forked from MoonsideGames/MoonWorks
draw every loop
parent
a55cd83123
commit
b93945c51b
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@ -77,8 +77,6 @@ namespace MoonWorks
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accumulator += frameTime;
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accumulator += frameTime;
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bool updateThisLoop = (accumulator >= timestep);
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if (!quit)
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if (!quit)
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{
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{
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while (accumulator >= timestep)
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while (accumulator >= timestep)
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@ -95,13 +93,10 @@ namespace MoonWorks
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double alpha = accumulator / timestep;
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double alpha = accumulator / timestep;
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if (updateThisLoop)
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{
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Draw(timestep, alpha);
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Draw(timestep, alpha);
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}
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}
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}
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}
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}
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}
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}
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private void HandleSDLEvents()
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private void HandleSDLEvents()
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{
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{
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