forked from MoonsideGames/MoonWorks
make BindVertexSamplers like BindFragmentSamplers
parent
c02c23bc16
commit
f84c4dad26
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@ -223,20 +223,15 @@ namespace MoonWorks.Graphics
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}
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}
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public unsafe void BindVertexSamplers(
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public unsafe void BindVertexSamplers(
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Texture[] textures,
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params TextureSamplerBinding[] textureSamplerBindings
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Sampler[] samplers
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) {
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) {
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var texturePtrs = stackalloc IntPtr[textures.Length];
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var texturePtrs = stackalloc IntPtr[textureSamplerBindings.Length];
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var samplerPtrs = stackalloc IntPtr[samplers.Length];
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var samplerPtrs = stackalloc IntPtr[textureSamplerBindings.Length];
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for (var i = 0; i < textures.Length; i += 1)
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for (var i = 0; i < textureSamplerBindings.Length; i += 1)
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{
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{
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texturePtrs[i] = textures[i].Handle;
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texturePtrs[i] = textureSamplerBindings[i].Texture.Handle;
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}
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samplerPtrs[i] = textureSamplerBindings[i].Sampler.Handle;
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for (var i = 0; i < samplers.Length; i += 1)
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{
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samplerPtrs[i] = samplers[i].Handle;
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}
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}
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Refresh.Refresh_BindVertexSamplers(
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Refresh.Refresh_BindVertexSamplers(
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