forked from MoonsideGames/MoonWorks
remove empty struct constructors for language compatibility
parent
97fad21c0c
commit
b23792acd0
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@ -8,11 +8,11 @@
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public VertexBinding[] VertexBindings;
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public VertexBinding[] VertexBindings;
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public VertexAttribute[] VertexAttributes;
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public VertexAttribute[] VertexAttributes;
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public VertexInputState()
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public static readonly VertexInputState Empty = new VertexInputState
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{
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{
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VertexBindings = new VertexBinding[0];
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VertexBindings = new VertexBinding[0],
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VertexAttributes = new VertexAttribute[0];
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VertexAttributes = new VertexAttribute[0]
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}
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};
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public VertexInputState(
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public VertexInputState(
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VertexBinding vertexBinding,
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VertexBinding vertexBinding,
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@ -1,4 +1,4 @@
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namespace MoonWorks.Math.Fixed
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namespace MoonWorks.Math.Fixed
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{
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{
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public struct Transform2D : System.IEquatable<Transform2D>
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public struct Transform2D : System.IEquatable<Transform2D>
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{
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{
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@ -6,8 +6,9 @@ namespace MoonWorks.Math.Fixed
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public Fix64 Rotation { get; }
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public Fix64 Rotation { get; }
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public Vector2 Scale { get; }
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public Vector2 Scale { get; }
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private bool transformMatrixCalculated = false;
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private bool transformMatrixCalculated;
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private Matrix3x2 transformMatrix = Matrix3x2.Identity;
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private Matrix3x2 transformMatrix;
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public Matrix3x2 TransformMatrix
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public Matrix3x2 TransformMatrix
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{
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{
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get
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get
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@ -25,20 +26,15 @@ namespace MoonWorks.Math.Fixed
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public bool IsAxisAligned => Rotation % Fix64.PiOver2 == Fix64.Zero;
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public bool IsAxisAligned => Rotation % Fix64.PiOver2 == Fix64.Zero;
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public bool IsUniformScale => Scale.X == Scale.Y;
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public bool IsUniformScale => Scale.X == Scale.Y;
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public static Transform2D Identity = new Transform2D(Vector2.Zero, Fix64.Zero, Vector2.One);
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public static readonly Transform2D Identity = new Transform2D(Vector2.Zero, Fix64.Zero, Vector2.One);
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public Transform2D()
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{
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Position = Vector2.Zero;
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Rotation = Fix64.Zero;
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Scale = Vector2.One;
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}
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public Transform2D(Vector2 position)
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public Transform2D(Vector2 position)
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{
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{
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Position = position;
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Position = position;
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Rotation = Fix64.Zero;
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Rotation = Fix64.Zero;
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Scale = Vector2.One;
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Scale = Vector2.One;
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transformMatrixCalculated = false;
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transformMatrix = Matrix3x2.Identity;
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}
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}
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public Transform2D(Vector2 position, Fix64 rotation)
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public Transform2D(Vector2 position, Fix64 rotation)
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@ -46,6 +42,8 @@ namespace MoonWorks.Math.Fixed
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Position = position;
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Position = position;
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Rotation = rotation;
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Rotation = rotation;
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Scale = Vector2.One;
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Scale = Vector2.One;
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transformMatrixCalculated = false;
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transformMatrix = Matrix3x2.Identity;
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}
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}
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public Transform2D(Vector2 position, Fix64 rotation, Vector2 scale)
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public Transform2D(Vector2 position, Fix64 rotation, Vector2 scale)
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@ -53,6 +51,8 @@ namespace MoonWorks.Math.Fixed
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Position = position;
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Position = position;
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Rotation = rotation;
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Rotation = rotation;
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Scale = scale;
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Scale = scale;
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transformMatrixCalculated = false;
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transformMatrix = Matrix3x2.Identity;
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}
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}
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public Transform2D Compose(Transform2D other)
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public Transform2D Compose(Transform2D other)
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@ -1,4 +1,4 @@
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namespace MoonWorks.Math.Float
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namespace MoonWorks.Math.Float
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{
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{
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public struct Transform2D : System.IEquatable<Transform2D>
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public struct Transform2D : System.IEquatable<Transform2D>
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{
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{
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@ -6,8 +6,9 @@ namespace MoonWorks.Math.Float
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public float Rotation { get; }
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public float Rotation { get; }
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public Vector2 Scale { get; }
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public Vector2 Scale { get; }
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private bool transformMatrixCalculated = false;
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private bool transformMatrixCalculated;
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private Matrix3x2 transformMatrix = Matrix3x2.Identity;
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private Matrix3x2 transformMatrix;
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public Matrix3x2 TransformMatrix
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public Matrix3x2 TransformMatrix
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{
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{
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get
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get
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@ -25,18 +26,15 @@ namespace MoonWorks.Math.Float
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public bool IsAxisAligned => Rotation % MathHelper.PiOver2 == 0;
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public bool IsAxisAligned => Rotation % MathHelper.PiOver2 == 0;
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public bool IsUniformScale => Scale.X == Scale.Y;
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public bool IsUniformScale => Scale.X == Scale.Y;
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public Transform2D()
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public static readonly Transform2D Identity = new Transform2D(Vector2.Zero, 0, Vector2.One);
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{
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Position = Vector2.Zero;
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Rotation = 0;
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Scale = Vector2.One;
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}
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public Transform2D(Vector2 position)
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public Transform2D(Vector2 position)
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{
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{
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Position = position;
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Position = position;
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Rotation = 0;
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Rotation = 0;
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Scale = Vector2.One;
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Scale = Vector2.One;
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transformMatrixCalculated = false;
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transformMatrix = Matrix3x2.Identity;
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}
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}
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public Transform2D(Vector2 position, float rotation)
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public Transform2D(Vector2 position, float rotation)
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@ -44,6 +42,8 @@ namespace MoonWorks.Math.Float
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Position = position;
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Position = position;
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Rotation = rotation;
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Rotation = rotation;
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Scale = Vector2.One;
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Scale = Vector2.One;
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transformMatrixCalculated = false;
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transformMatrix = Matrix3x2.Identity;
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}
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}
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public Transform2D(Vector2 position, float rotation, Vector2 scale)
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public Transform2D(Vector2 position, float rotation, Vector2 scale)
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@ -51,6 +51,8 @@ namespace MoonWorks.Math.Float
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Position = position;
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Position = position;
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Rotation = rotation;
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Rotation = rotation;
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Scale = scale;
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Scale = scale;
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transformMatrixCalculated = false;
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transformMatrix = Matrix3x2.Identity;
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}
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}
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public Transform2D Compose(Transform2D other)
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public Transform2D Compose(Transform2D other)
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