forked from MoonsideGames/MoonWorks
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@ -6,9 +6,9 @@ MoonWorks wraps native-code implementations in managed C# for clean high-level a
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MoonWorks *does* provide the components you need to implement a functioning game: window management, input, graphics, 3D math utilities, and audio.
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MoonWorks *does not* include things like a built-in physics engine, a GUI editor, or a standard rendering pipeline. My philosophy is that these decisions and tools are better made per-team or per-project.
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MoonWorks *does not* include things like a built-in physics engine, a GUI editor, or a standard rendering pipeline. These decisions and tools are better made per-team or per-project. In short, if you don't mind learning what a vertex buffer is, this framework is for you.
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If you don't mind learning what a vertex buffer is, this framework is for you.
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MoonWorks uses strictly Free Open Source Software. It will never have any kind of dependency on proprietary products.
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## Dependencies
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