theora (.ogv) streaming video/audio

Reviewed-on: MoonsideGames/MoonWorks#20
2022-08-02 21:04:12 +00:00
cosmonaut 0d93207ae9 Fixed Point Math (#19)
Reviewed-on: MoonsideGames/MoonWorks#19
2022-05-11 17:34:09 +00:00
cosmonaut 83eb268a4a add audio Seek functionality 2022-04-20 14:29:46 -07:00
cosmonaut ba66ed4225 stream ogg from memory instead of disk 2022-04-07 14:19:43 -07:00
cosmonaut 6a1fa004d6 set loop on play instead of construct 2022-04-05 16:05:42 -07:00
cosmonaut b1b6b84809 WAV static sounds + static sound instance pool 2022-04-04 23:33:36 -07:00
cosmonaut 8973b3e658 Formatting pass 2022-02-22 21:14:32 -08:00
cosmonaut 5eb5027bf1 initial 3D audio implementation 2021-02-26 16:17:26 -08:00
cosmonaut eda1efedbe properly destroy audio 2021-01-28 18:01:42 -08:00
cosmonaut e251d30aa9 Math 2021-01-20 14:44:59 -08:00
cosmonaut 58427b8c90 refactor sound API to support generic decoding 2021-01-20 12:39:31 -08:00
cosmonaut ffc51cca18 fix dynamic looping 2021-01-20 10:55:15 -08:00
cosmonaut ec09a5952b attach reverb 2021-01-19 22:06:23 -08:00
cosmonaut 2b58edb257 more audio implementation 2021-01-19 19:26:30 -08:00
cosmonaut 768bf38e3f starting audio implementation 2021-01-19 18:06:10 -08:00