forked from MoonsideGames/MoonWorks
fix begin render pass
parent
d1e691a02b
commit
dc59b851d4
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@ -72,21 +72,31 @@ namespace MoonWorks.Graphics
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RenderPass renderPass,
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Framebuffer framebuffer,
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in Rect renderArea,
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params Color[] clearColors
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params Vector4[] clearColors
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) {
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fixed (Color* clearColorPtr = &clearColors[0])
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Refresh.Vec4* colors = stackalloc Refresh.Vec4[clearColors.Length];
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for (var i = 0; i < clearColors.Length; i++)
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{
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Refresh.Refresh_BeginRenderPass(
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Device.Handle,
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Handle,
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renderPass.Handle,
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framebuffer.Handle,
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renderArea.ToRefresh(),
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(IntPtr) clearColorPtr,
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(uint) clearColors.Length,
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IntPtr.Zero
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);
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colors[i] = new Refresh.Vec4
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{
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x = clearColors[i].X,
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y = clearColors[i].Y,
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z = clearColors[i].Z,
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w = clearColors[i].W
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};
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}
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Refresh.Refresh_BeginRenderPass(
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Device.Handle,
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Handle,
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renderPass.Handle,
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framebuffer.Handle,
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renderArea.ToRefresh(),
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(IntPtr) colors,
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(uint) clearColors.Length,
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IntPtr.Zero
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);
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}
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public void BindComputePipeline(
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