forked from MoonsideGames/MoonWorks
				
			add note about disposing swapchain texture
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					@ -1612,11 +1612,11 @@ namespace MoonWorks.Graphics
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		/// Can return null if the swapchain is unavailable. The user should ALWAYS handle the case where this occurs.
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							/// Can return null if the swapchain is unavailable. The user should ALWAYS handle the case where this occurs.
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		/// If null is returned, presentation will not occur.
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							/// If null is returned, presentation will not occur.
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		/// It is an error to acquire two swapchain textures from the same window in one command buffer.
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							/// It is an error to acquire two swapchain textures from the same window in one command buffer.
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							/// It is an error to dispose the swapchain texture. If you do this your game WILL crash. DO NOT DO THIS.
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		/// </summary>
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							/// </summary>
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		public Texture AcquireSwapchainTexture(
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							public Texture AcquireSwapchainTexture(
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			Window window
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								Window window
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		)
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							) {
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		{
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			var texturePtr = Refresh.Refresh_AcquireSwapchainTexture(
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								var texturePtr = Refresh.Refresh_AcquireSwapchainTexture(
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				Device.Handle,
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									Device.Handle,
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				Handle,
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									Handle,
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