forked from MoonsideGames/MoonWorks
				
			expose Params on ReverbEffect
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			@ -35,6 +35,8 @@ namespace MoonWorks.Audio
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			RoomSize = FAudio.FAUDIOFX_REVERB_DEFAULT_ROOM_SIZE
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		};
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		public FAudio.FAudioFXReverbParameters Params { get; private set; }
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		public ReverbEffect(AudioDevice audioDevice, uint processingStage) : base(audioDevice, 1, audioDevice.DeviceDetails.OutputFormat.Format.nSamplesPerSec, processingStage)
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		{
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			/* Init reverb */
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			@ -64,6 +66,8 @@ namespace MoonWorks.Audio
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		public void SetParams(in FAudio.FAudioFXReverbParameters reverbParams)
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		{
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			Params = reverbParams;
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			fixed (FAudio.FAudioFXReverbParameters* reverbParamsPtr = &reverbParams)
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			{
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				FAudio.FAudioVoice_SetEffectParameters(
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