forked from MoonsideGames/MoonWorks
add FIXME note for spatial hash boxing
parent
b0e1ad3cf8
commit
cfd52b00bd
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@ -12,6 +12,7 @@ namespace MoonWorks.Collision.Fixed
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private readonly Fix64 cellSize;
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private readonly Dictionary<long, HashSet<T>> hashDictionary = new Dictionary<long, HashSet<T>>();
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// FIXME: this ICollidable causes boxing which triggers garbage collection
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private readonly Dictionary<T, (ICollidable, Transform2D, uint)> IDLookup = new Dictionary<T, (ICollidable, Transform2D, uint)>();
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public int MinX { get; private set; } = 0;
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@ -12,6 +12,7 @@ namespace MoonWorks.Collision.Float
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private readonly int cellSize;
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private readonly Dictionary<long, HashSet<T>> hashDictionary = new Dictionary<long, HashSet<T>>();
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// FIXME: this ICollidable causes boxing which triggers garbage collection
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private readonly Dictionary<T, (ICollidable, Transform2D, uint)> IDLookup = new Dictionary<T, (ICollidable, Transform2D, uint)>();
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public int MinX { get; private set; } = 0;
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