forked from MoonsideGames/MoonWorks
some API tweaks
parent
0cdc398e43
commit
a6ea645e91
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@ -327,8 +327,39 @@ namespace MoonWorks.Graphics
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}
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}
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public void QueuePresent(
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public void QueuePresent(
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ref TextureSlice textureSlice,
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in Texture texture,
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ref Rect destinationRectangle,
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in Rect destinationRectangle,
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Filter filter
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)
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{
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var refreshRect = destinationRectangle.ToRefresh();
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var refreshTextureSlice = new Refresh.TextureSlice
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{
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texture = texture.Handle,
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rectangle = new Refresh.Rect
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{
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x = 0,
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y = 0,
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w = (int)texture.Width,
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h = (int)texture.Height
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},
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layer = 0,
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level = 0,
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depth = 0
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};
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Refresh.Refresh_QueuePresent(
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Device.Handle,
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Handle,
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ref refreshTextureSlice,
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ref refreshRect,
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(Refresh.Filter)filter
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);
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}
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public void QueuePresent(
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in TextureSlice textureSlice,
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in Rect destinationRectangle,
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Filter filter
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Filter filter
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) {
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) {
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var refreshTextureSlice = textureSlice.ToRefreshTextureSlice();
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var refreshTextureSlice = textureSlice.ToRefreshTextureSlice();
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@ -344,7 +375,7 @@ namespace MoonWorks.Graphics
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}
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}
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public void QueuePresent(
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public void QueuePresent(
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ref TextureSlice textureSlice,
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in TextureSlice textureSlice,
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Filter filter
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Filter filter
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) {
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) {
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var refreshTextureSlice = textureSlice.ToRefreshTextureSlice();
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var refreshTextureSlice = textureSlice.ToRefreshTextureSlice();
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@ -387,8 +418,8 @@ namespace MoonWorks.Graphics
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}
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}
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public void CopyTextureToTexture(
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public void CopyTextureToTexture(
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ref TextureSlice sourceTextureSlice,
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in TextureSlice sourceTextureSlice,
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ref TextureSlice destinationTextureSlice,
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in TextureSlice destinationTextureSlice,
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Filter filter
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Filter filter
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) {
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) {
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var sourceRefreshTextureSlice = sourceTextureSlice.ToRefreshTextureSlice();
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var sourceRefreshTextureSlice = sourceTextureSlice.ToRefreshTextureSlice();
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@ -404,7 +435,7 @@ namespace MoonWorks.Graphics
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}
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}
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public void CopyTextureToBuffer(
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public void CopyTextureToBuffer(
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ref TextureSlice textureSlice,
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in TextureSlice textureSlice,
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Buffer buffer
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Buffer buffer
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) {
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) {
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var refreshTextureSlice = textureSlice.ToRefreshTextureSlice();
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var refreshTextureSlice = textureSlice.ToRefreshTextureSlice();
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@ -5,11 +5,8 @@ namespace MoonWorks.Graphics
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{
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{
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public class ColorTarget : GraphicsResource
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public class ColorTarget : GraphicsResource
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{
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{
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public uint Width { get; }
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public TextureSlice TextureSlice { get; }
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public uint Height { get; }
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public ColorFormat Format => TextureSlice.Texture.Format;
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public Texture Texture { get; }
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public ColorFormat Format => Texture.Format;
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protected override Action<IntPtr, IntPtr> QueueDestroyFunction => Refresh.Refresh_QueueDestroyColorTarget;
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protected override Action<IntPtr, IntPtr> QueueDestroyFunction => Refresh.Refresh_QueueDestroyColorTarget;
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@ -49,6 +46,7 @@ namespace MoonWorks.Graphics
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(Refresh.SampleCount) sampleCount,
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(Refresh.SampleCount) sampleCount,
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ref refreshTextureSlice
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ref refreshTextureSlice
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);
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);
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TextureSlice = textureSlice;
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}
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}
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}
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}
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}
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}
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