forked from MoonsideGames/MoonWorks
validate scissor dimensions
parent
ca61e94b13
commit
debb76f62a
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@ -823,6 +823,11 @@ namespace MoonWorks.Graphics
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{
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#if DEBUG
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AssertRenderPassActive();
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if (scissor.X < 0 || scissor.Y < 0 || scissor.W <= 0 || scissor.H <= 0)
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{
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throw new System.ArgumentOutOfRangeException("Scissor position cannot be negative and dimensions must be positive!");
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}
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#endif
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Refresh.Refresh_SetScissor(
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