forked from MoonsideGames/MoonWorks
				
			fix StaticSoundInstance.Pause not actually pausing
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					@ -89,7 +89,7 @@ namespace MoonWorks.Audio
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		public override void Pause()
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							public override void Pause()
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		{
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							{
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			if (State == SoundState.Paused)
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								if (State == SoundState.Playing)
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			{
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								{
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				FAudio.FAudioSourceVoice_Stop(Voice, 0, 0);
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									FAudio.FAudioSourceVoice_Stop(Voice, 0, 0);
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				State = SoundState.Paused;
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									State = SoundState.Paused;
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