forked from MoonsideGames/MoonWorks
add note about disposing swapchain texture
parent
2c4e1b972a
commit
b0e1ad3cf8
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@ -1612,11 +1612,11 @@ namespace MoonWorks.Graphics
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/// Can return null if the swapchain is unavailable. The user should ALWAYS handle the case where this occurs.
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/// Can return null if the swapchain is unavailable. The user should ALWAYS handle the case where this occurs.
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/// If null is returned, presentation will not occur.
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/// If null is returned, presentation will not occur.
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/// It is an error to acquire two swapchain textures from the same window in one command buffer.
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/// It is an error to acquire two swapchain textures from the same window in one command buffer.
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/// It is an error to dispose the swapchain texture. If you do this your game WILL crash. DO NOT DO THIS.
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/// </summary>
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/// </summary>
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public Texture AcquireSwapchainTexture(
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public Texture AcquireSwapchainTexture(
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Window window
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Window window
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)
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) {
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{
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var texturePtr = Refresh.Refresh_AcquireSwapchainTexture(
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var texturePtr = Refresh.Refresh_AcquireSwapchainTexture(
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Device.Handle,
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Device.Handle,
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Handle,
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Handle,
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