forked from MoonsideGames/MoonWorks
remove Window namespace
parent
edd21ec573
commit
9028a8b1a0
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@ -3,7 +3,6 @@ using SDL2;
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using MoonWorks.Audio;
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using MoonWorks.Audio;
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using MoonWorks.Graphics;
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using MoonWorks.Graphics;
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using MoonWorks.Input;
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using MoonWorks.Input;
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using MoonWorks.Window;
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using System.Text;
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using System.Text;
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using System;
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using System;
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using System.Diagnostics;
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using System.Diagnostics;
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@ -28,7 +27,7 @@ namespace MoonWorks
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private int sleepTimeIndex = 0;
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private int sleepTimeIndex = 0;
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private TimeSpan worstCaseSleepPrecision = TimeSpan.FromMilliseconds(1);
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private TimeSpan worstCaseSleepPrecision = TimeSpan.FromMilliseconds(1);
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public OSWindow Window { get; }
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public Window Window { get; }
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public GraphicsDevice GraphicsDevice { get; }
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public GraphicsDevice GraphicsDevice { get; }
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public AudioDevice AudioDevice { get; }
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public AudioDevice AudioDevice { get; }
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public Inputs Inputs { get; }
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public Inputs Inputs { get; }
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@ -66,7 +65,7 @@ namespace MoonWorks
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Inputs = new Inputs();
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Inputs = new Inputs();
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Window = new OSWindow(windowCreateInfo);
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Window = new Window(windowCreateInfo);
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GraphicsDevice = new GraphicsDevice(
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GraphicsDevice = new GraphicsDevice(
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Window.Handle,
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Window.Handle,
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@ -1,7 +1,6 @@
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using System;
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using System;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices;
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using MoonWorks.Math;
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using MoonWorks.Math;
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using MoonWorks.Window;
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using RefreshCS;
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using RefreshCS;
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namespace MoonWorks.Graphics
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namespace MoonWorks.Graphics
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@ -659,7 +658,7 @@ namespace MoonWorks.Graphics
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public void QueuePresent(
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public void QueuePresent(
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Texture texture,
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Texture texture,
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Filter filter,
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Filter filter,
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OSWindow window
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Window window
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)
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)
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{
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{
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var refreshTextureSlice = new Refresh.TextureSlice
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var refreshTextureSlice = new Refresh.TextureSlice
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@ -696,7 +695,7 @@ namespace MoonWorks.Graphics
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public void QueuePresent(
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public void QueuePresent(
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in TextureSlice textureSlice,
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in TextureSlice textureSlice,
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Filter filter,
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Filter filter,
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OSWindow window
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Window window
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)
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)
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{
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{
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Refresh.Refresh_QueuePresent(
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Refresh.Refresh_QueuePresent(
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@ -719,7 +718,7 @@ namespace MoonWorks.Graphics
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in Texture texture,
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in Texture texture,
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in Rect destinationRectangle,
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in Rect destinationRectangle,
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Filter filter,
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Filter filter,
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OSWindow window
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Window window
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)
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)
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{
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{
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var refreshRect = destinationRectangle.ToRefresh();
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var refreshRect = destinationRectangle.ToRefresh();
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@ -758,7 +757,7 @@ namespace MoonWorks.Graphics
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in TextureSlice textureSlice,
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in TextureSlice textureSlice,
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in Rect destinationRectangle,
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in Rect destinationRectangle,
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Filter filter,
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Filter filter,
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OSWindow window
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Window window
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)
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)
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{
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{
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var refreshTextureSlice = textureSlice.ToRefreshTextureSlice();
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var refreshTextureSlice = textureSlice.ToRefreshTextureSlice();
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@ -1,9 +1,9 @@
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using System;
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using System;
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using SDL2;
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using SDL2;
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namespace MoonWorks.Window
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namespace MoonWorks
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{
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{
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public class OSWindow : IDisposable
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public class Window : IDisposable
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{
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{
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internal IntPtr Handle { get; }
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internal IntPtr Handle { get; }
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public ScreenMode ScreenMode { get; }
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public ScreenMode ScreenMode { get; }
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@ -12,7 +12,7 @@ namespace MoonWorks.Window
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private bool IsDisposed;
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private bool IsDisposed;
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public OSWindow(WindowCreateInfo windowCreateInfo)
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public Window(WindowCreateInfo windowCreateInfo)
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{
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{
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var windowFlags = SDL.SDL_WindowFlags.SDL_WINDOW_VULKAN;
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var windowFlags = SDL.SDL_WindowFlags.SDL_WINDOW_VULKAN;
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@ -82,7 +82,7 @@ namespace MoonWorks.Window
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}
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}
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}
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}
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~OSWindow()
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~Window()
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{
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{
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// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
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Dispose(disposing: false);
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Dispose(disposing: false);
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@ -1,4 +1,4 @@
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namespace MoonWorks.Window
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namespace MoonWorks
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{
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{
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public enum ScreenMode
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public enum ScreenMode
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{
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{
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@ -1,4 +1,4 @@
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namespace MoonWorks.Window
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namespace MoonWorks
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{
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{
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public struct WindowCreateInfo
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public struct WindowCreateInfo
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{
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{
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