forked from MoonsideGames/MoonWorks
initial commit
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bin/
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obj/
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using System;
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namespace MoonWorks
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{
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public class Game
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{
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}
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}
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.0</TargetFramework>
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</PropertyGroup>
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</Project>
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 15
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VisualStudioVersion = 15.0.26124.0
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MinimumVisualStudioVersion = 15.0.26124.0
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MoonWorks", "MoonWorks.csproj", "{DDC9BA9B-4440-4CB3-BDB4-D5F91DE1686B}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Debug|x64 = Debug|x64
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Debug|x86 = Debug|x86
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Release|Any CPU = Release|Any CPU
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Release|x64 = Release|x64
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Release|x86 = Release|x86
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{DDC9BA9B-4440-4CB3-BDB4-D5F91DE1686B}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{DDC9BA9B-4440-4CB3-BDB4-D5F91DE1686B}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{DDC9BA9B-4440-4CB3-BDB4-D5F91DE1686B}.Debug|x64.ActiveCfg = Debug|Any CPU
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{DDC9BA9B-4440-4CB3-BDB4-D5F91DE1686B}.Debug|x64.Build.0 = Debug|Any CPU
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{DDC9BA9B-4440-4CB3-BDB4-D5F91DE1686B}.Debug|x86.ActiveCfg = Debug|Any CPU
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{DDC9BA9B-4440-4CB3-BDB4-D5F91DE1686B}.Debug|x86.Build.0 = Debug|Any CPU
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{DDC9BA9B-4440-4CB3-BDB4-D5F91DE1686B}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{DDC9BA9B-4440-4CB3-BDB4-D5F91DE1686B}.Release|Any CPU.Build.0 = Release|Any CPU
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{DDC9BA9B-4440-4CB3-BDB4-D5F91DE1686B}.Release|x64.ActiveCfg = Release|Any CPU
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{DDC9BA9B-4440-4CB3-BDB4-D5F91DE1686B}.Release|x64.Build.0 = Release|Any CPU
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{DDC9BA9B-4440-4CB3-BDB4-D5F91DE1686B}.Release|x86.ActiveCfg = Release|Any CPU
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{DDC9BA9B-4440-4CB3-BDB4-D5F91DE1686B}.Release|x86.Build.0 = Release|Any CPU
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EndGlobalSection
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EndGlobal
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