forked from MoonsideGames/MoonWorks
attach reverb
parent
ec28d17a75
commit
ec09a5952b
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@ -16,7 +16,7 @@ namespace MoonWorks.Audio
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public float DopplerScale = 1f;
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public float DopplerScale = 1f;
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public float SpeedOfSound = 343.5f;
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public float SpeedOfSound = 343.5f;
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private FAudio.FAudioVoiceSends reverbSends;
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internal FAudio.FAudioVoiceSends ReverbSends;
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private readonly List<WeakReference<DynamicSoundInstance>> dynamicSoundInstances = new List<WeakReference<DynamicSoundInstance>>();
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private readonly List<WeakReference<DynamicSoundInstance>> dynamicSoundInstances = new List<WeakReference<DynamicSoundInstance>>();
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@ -180,14 +180,14 @@ namespace MoonWorks.Audio
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/* Init reverb sends */
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/* Init reverb sends */
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reverbSends = new FAudio.FAudioVoiceSends
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ReverbSends = new FAudio.FAudioVoiceSends
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{
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{
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SendCount = 2,
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SendCount = 2,
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pSends = Marshal.AllocHGlobal(
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pSends = Marshal.AllocHGlobal(
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2 * Marshal.SizeOf<FAudio.FAudioSendDescriptor>()
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2 * Marshal.SizeOf<FAudio.FAudioSendDescriptor>()
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)
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)
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};
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};
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FAudio.FAudioSendDescriptor* sendDesc = (FAudio.FAudioSendDescriptor*) reverbSends.pSends;
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FAudio.FAudioSendDescriptor* sendDesc = (FAudio.FAudioSendDescriptor*) ReverbSends.pSends;
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sendDesc[0].Flags = 0;
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sendDesc[0].Flags = 0;
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sendDesc[0].pOutputVoice = MasteringVoice;
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sendDesc[0].pOutputVoice = MasteringVoice;
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sendDesc[1].Flags = 0;
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sendDesc[1].Flags = 0;
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@ -198,6 +198,11 @@ namespace MoonWorks.Audio
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Handle = handle;
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Handle = handle;
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this.is3D = is3D;
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this.is3D = is3D;
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InitDSPSettings(Parent.Format.nChannels);
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InitDSPSettings(Parent.Format.nChannels);
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FAudio.FAudioVoice_SetOutputVoices(
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handle,
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ref Device.ReverbSends
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);
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}
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}
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private void InitDSPSettings(uint srcChannels)
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private void InitDSPSettings(uint srcChannels)
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