forked from MoonsideGames/MoonWorks
add DispatchCompute to command buffer
parent
d2fca3654b
commit
8022cd1011
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@ -211,6 +211,29 @@ namespace MoonWorks.Graphics
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);
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}
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/// <summary>
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/// Dispatches compute work.
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/// </summary>
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/// <param name="groupCountX"></param>
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/// <param name="groupCountY"></param>
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/// <param name="groupCountZ"></param>
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/// <param name="computeParamOffset"></param>
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public void DispatchCompute(
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uint groupCountX,
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uint groupCountY,
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uint groupCountZ,
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uint computeParamOffset
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) {
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Refresh.Refresh_DispatchCompute(
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Device.Handle,
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Handle,
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groupCountX,
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groupCountY,
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groupCountZ,
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computeParamOffset
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);
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}
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/// <summary>
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/// Binds a graphics pipeline so that rendering work may be performed.
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/// </summary>
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