forked from MoonsideGames/MoonWorks
parent
2d7bb24b5c
commit
bd405dfbf0
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@ -1 +1 @@
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Subproject commit c42b6814c2550bd757b25b9387c0881eb4860af7
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Subproject commit aaf2568c3e5b202c5cfbd74734386e69f204482c
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@ -197,6 +197,44 @@ namespace MoonWorks.Audio
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return sound;
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}
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public static unsafe StaticSound FromQOA(AudioDevice device, string path)
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{
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var fileStream = new FileStream(path, FileMode.Open, FileAccess.Read);
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var fileDataPtr = NativeMemory.Alloc((nuint) fileStream.Length);
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var fileDataSpan = new Span<byte>(fileDataPtr, (int) fileStream.Length);
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fileStream.ReadExactly(fileDataSpan);
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fileStream.Close();
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var qoaHandle = FAudio.qoa_open_from_memory((char*) fileDataPtr, (uint) fileDataSpan.Length, 0);
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if (qoaHandle == 0)
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{
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NativeMemory.Free(fileDataPtr);
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Logger.LogError("Error opening QOA file!");
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throw new AudioLoadException("Error opening QOA file!");
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}
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FAudio.qoa_attributes(qoaHandle, out var channels, out var samplerate, out var samples_per_channel_per_frame, out var total_samples_per_channel);
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var bufferLengthInBytes = total_samples_per_channel * channels * sizeof(short);
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var buffer = NativeMemory.Alloc(bufferLengthInBytes);
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FAudio.qoa_decode_entire(qoaHandle, (short*) buffer);
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FAudio.qoa_close(qoaHandle);
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NativeMemory.Free(fileDataPtr);
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return new StaticSound(
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device,
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1,
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16,
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(ushort) (channels * 2),
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(ushort) channels,
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samplerate,
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(nint) buffer,
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bufferLengthInBytes,
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true
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);
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}
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public StaticSound(
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AudioDevice device,
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ushort formatTag,
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@ -10,9 +10,6 @@ namespace MoonWorks.Audio
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/// </summary>
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public abstract class StreamingSound : SoundInstance
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{
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// How big should each buffer we consume be?
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protected abstract int BUFFER_SIZE { get; }
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// Should the AudioDevice thread automatically update this class?
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public abstract bool AutoUpdate { get; }
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@ -20,6 +17,7 @@ namespace MoonWorks.Audio
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protected bool ConsumingBuffers = false;
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private const int BUFFER_COUNT = 3;
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private nuint BufferSize;
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private readonly IntPtr[] buffers;
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private int nextBufferIndex = 0;
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private uint queuedBufferCount = 0;
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@ -32,13 +30,17 @@ namespace MoonWorks.Audio
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ushort bitsPerSample,
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ushort blockAlign,
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ushort channels,
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uint samplesPerSecond
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uint samplesPerSecond,
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uint bufferSize
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) : base(device, formatTag, bitsPerSample, blockAlign, channels, samplesPerSecond)
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{
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BufferSize = bufferSize;
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System.Console.WriteLine(BufferSize);
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buffers = new IntPtr[BUFFER_COUNT];
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for (int i = 0; i < BUFFER_COUNT; i += 1)
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{
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buffers[i] = (IntPtr) NativeMemory.Alloc((nuint) BUFFER_SIZE);
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buffers[i] = (IntPtr) NativeMemory.Alloc(bufferSize);
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}
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}
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@ -156,7 +158,7 @@ namespace MoonWorks.Audio
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FillBuffer(
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(void*) buffer,
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BUFFER_SIZE,
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(int) BufferSize,
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out int filledLengthInBytes,
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out bool reachedEnd
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);
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@ -9,8 +9,6 @@ namespace MoonWorks.Audio
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private IntPtr VorbisHandle;
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private IntPtr FileDataPtr;
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private FAudio.stb_vorbis_info Info;
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protected override int BUFFER_SIZE => 32768;
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public override bool AutoUpdate => true;
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public unsafe static StreamingSoundOgg Load(AudioDevice device, string filePath)
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@ -43,14 +41,16 @@ namespace MoonWorks.Audio
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AudioDevice device,
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IntPtr fileDataPtr, // MUST BE A NATIVE MEMORY HANDLE!!
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IntPtr vorbisHandle,
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FAudio.stb_vorbis_info info
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FAudio.stb_vorbis_info info,
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uint bufferSize = 32768
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) : base(
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device,
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3, /* float type */
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32, /* size of float */
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(ushort) (4 * info.channels),
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(ushort) info.channels,
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info.sample_rate
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info.sample_rate,
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bufferSize
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) {
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FileDataPtr = fileDataPtr;
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VorbisHandle = vorbisHandle;
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@ -0,0 +1,103 @@
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using System;
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using System.IO;
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using System.Runtime.InteropServices;
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namespace MoonWorks.Audio
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{
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public class StreamingSoundQoa : StreamingSoundSeekable
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{
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private IntPtr QoaHandle;
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private IntPtr FileDataPtr;
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public override bool AutoUpdate => true;
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uint Channels;
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uint SamplesPerChannelPerFrame;
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uint TotalSamplesPerChannel;
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public unsafe static StreamingSoundQoa Load(AudioDevice device, string filePath)
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{
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var fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read);
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var fileDataPtr = NativeMemory.Alloc((nuint) fileStream.Length);
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var fileDataSpan = new Span<byte>(fileDataPtr, (int) fileStream.Length);
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fileStream.ReadExactly(fileDataSpan);
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fileStream.Close();
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var qoaHandle = FAudio.qoa_open_from_memory((char*) fileDataPtr, (uint) fileDataSpan.Length, 0);
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if (qoaHandle == 0)
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{
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NativeMemory.Free(fileDataPtr);
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Logger.LogError("Error opening QOA file!");
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throw new AudioLoadException("Error opening QOA file!");
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}
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FAudio.qoa_attributes(qoaHandle, out var channels, out var sampleRate, out var samplesPerChannelPerFrame, out var totalSamplesPerChannel);
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return new StreamingSoundQoa(
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device,
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(IntPtr) fileDataPtr,
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qoaHandle,
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channels,
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sampleRate,
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samplesPerChannelPerFrame,
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totalSamplesPerChannel
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);
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}
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internal unsafe StreamingSoundQoa(
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AudioDevice device,
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IntPtr fileDataPtr, // MUST BE A NATIVE MEMORY HANDLE!!
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IntPtr qoaHandle,
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uint channels,
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uint samplesPerSecond,
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uint samplesPerChannelPerFrame,
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uint totalSamplesPerChannel
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) : base(
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device,
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1,
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16,
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(ushort) (2 * channels),
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(ushort) channels,
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samplesPerSecond,
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samplesPerChannelPerFrame * channels * sizeof(short)
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) {
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FileDataPtr = fileDataPtr;
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QoaHandle = qoaHandle;
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Channels = channels;
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SamplesPerChannelPerFrame = samplesPerChannelPerFrame;
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TotalSamplesPerChannel = totalSamplesPerChannel;
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}
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public override void Seek(uint sampleFrame)
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{
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FAudio.qoa_seek_frame(QoaHandle, (int) sampleFrame);
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}
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protected override unsafe void FillBuffer(
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void* buffer,
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int bufferLengthInBytes,
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out int filledLengthInBytes,
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out bool reachedEnd
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) {
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var lengthInShorts = bufferLengthInBytes / sizeof(short);
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// NOTE: this function returns samples per channel!
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var samples = FAudio.qoa_decode_next_frame(QoaHandle, (short*) buffer);
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var sampleCount = samples * Channels;
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reachedEnd = sampleCount < lengthInShorts;
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filledLengthInBytes = (int) (sampleCount * sizeof(short));
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}
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protected override unsafe void Destroy()
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{
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base.Destroy();
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if (!IsDisposed)
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{
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FAudio.qoa_close(QoaHandle);
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NativeMemory.Free((void*) FileDataPtr);
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}
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}
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}
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}
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@ -4,8 +4,24 @@ namespace MoonWorks.Audio
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{
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public bool Loop { get; set; }
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protected StreamingSoundSeekable(AudioDevice device, ushort formatTag, ushort bitsPerSample, ushort blockAlign, ushort channels, uint samplesPerSecond) : base(device, formatTag, bitsPerSample, blockAlign, channels, samplesPerSecond)
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{
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protected StreamingSoundSeekable(
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AudioDevice device,
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ushort formatTag,
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ushort bitsPerSample,
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ushort blockAlign,
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ushort channels,
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uint samplesPerSecond,
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uint bufferSize
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) : base(
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device,
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formatTag,
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bitsPerSample,
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blockAlign,
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channels,
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samplesPerSecond,
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bufferSize
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) {
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}
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public abstract void Seek(uint sampleFrame);
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@ -6,7 +6,7 @@ namespace MoonWorks.Video
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public unsafe class StreamingSoundTheora : StreamingSound
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{
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private IntPtr VideoHandle;
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protected override int BUFFER_SIZE => 8192;
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// Theorafile is not thread safe, so let's update on the main thread.
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public override bool AutoUpdate => false;
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AudioDevice device,
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IntPtr videoHandle,
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int channels,
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uint sampleRate
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uint sampleRate,
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uint bufferSize = 8192
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) : base(
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device,
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3, /* float type */
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32, /* size of float */
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(ushort) (4 * channels),
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(ushort) channels,
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sampleRate
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sampleRate,
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bufferSize
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) {
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VideoHandle = videoHandle;
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}
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Loading…
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