forked from MoonsideGames/MoonWorks
avoid calling Thread.Join from finalizer
parent
40fb313d12
commit
772a0378bb
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@ -278,10 +278,11 @@ namespace MoonWorks.Audio
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if (!IsDisposed)
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if (!IsDisposed)
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{
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{
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Running = false;
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Running = false;
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Thread.Join();
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if (disposing)
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if (disposing)
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{
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{
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Thread.Join();
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// stop all source voices
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// stop all source voices
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foreach (var resource in resources)
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foreach (var resource in resources)
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{
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{
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