forked from MoonsideGames/MoonWorks
fix StaticSoundInstance.Pause not actually pausing
parent
74ae295036
commit
dbbd6540ab
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@ -89,7 +89,7 @@ namespace MoonWorks.Audio
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public override void Pause()
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{
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if (State == SoundState.Paused)
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if (State == SoundState.Playing)
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{
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FAudio.FAudioSourceVoice_Stop(Voice, 0, 0);
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State = SoundState.Paused;
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