VideoPlayer now takes AV1 video instead of Ogg Theora. This brings a significant decode speed improvement. The decoder now also operates in a threaded manner, which should prevent runtime stalls when fetching video frames.
Reviewed-on: MoonsideGames/MoonWorks#49
- Audio is now processed on a background thread instead of the main thread
- Audio tick rate is now ~200Hz
- MoonWorks.Math.Easings class completely rewritten to be easier to understand and use
- SoundInstance properties no longer call into FAudio unless the value actually changed
- SoundInstance property values can now be interpolated over time (tweens)
- SoundInstance tweens can be delayed
- SoundInstance sets a sane filter frequency default when switching filter type
- StreamingSound classes can be designated to update automatically on the audio thread or manually
- StreamingSound buffer consumption should now set Stopped state in a more sane way
- Added ReverbEffect, which creates a submix voice for a reverb effect
- SoundInstance can apply a ReverbEffect, which enables the Reverb property
- Audio resource tracking improvements
- Some tweaks to VideoPlayer to make its behavior more consistent
Reviewed-on: MoonsideGames/MoonWorks#47
Whenever the video shaders change, they can be rebuilt with refreshc and distributed alongside the moonlibs.
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
Reviewed-on: MoonsideGames/MoonWorks#42
Co-authored-by: TheSpydog <thespydog@noreply.example.org>
Co-committed-by: TheSpydog <thespydog@noreply.example.org>
- Videos are now shoved into memory when created to avoid disk latency issues
- Added VideoPlayer class to avoid redundant texture creation on videos
- Most Video functions are now on VideoPlayer
Reviewed-on: MoonsideGames/MoonWorks#22
- `SoundInstance.Play` no longer takes a loop parameter
- `SoundInstance.Stop` is split into `Stop` and `StopImmediate` instead of taking an immediate parameter
- Added `StreamingSoundSeekable` to better support streaming audio that does not support seek
- `StreamingSound` no longer has a Loop property, but `StreamingSoundSeekable` does
- abstract `StreamingSound.AddBuffer` renamed to `FillBuffer`
- `FillBuffer` is now provided with a native buffer to avoid an extra data copy
- `StreamingSound` buffer implementation optimized to avoid repeated alloc/frees
- added `Video` class which can load and play Theora (.ogv) streaming video/audio
Reviewed-on: MoonsideGames/MoonWorks#20